I've been ranting about Campaign improvements for years now, so this thread is a sight to sore eyes. I miss Campaign being relevant. The exp update was AWESOME (THANK YOU THANK YOU THANK YOU DEV TEAM!), but it still doesn't effect the problems with offensive battles (forts). If forts provided reasonable exp or skill ups, I think that would fix the problem.

IDEA: Destroying a fortification (reducing it's HP to 50%) triggers a group of beastmen to spawn at the fort. Players would then stick around to attack forts, spawning more mobs (for exp/notes) while moving the war effort in the right direction.

Pretty please