It would be cool to transform into a Soulflayer as BLU during our 2hour or maybe as a new 2hour ability like the ones suggested in this thread.
It would be cool to transform into a Soulflayer as BLU during our 2hour or maybe as a new 2hour ability like the ones suggested in this thread.
BLU - Immortal's Soul
You summon your bestial soul, transforming you into a Soulflayer, increasing your magical & physical power and grant acces to all souflayer's abilities.
:P
The Soulflayer abilities sounds like too much trouble for the dev team to me, but just an animation change and increase in magic/physical attack would be pretty sweet.I'm not sure how difficult it would be to make the Soulflayer animation use Blue Magic animation spells though.
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I like the idea if blu temporarily turning into a soulflayer.
Blu's job emote should have involved face tentacles >.>
<.<
>.>
(oO)
/|||\
/facewiggle
Last edited by GlobalVariable; 05-10-2011 at 10:52 AM.
Every time I eat an Astral Flow from a Dynamis monster, I envision a thread like this. Our two-hour abilities are in definite need of some tweaking.
Kudos to the OP.
Last edited by Gaspee; 05-10-2011 at 10:11 AM.
A big thanks to Kingfury for my signature!
Maybe not transform into a soulfayer but maybe add a "summon" soulflayer next to us in semi-opacity to show it as a ghost remnant of our soul, just standing next to us, and when it wear off, it mean our physical/magical attack + is off.
How about Two-Hour Skillchains!
For example if a WAR and WHM does their respective 2HR within 5 seconds they receive the additional bonus.
WAR: grants 50% critical attack bonus to party while under Mighty Strikes
WHM: grants Life (raise with 50% HP without weakness) to fallen members
and here are the rest of the jobs:
NIN: grants remaining shadow clones to party (clones capable of absorbing AOEs, wears off like normal utsusemi)
PLD: 50% physical damage reduction to party
BRD: grants an additional song at 50% of effectiveness
BLU: increase spell potency by 50% (above normal cap)
RDM: allows all self-targeting spells to be AOE for party members (stoneskin, phalanx type spells)
BLM: allows party members to cast spell at 50% of normal mp cost
DNC: Lowers TP cost by 50% to all members (WS at 50 TP)
SAM: grants party members 50% of TP used from the 300% TP of Meikyo Shisui weaponskill (i.e. SAM used WS from the 300tp, members get 50 tp from that TP pool only)
MNK: Lowers weapon delay by 50%
DRK: 50% HP from blood weapon is granted to each member (drk drains for 100 hp and each members get 50 hp)
COR: allows COR quick draw instantly without recast timers
SMN: summons an additional avatar for astral flow at 50% strength
BST: Calls an additional pet for 50% of duration time
RNG: induces flash on the monster for 60 seconds (you just shot his eye out!)
DRG: shares 50% of spirit surge to party members
PUP: grants member bonus to job abilities (berserk adds more attack, defender more defense and so on)
THF: multiplies current treasure hunter level by number of people in party for a chance of double drops
To even it out probably allow only one job type to Two hour skill chain with another type. (similar to how the DRG's wyverns are classified). for example: RNG and WAR cannot chain but either one can chain with a WHM or BRD)
Pretty fun making this stuff up!
And now for the fun part: Since I don't really like the Taru race, let's make it to where once this 2hr skillchain activates the nearest Taru within 50 feet, Mijin Gakure against his or her will!!
The problem with involving a Soulflayer in BLU's 2-hour is that the transformation from Blue Mage into Soulflayer is a one-way process. There's no going back after you become a Soulflayer.
"Don't take life too seriously, you can't get out of it alive."
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