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  1. #11
    Player KazeGeminai's Avatar
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    Mar 2011
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    San d'Oria
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    *Edit: Made some changes per Eadieni's suggestions.

    Some awesome suggestions so far in this thread. Anyway, I tried to keep these at least semi-reasonable and in the grounds of reality. I don't believe these to be too horribly out of balance, however in the interest of keeping said balance, maybe make these Tier II 2hrs not susceptible to resets through means such as revitalizers or Wild Card.

    Tier II 2hr. Abilities

    War: (Devastation) -Dur. 1min- 20% of normal melee attack damage returned as tp in addition to normal tp gain.

    Mnk: (Occlusion) -Dur. 1min- Melee attacks are infused w/ add'l effect: stun. 100% activation. Subject to resistance.

    Whm: (Saving Grace) -Dur. 30sec- Makes party incapable of being KO'd. Members HP can fall to 1 and will remain there for the duration of the effect.

    Blm: (Omnipotence) -Dur. 3min- All elemental magic cast while under effect will inflict target with debuff of associated element. Potency and duration of debuff affected by tier of spell cast. (Ex.Freeze II=Paralyze III)

    Rdm: (Touch of Solace) -Dur. 1min.- Grants target immunity to all magical attacks.

    Thf: (Sundering Strikes) -Dur. 1min.- Grants party 100% triple-attack status with each successful -initial- hit of your attack round. If the target is missed by the user, the triple-attack wears, however, the ability will remain in effect for the duration.

    Pld: (Cheveyo's Mercy) -Dur. 1min.- Redirects 50% damage taken by party back to the Paladin. Heavily boosts enm while in effect.

    Drk: (Force Reaver) -Dur. 1min.- Sets enemies TP to 0 upon successful strike. Enemies will receive no tp from attacks or weaponskills performed while under this effect.

    Bst: (Ambient Roar) -Dur. 1min.- Grants all status enhancements and stats of the user to the users pet. Transferred stats -will- stack with pets native stats and enhancements from gear/equipment.

    Brd: (Merciful Hymn) -Dur. 1min.- Reflects 100% of damage received by party back to attacker.

    Rng: (Bombardment) -Dur. 5min.(or until used)- Allows 'barrage' to be used in conjunction with your next weaponskill. Generates no enmity toward user.

    Sam: (Musha Majikku) -Dur. 3min.- All attacks performed by party while under effect are considered magic damage. Attacks while under this effect will receive a significant Magic Attack Bonus.

    Nin: (Kage Kuroun) -Dur. 1min.- Creates replica of user. All enmity transferred to clone. Clone is incapable of being healed. If still "alive" at end of duration, replica will despawn.

    Drg: (Transcendant Leap) -Effect Dur. 1min.- Delivers a powerful jumping attack that inflicts target with slow, poison, silence, paralyze, weight, bind, blind, and powerful Def. down effect(~25%).

    Smn: (Celestial Accord) -Dur. 1min.- Allows use of all Blood Pact abilities without MP consumption and eliminates recast timers while under effect.

    Blu: (Forsaken Penance) -Dur. 3min.- Next TP move directed at you by enemy will be absorbed. Ability is stored and can be "cast" against target when ability is used again.

    Cor: (Royal Flush) -Dur. 3min.- Allows user to cast up to 4 Phantom Rolls on party members while under effect. Eliminates Phanton Roll recast while under effect.

    Pup: (Mime) -Dur. 3min.- Grants enhancements given by attachments/maneuvers to Master and Automaton.

    Dnc: (Masterful Mirage) -Dur. 1min.- Allows the use of flourishes without finishing moves and sets recast times to 0.

    Sch: (Clairvoyance) -Dur. 1min.- Renders target weak to all elements. This includes targets resistant/immune to magic damage. Grants 20% damage boost to spells cast on the target while under the effect.
    (2)
    Last edited by KazeGeminai; 04-15-2011 at 06:52 AM. Reason: *Edit: Made some changes per Eadieni's suggestions.

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