If someone has already suggested this I apologize, but if you're asking for more activity while on SMN in regards to melee and more interesting gameplay, it would make the most sense to simply allow the Summoner to be Possessed by Avatars in order to toggle between "Stand and watch mode" and "Melee/Weaponskill + Spell casting mode". This would open the job itself to new versatility in both solo and party situations while vastly expanding on the current and possible new SMN specific "Joint weaponskills" and "Joint spells" that could be birthed from such a union. If a SMN can conjure up an Avatar to fight alongside them, then why not from within as well?
SMN Job Ability- Possession:[INDENT]Instead of summoning an avatar to fight near by or far away from the summoner, this job ability would summon them to fight from within the summoner themselves. Once this JA is active, the avatar’s strength would now be imbued within the summoner’s melee attacks and new joint weaponskills and joint spells. Additionally, any attack traits associated with the current possessed avatar(such as double attack, Attack speed, def bonus, etc.) would be inherited by the summoner. MP would still be the defining conduit that determines the duration of time the Summoner could remain possessed by an Avatar, and the JA would cease to function should MP fall below a certain amount.•Possession exampleSimilar to how Blood Pacts unlock dozens of individual abilities, Possession would unlock an equally vast number of Joint weaponskills and Joint spells per selected Avatar.
------------
•Possible Avatar Possession characteristics
Joint Weaponskills:A "Joint Weaponskill" would be the combination of an Avatar's special attack with that of the selected weapon being wielded by the summoner. Not so much the marrying of Eclipse Bite with Full Swing per say, but rather the creation of a new weaponskill all together like "Eclipse Smash" that would only be available while wielding a staff and being possessed by Fenrir. These new weaponskills would be dependent on TP rather than Blood Pact timers. The strength of these weaponskills could be drawn from both combat and summoning skill levels.Joint Spells:Based on the selected Avatar, the list of Joint spells could be swapped based on the situation at hand. These spells would be considered "Joint" due to the fact that both the Summoner and the Avatar would be casting the spell vs just the Avatar. This could, however, alter certain spells design from being party only spells to being target specific spells like "Hasteja" and "Earthen Mold" for example. Spells cast while Possession is in effect could grant a reduction in MP cost per spell to allow some flexibility since MP will be steadily draining while the JA is in use.This would not be in any way out of context for what a SMN is in terms of job function within this game, but rather just another mode to perform that job function in. The Dev team wouldn't have to introduce any new gear or abilities that would cause them to rework the job function-wise for this new JA to work. Simply combine the two entities and introduce a myriad of new effects and abilities that would allow SMNs to be more active than ever before.
• Karbuncle's detailed descriptions of possible Weaponskills and Stat bonuses from post #4 (Thanks for the great additional concepts Karb)
They could adjust an Inheritance for Each avatar instead of a flat "JT" transaction. for instance
1) You Gain a stat boost related to the Avatars Element*Example: Ifrit=STR+30, Titan=VIT+30, etc-------------
2) You gain a strong Enspell Effect related to Avatars Element
-------------
3) A Unique buff is gained based on the AvatarIfrit - Double attack +10%-----------
Leviathan - Store TP+15
Ramuh - Critical hit rate +10%
Titan - Increases WS damage (+10%)
Garuda - Haste (+10% JA Haste)
Shiva - Increases Magic Damage (works with WS's below) (+10%)
Carbuncle - Regen+10 Regain+1
Fenrir - Triple Attack +5% Regain+1
Diabolos - "Dark Affinity"* Regain+1
*Greatly increases your resistance to dark based spells and Abilities. Also gives a strong resistance to effects like Death and Doom.
4) A Unique aura is gained based on the avatar.Ifrit - Attack +10%------------
leviathan - Magic Defense Bonus +10
Ramuh - Critical hit Damage +10%
Titan - Physical Damage Taken -10%
Garuda - Critical hit rate +10%
Shiva - Magic Attack Bonus +10
Carbuncle - PDT-5% MDT-5% Regen+5
Fenrir - All Stats +10
Diabolos - HP/MP+10%
5) Combat skills are enhanced.**Summoning Magic Skill/10 = Amount of Acc/Atk gained from the ability. (I.E with say, 350 Summoning Magic Skill, a SMN would gain +35 acc/atk)-----------
**Summoning Magic Skill/25 = Amount of Critical Hit rate gained. (i.E A SMN with 350 Summoning Magic skill would gain 14% Critical hit rate)
6) Defenses are enhanced*Increases HP, Defense and Magic Defense by a flat 10%-----------
7) Access to a Unique Staff WS based on Avatar•(Ifrit)Flaming Smash - Deliver an attack that deals Triple damage and burns target. Duration of burn varies with TP.
*Burn is 30hp/tic. 30/60/90 second duration 100/200/300%
•(Carbuncle)Blissful Euphoria - Deals Light Elemental damage and lowers targets Attack, Accuracy, Magic Attack, and Magic Accuracy. *-10% to each
•(Shiva)Chilling Swings - Delivers a 3 hit attack that paralyzes target. Potency of paralysis varies with TP
*10/20/30% at 100/200/300% TP
•(Titan)Fortified Blow - Delivers an attack that ignores targets Defense. Amount ignored varies with TP
*20%/35%/50%
•(Leviathan)Vengeful Maelstrom - Deals Water elemental damage to enemies within area of effect. Additional Effect: Drown. *Drown is 25hp/tic.
•(Ramuh)Thunderous Torment - Delivers a 3-hit attack that deals critical damage. Additional Effect: Stun
*Stun subject to resists
•(Fenrir)Eclipse Strike - Delivers an Attack that deals triple damage. Lowers Enemies Critical hit Evasion
*-5%/10%/15%
•(Garuda)Gale Void - Delivers a 2-hit attack that deals Wind elemental damage and weighs target down.
*Weight effect is that of Gravity(Spell)
•(Diabolos)Nether Strike - Deals darkness elemental damage that drains a targets Stat.
*Stat is random. -15 on Enemy +15 on player.
WARs have Berserk and Defender to toggle between during combat. SAMs have Hasso and Seigan. NINs have Innin and Yonin. This would be the SMN's equivalent. It would also be friggin' awesome to see.
Just a thought.