
Originally Posted by
Eadieni
Some of those are good but some of those are just fail weak and would be better off as regular JAs on 5-15 minute timers than 2 hours. I'll cite the Thief Triple Attack one with a Duration of 30 seconds. That's what, a few hits? that's like 5-10 rounds of combat depending on your haste with triple attack. Should at least last as long as Hundred Fists.
I think most of the 30 second ones should be changed to 45 seconds or 1 minute.
For the Samurai one, it should give +MAB in addition to making them magic attack, otherwise on most encounters it will deal the same or reduced damage making it another useless ability except on very situational uses (PD/Invincible, other).
The one you mentioned for bard, would do what, at most 200 dmg? Maybe 1000 on an AOE? In FFXIV they have that same ability except its 100% of the damage and it doesn't feel broken. Its even on a 5 minute reuser timer.
The abilities aren't very well balanced, some of them are -really- useful, others are moderately useful and would be better suited as abilities. The white mage one, definitely 2 hour material.
The one you mentioned for Paladin, is better being a regular JA that converts 50% of damage taken from all party members to the paladin (and it stacks with Invincible for a great AOE absorbing combo). A super Cover.
The one you mentioned for BLM would be better off as a Single use Job Ability. Like it applies to the next spell, and has a decent reuse timer.
The Red mage one ... 30 seconds isn't really a good timer for that. That would be you see a magic spell being cast, and put up a shield. Yay... I'd rather they got a 15 minute job ability that blocked the next spell cast on them within 30 seconds to a minute. Even Chainspell lasts for 60 seconds, so that move couldn't block Chainspell even.
Theres some good ideas but 30 second duration just doesn't make them overly useful as "2 hour ultimate abilities", they should be 45 seconds to a minute minimum really.