Page 7 of 17 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 162
  1. #61
    Player Harukusan's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Harukusan
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Quote Originally Posted by Shibayama View Post
    "I don't wanna see another book of Scholars - I don't wanna see any Starbursts! Those Dark Knights will be on my Emnity List till the day I die now get out!"

    ...Please tell me atleast somebody gets the reference lol.
    lmao I don't know your reference but I found this hilarious.
    (0)

  2. #62
    Player Alkalinehoe's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    442
    Quote Originally Posted by Harukusan View Post
    True, but I believe Meteor is a Dark elemental spell. Also, something that isn't AoE would likely be better, depending on the situation.



    I challenge you Warrior of Light to try and slay me in battle.
    Meteor is non-elemental IIRC.
    (0)

  3. #63
    Player Siiri's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Cruxus View Post
    I believe that something along the lines of a T3 1hr ability could be a feasible solution to a new job specific enhancer:



    DRK: Devilish Strike - An accurate strike against targeted monster dealing critical damage based on current enmity and terrorizes foe. Duration: Instant

    l
    Poor DRK even gets screwed in people's broken fantasy job abilities. How about something more along the lines of Max haste and Souleater bonus on every swing without losing HP-Duration 2 minutes.
    (0)

  4. #64
    Player Fiarlia's Avatar
    Join Date
    Mar 2011
    Posts
    293
    Character
    Fiarlia
    World
    Fenrir
    Main Class
    BLU Lv 90
    Quote Originally Posted by Alkalinehoe View Post
    Meteor is non-elemental IIRC.
    Nope, bring a Dark Resist set and test it yourself against mobs that can cast it. Also, it's listed as Dark Element in the dat files.

    Also, many people are guessing that Impact was them "giving us Meteor."

    Though I do wish we'd have some sort of non-elemental nuke, preferably single-target. Might actually make the Mythic Staff worth something, since none of the staves would enhance its damage. >_>
    (0)

    ~~~
    Quote Originally Posted by Karbuncle View Post
    While out-side Abyssea content could focus on New End-game Events and new Armors/Weapons/upgrades/Etc, Back to the good old days of Dragging along 17 other people who want to lot the same stuff as you, and spending 2 years on the same event simply because the one guy hasn't gotten the 0.005% Drop of that 1 NM. you know, Challenge!

  5. #65
    Player Alkalinehoe's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    442
    Quote Originally Posted by Fiarlia View Post
    Nope, bring a Dark Resist set and test it yourself against mobs that can cast it. Also, it's listed as Dark Element in the dat files.

    Also, many people are guessing that Impact was them "giving us Meteor."

    Though I do wish we'd have some sort of non-elemental nuke, preferably single-target. Might actually make the Mythic Staff worth something, since none of the staves would enhance its damage. >_>
    Really, cause I've heard it the opposite. Supposedly AV's Meteor is Dark damage while others is non-elemental.
    (0)

  6. #66
    Player Fiarlia's Avatar
    Join Date
    Mar 2011
    Posts
    293
    Character
    Fiarlia
    World
    Fenrir
    Main Class
    BLU Lv 90
    Nope, people thought others were long ago (KB and such) because, well, we were all silly and didn't know as much back then.
    (0)

    ~~~
    Quote Originally Posted by Karbuncle View Post
    While out-side Abyssea content could focus on New End-game Events and new Armors/Weapons/upgrades/Etc, Back to the good old days of Dragging along 17 other people who want to lot the same stuff as you, and spending 2 years on the same event simply because the one guy hasn't gotten the 0.005% Drop of that 1 NM. you know, Challenge!

  7. #67
    Player
    Join Date
    Mar 2011
    Posts
    139
    I guess I"ll have some fun with this lol

    WAR:Merciliess Destruction: Increases attack speed to hundred fist like potency but lower accuracy by 50%, swinging in succession causes accuracy to rise during duration (Duration 45 seconds)

    MNK:Asuran Destruction: Focuses a series of one inch punches on a single spot on the target which causes the target to lose DEF as it's getting hit (duration 30 second)

    WHMivine Resurrection:AOE that causes instant HP recovery, and a reraise/raise effect with no weakness upon reviving

    BLM:Forbidden Words: AOE that surpresses both the user and targets ability to cast magic but leaves the user with HP Fatigue (1/1HP) (Duration: til user dies or 5 minutes) Causes major enmity spike

    RDM:Cursed Omen: Strikes the Enemy with a devastating enfeeble that leaves the user with HP Fatigue . Causes monster to fixate itself on the user. (The curse itself weakens the enemeies overall abilities but once the user dies the effect wears off )

    THF:Fool's Game: Tricks target to focus on user causing massive loss in evasion and defense (Duration 1 min)

    PLD:Guardian's Soul: AOE invincible effect

    DRKark Soul: Deals damage based on amount of HP left (The lower the better will continue to attack even at 0 HP but once the effect wears off the user will die) Duration 1 min

    RNG:Piercing Eagle: Fires a destructive projectile that pierces through the mob and resonates with all other mobs in the area causing intense DoT

    NIN:Forbidden Summon "uses Forbidden Knowledge to call upon a mighty beast that may or may not aid the user" (Through training though one can learn how to call the beast or even tame the ones that act against them.) duration: til death of pet or user or 30 mins.

    SMN:Grand Summon:Summon an avatar in astral projection mode taken direct control over the avatar for 1 minute(allows use of moves with no wait time in between and granted access to a destructive ability hidden by the avatar) *Leaves the user in "MP fatigue" which reduces their max MP to 0 for a small duration

    SCH:Hidden Chapters: Strikes the Foe with an unknown spell that leaves the user with "MP Fatigue", (spell can range from a single target to an AOE that may cause destructive dmg to allies, though with "proper training" one can gain control over what spell they use)

    DNC:Invigoration: a feverish dance which grants AOE Regen/refresh/regain 10/tick, as well as increases all attributes based on the number of steps active when used(Duration 1 minute)

    PUP:Alexander's Blessing: Unlocks all of the automatons limiters allowing for direct operation of commands, (direct commands cause damage to the automaton and the duration last for 1 minute)

    BLUemon Within:Emits a dark energy from within that does damage based on the amount of blue magic spells learned, (based on amount learned other effect may come into effect)

    COR:Hexa Prism "Expel 6 bullets to fire down a rain of elemental destruction on enemies, an AOE that causes mobs to have their elemental resist lowered towards all the elements

    DRGragon's Wrath: AOE which deliver destructive dmg and causes terror(terror duration is based on type of mob with NMs having high resistance to it) *the effect itself would sacrifice the wyvern and call upon a mighty dragon which breaths fire and causes all mobs to get hit by it to fall into fear/terror*

    SAM:Cosmic Elucidation: Next self-made SC creates Cosmic Erluciation (potency is
    based on SC that would've been made)

    BST:Tamer's Eye:Unlock pets hidden ability and increase it's summon duration

    BRD:Harmonic Resolve:AOE causes all engaged mobs and players to be unable to
    attack or cost offensive magic for 30 seconds(allowing players
    to raise/cure or take advantage of DoTs that may already
    be on the mob)

    Well I tried, I was trying to aim for things that would help in a bad situation but at the same time trying to think of ones that could be fun to use/test out.
    (1)

  8. #68
    Player LeaderofAtlantis's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    109
    Character
    Clandestine
    World
    Fenrir
    Main Class
    THF Lv 99
    BRD (Perfect Harmony) - Number of songs allowed to be cast on a party member is increased to four. Songs already cast upon a party member will only be overwritten if four songs already exist on targeted party member. Duration: 1 minute
    If you cast Mage's Ballad II, activate Perfect Harmony, then cast Mage's Ballad III, followed by Mage's Ballad II again, then Mage's Ballad, then Mage's Ballad III again, all party members within the area of effect will have Mage's Ballad III x2, Mage's Ballad II, and Mage's Ballad on. If Mage's Ballad III is cast again after Perfect Harmony wears and while the other 2 are still active, both are overwritten by the new song.
    BST (Primal Rage) - Pets will use TP moves in rapid succession and at minimal TP use and pet will be hastened. Duration: 3 minutes
    Upon reaching 100% TP, the BST's pet will pick 3 TP moves and use them 1 after the other. They can't be chosen, but to prevent CourierCarrie from using Metallic Body 3 times in a row, a TP move can only be used once in that series.
    BLM (Malleus Maleficarum) - Increases Magic Critical Hit rate to 100%. Duration: 2 minutes

    BLU (Immortal Soul) - All spells at 300% TP potency plus will have a permanent Chain and Burst Affinity effect. Duration: 3 minutes

    COR (Luck of the Draw) - A single 5 card draw determines your fate. Duration: Varies by effect
    With the 6 card system in this game without suits, we won't have a ton of options, but here goes:
    • High Card: HP & MP Recovered = 15 x Highest number
    • Pair: HP, MP & TP Recovered = 15 x # on card pair
    • Three of a Kind: Regen & Refresh = 2 x card number (Duration: 90 seconds)
    • Four of a kind: Regen, Refresh, & Regain = 2 x # on card (Duration: 90 seconds)
    • Full House: Regen, Refresh, & Regain = 5 x # on high cards (Duration: 90 seconds)
    • Low end Straight (1, 2, 3, 4, 5): All abilities restored & spell recasts restored
    • High end straight (2, 3, 4, 5, 6): All abilities & spell timers reduced to zero plus HP & MP Restored 50%
    • Five of a Kind: All timers reduced to 0, Full restore of HP, MP, & TP, and all enemy targets lose 25% of their current HP (NOTE: If the enemy has 1 HP remaining, it dies instead)
    Like Wildcard, COR 2 hour abilities will be left unaffected by timers going to zero.
    DNC (Bhangra) - A dance that harvests HP, MP, & TP from enemy targets in 1 swing for its duration. (Duration: 1 minute)
    Yes, 1 swing drains 5 then that means you or party members attacking the target recover 5 HP, MP, and TP from that hit.
    DRK (Soul Reaper) - Melee and Magic damage restore HP & MP equivalent to damage dealt. Effect will trigger 100% on weapon skills, but use of a weapon skill reduces current time remaining on effect by 50%. (Duration: 3 minutes)

    DRG (Extraho Phasmatis) - Your wyvern becomes an adult in look, doubling it's HP, stats, and breath potency. It also immediately copies all buffs effects you have on (except for reraise). Since the DRG's wyvern is Blue, the adult form will look similar to Seiryu or Balaur. It replaces all original breaths (except for Healing Breaths) with the elemental breaths used by Balaur. Healing Breath Potency will increase by 100%. (Duration:5 minutes)

    MNK (Subtle Strikes) - All melee, weaponskill, and chi attacks will reduce enemy TP instead of increasing it. (Duration:3 minutes)

    NIN (Binshou Ninjutsu) - All Ninjutsu spells cast will have cast times and recast times reduced by 90% and Ninja Tool Expertise activation rate will increase by 10%. (Duration:1.5 minutes)

    PLD (Divine Judgment) - All melee hits will have an additional Enlight effect where damage will be 50% of the PLD's current enmity. In addition, any cure spell cast upon the PLD will have its Potency automatically increased by 50% (so a WHM with 40% Cure Potency casting a spell upon the PLD will cast a cure spell with +90% to Cure Potency but without any additional enmity gain). All spells cast by the PLD will have their effects enhanced by 50% as well (Holy dmg + 50%, Protect V defense bonus +50%, etc.) (Duration: 1.5 minutes)

    PUP (Upgrade) - The effect of all Maneuvers will be equivalent to having 3 of those maneuvers up. Burden produced during this time will be reduced by 50%. Also, the Attack, Ranged Attack, Accuracy, Ranged Accuracy, Magic Attack, Magic Accuracy, Defense, and Evasion of the Automaton will be increased by 25%. (Duration: 2 minutes)

    RNG (Eagle Eye) - All shots will always hit their target with maximum effectiveness. In other words, no matter where you stand, you're always at the "sweet spot" and will always critical. (Duration: 1 minute)

    RDM (Double Magic) - Cast two spells for the price of one. (Duration: 3 minutes)
    For the duration of this effect, you will cast 2 spells simultaneously. Let's say that you select to cast Fire IV. During the casting of the spell, you hit to cast Cure IV as well. Upon completion of Fire IV's casting, Cure IV will also cast, but you will only lose MP for Fire IV. If you cast Refresh II on yourself, and hit to cast Refresh on yourself during the cast of Refresh II, again, both will trigger simultaneously, but you will only be charged MP for Refresh II.
    SAM (Zekkou Samurai) - Grants Store TP +50 for all melee and ranged attacks. In addition, Zanshin will trigger 100% upon missing and Zanshin attacks will gain an extra +25 to Store TP. Also, upon missing a weapon skill, the animation will instantly trigger again and the weapon skill accuracy will be 100%. (Duration:1.5 minutes)

    SCH (Suma Cum Laude) - Temporarily activates all strategems for your current Arts. (Duration: 2 minutes)

    SMN (Astral Fury) - MP Required to use Astral Flow abilities is reduced by 50% and Potency increased by 50%. So Astral Fury is essentially Astral Flow II. (Duration:3 minutes)
    NOTE: Alexander and Odin can still be used only once, but the power of their Astral Flow abilities will still be enhanced by 50%
    THF (Master Thief) - Reduces recast timers for all job abilities by 75%, and increases Treasure Hunter activation rate and cap by 50%. Does not effect Master Thief or Perfect Dodge. (Duration:3 minutes)
    Assuming no merits in recast timer reductions, you could effectively use Sneak Attack and Trick Attack every 15 seconds. Using Accomplice will put the recast timer for Collaborator and Accomplice at 1 minute 15 seconds.
    WAR (Berserker) - You lose all control and enter a blind rage. (Duration: 1 minute)
    During this time, you will be unable to control your Warrior, but all attacks will be critical hits and your attack power will be equivalent to having Berserk and Warcry active. Also, upon hitting 100% TP, your Warrior will use the most recently obtained weapon skill. It will ignore AoE weapon skills in favor of a safer one. Also, attack speed will be increased by 15% (as if hit by Haste spell).
    WHM (Divine Touch) - Restores all HP & MP of allies, removes all status ailments, and grants one potent, positive effect to all allies within Area of Effect. (Duration: instant)
    Possible positive effects include:
    • Haste - Duration of this haste is double that of the spell
    • Stoneskin - Strength of this Stoneskin is equal to the strength of the Stoneskin the user WHM can cast on themselves + 150 HP worth of damage.
    • Protect +1 - Take the highest level protect spell the WHM user can cast and add 1 level to it
    • Shell +1 - Same as Protect above
    • Barall - Enhances the resistance for all elementals and ailments by 100
    • Reraise IV - Reraise without weakness and at 25% of max HP. XP loss is equivalent to Reraise 2 (for balance)
    • Regen +1: See Protect +1 above
    (2)

  9. #69
    Player GlobalVariable's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Arisingchicken
    World
    Odin
    Main Class
    PLD Lv 60
    Quote Originally Posted by Fiarlia View Post
    Nope, people thought others were long ago (KB and such) because, well, we were all silly and didn't know as much back then.
    I recall KB's being claimed to be light based years ago. I don't think there was even enough light resist gear to test it proper back then, lol.
    (0)

  10. #70
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    buff for existing 2h(add to existing effect):
    MNK:100%KA rate, kicks work like under footwork
    WAR : 100% DA rate
    WHM : remove all debuff on pt member (weakness too), give player a 100hp/tic regen (stack with other regen)
    RDM : Magic affinity +2 , buff/debuff efect +15% (go over cap)
    BLM : double your MAB
    PLD: absorb physical dmg taken, can go over max HP
    DRK : HP drained that exceeds the amount necessary to fully heal the Dark Knight will temporarily boost maximum HP
    SAM : 34TP regain
    BRD : double # of song (up to 6 with empy harp)
    DRG : higher stat boost, jumps recast affected by haste, haste bonus is ja haste
    BLU : chain / burst affinity effect on all spells
    COR : all rolls active on pt member gain a boost multiplier (10%+15%*WC roll ),ex player have a 9 chaos roll(17%), cor WC 4, new chaos roll value is 17*(1+(10+15*4)/100 )=28.9%; rolls duration is reset
    PUP : pupet gain a 2H effect based on frame (harlequin=HF, valoredge=invincible,sharpshot =EES, stormwalker =CS)
    DNC : steps: 0tp cost, 5sec recast; flourish: cost 1FM, effect based on total FM you have, lower recast
    SCH : all double weather bonus effect
    (0)

Page 7 of 17 FirstFirst ... 5 6 7 8 9 ... LastLast

Tags for this Thread