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  1. #21
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Bayohne View Post
    Hey gang! Thanks as always for the feedback! We're letting the dev. team know about your comments and ideas, so make sure to keep 'em coming!

    Let your imagination run wild! Then reel it in a little bit... then post! Or, don't reel it in at all!
    I accept this Challenge!

    Thief: - Asuran Gift: Grants 100 Triple Attack rate for 45 seconds.
    Warrior: - Pure Strength: Grants 100% Double attack rate for 45 seconds
    Red Mage - Soul Channel: Doubles the Effects of Enhancing Magic casted (Dur 30sec. enc.Dur stays same)
    Black Mage: - Focused Might: Adds a large Magic attack bonus to Spells (Dur. 1min)
    White Mage: - Ultima: Deals Intense Light Elemental damage to target in AoE. Creates Minimal Enmity.
    Monk: - Gentle Fist - Attacks Will give enemy no TP (Duration: 1 minute)
    Paladin: - Divine Bestowal - Offensive Stats are doubled*. Paladin Cannot lose Hate for Dur. (Dur. 1min)
    Dark Knight: - Hadal Bestowal - Physical Hits Deal Double Damage. (Duration 30 seconds)
    Beastmaster: Call Familiar - Summons to your side Personal Pet. (Dur. 1hour, or til pet dies)
    Bard: Gifted Verse - Song Effect Duration is Doubled. Allows use of 1 additional Song.
    Ranger: Natural Synchronize - Ranged Attacks deal Double Damage. Dur-30sec
    Samurai: Zen State - Massively enhances Store TP Effect. dur 1 min (Store TP +50. Goes past cap)
    Ninja: Imbued - Grants a Bonus to Dual Wield, Adds "Fire Damage" to Melee Hits*****
    Dragoon: Draconian Birthright - Wyverns Capabilities are drastically enhanced.
    Summoner: Grand Summon - Calls for Avatar in Enhances State**
    Blue Mage: Gift of burdon - Doubles Attributes gained from Blue Magic. Enhances Blue magic Damage.
    Corsair: Deadly Game - Rolls a dice, 1-3, Enemy and User receives Multiple Debuffs ****,3-6 Target and User Inflicted With Doom***
    Puppetmaster: Frame of Mind - Automaton Attachments Work At full Power. -Dur.30sec
    Dancer: Show Stopper - Greatly Enhances Effects of Dances.
    Scholar: Absolute Knowledge - Allows use of Exclusive spells (addendums) With full benefit of Light/Dark Arts. Duration 30 seconds

    Thats all I got.

    (*. Attack, Accuracy, Double Attack rate, Triple attack Rate, Etc. including Effects like Enlight)
    (** Avatar Stats gain a Large boost. Accuracy/Attack/MagicAccuracy/magicAttack+40. Haste+25%)
    (*** Can Miss. Does not work on Certain NMs. If Enemy evades, Will not inflict COR with Doom. Doom Rolled 4 can miss, 5 higher Acc, 6 Can hit NMs, and you are not afflicted)
    (**** Enemy and User Inflicted with Slow, Paralyze, Blind, Gravity, Amnesia, and Silence for 30 Seconds. Rolled 1 Decent Acc, 2 has Greatly enhances acc, Roll a 3 Ignored Enemy Immunities, and you are not afflicted.)
    (*****Dual Wield +20%. Fire Damage Subject to Resists, Can deal upward ~80 Damage unresisted)
    (9)
    Last edited by Karbuncle; 04-09-2011 at 03:42 AM.

  2. #22
    Player Kiba's Avatar
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    Mar 2011
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    104
    Character
    Coconuts
    World
    Quetzalcoatl
    Main Class
    RDM Lv 1
    Quote Originally Posted by Bayohne View Post
    Hey gang! Thanks as always for the feedback! We're letting the dev. team know about your comments and ideas, so make sure to keep 'em coming!

    Let your imagination run wild! Then reel it in a little bit... then post! Or, don't reel it in at all!
    you asked for it

    DRK - Crimson Weapon: all pt members in area of effect get the effects of soul eater and blood weapon that are actively even during weaaponskills

    RNG - Arrow Storm : while active all ranged attacks can hit multiple targets in area of effect.

    PLD - Holy Emblem : a super charged version of Shield bash projectile but is not physical nor magic attack based does damage( in hundreds normally) based on character attributes.
    (0)

  3. #23
    Player Delsus's Avatar
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    Mar 2011
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    42
    This is a good idea, some ideas DRG: all jump recast timers are reset, jumps have additional effects, Wyvern transforms into a wyrm with all standard Wyrm abilities (all pet commands), duration 1min, (if Spike flail is used the ability is automatically ended

    SCH: Crimson Grimore: Gain access to both addenda, Gain access to Crimson Grimore only spells (no need to buy) All stratagems take effect with no charges used except Accenssion and Manifestation. Duration 2mins.

    COR: Phantom roll has no recast, can have more rolls in effect (possibly 4 or 5) impossible to bust while effect is active, unlimited Quick Draw charges.

    Could only think of name for sch, i really want that crimson grimore lol
    (0)

  4. #24
    Community Rep Bayohne's Avatar
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    130
    I think we can all look at Krabnuckle's post as an example of not reeling it in. The Corsair one would be pretty interesting while soloing lol.
    (8)

  5. #25
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Bayohne View Post
    I think we can all look at Krabnuckle's post as an example of not reeling it in. The Corsair one would be pretty interesting while soloing lol.
    I seriously laughed out loud.

    I just

    I love you guys so much. in a Totally Manly way. No one better say you guys don't read threads anymore.
    (5)
    Last edited by Karbuncle; 04-09-2011 at 04:08 AM.

  6. #26
    Player Dais's Avatar
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    Mar 2011
    Posts
    36
    Character
    Dais
    World
    Shiva
    Main Class
    BLU Lv 99
    On blue mage I would like my original 2hour addressed before getting a second. I know azure lore CAN work but the duration is so short you have to be sure you have tp built and your chain or burst affinity timers are ready. After all that you are put in triple jeopardy if paralyzed as your 2hour, chain affinity, or the spell could each be affected. Is there any other job that risks being paralyzed three times just to use their 2hour?
    If we did get a new one after azure lore is brought in line I could see fastcast and large conserve mp bonuses for a maybe 2 minutes being very useful as an alternate 2hour, even if it is a bit dull.
    (2)

  7. #27
    Player Kiba's Avatar
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    Mar 2011
    Posts
    104
    Character
    Coconuts
    World
    Quetzalcoatl
    Main Class
    RDM Lv 1
    Quote Originally Posted by Bayohne View Post
    I think we can all look at Krabnuckle's post as an example of not reeling it in. The Corsair one would be pretty interesting while soloing lol.
    He/She's not a krab , he/she's a karby >_<
    (1)

  8. #28
    Player Karbuncle's Avatar
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    Quote Originally Posted by Kiba View Post
    He/She's not a krab , he/she's a karby >_<
    Silly Krabnuckle you are not a Krab you are a Karb You don't even have Knuckles. (meme ftw)


    (should see the backstory here: http://forum.square-enix.com/ffxi/th...8Woo!%29/page4)

    Also i Can Totally admit my ideas are out there :P but some of them are pretty good ! The MNK one isn't too broken :O
    (0)
    Last edited by Karbuncle; 04-09-2011 at 04:22 AM.

  9. #29
    Player Delvish's Avatar
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    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    Krabnuckle made some awesome sugguestions! However I do disagree on two points. For paladins, the offensive stat boost seems a little wasted. Maybe doubling effect of divine and healing powers specifically + that holding hate? Also, for SCH. Sadly you pretty much described what the current SCH 2hour SHOULD do. According to the ability's description, "Optimizes both white and black magic capabilities while allowing charge-free stratagem use" This promotes SCH's ability to use stratagems, but we are still restricted to the Art that we are currently in. There are a few sets of abilities that would promote SCH a little more.

    Absolute Knowledge - Allows access to both addenda and stratagems, increases all magic skills to the A+ level, and stratagems once activated are constantly on/Toggleable. 1min. duration (always having them all on at once can cause problems with Manafestation and Accession)

    Focal Concentration - Increases Magic skills of the active Art to the A+ level, stratagem effects are enhanced (x1.5 or x2), and once activated are constantly on/Toggleable. 1min. duration

    Crimson Grimore - Allows access to both addenda and stratagems, stratagem effects once activated are constantly on/Toggleable. Party members recieve combat bonuses (Accuracy/Attack/MagicAccuracy/magicAttack/Haste) in exchange for HP*. 1min. duration

    *Either 10 hp per tick for the players, or 5hp per tick per member on the user. Unsure which I prefer.

    These are individual sugguestions, not the sugguestion of all 3 at once
    (0)
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

  10. #30
    Player Karbuncle's Avatar
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    Quote Originally Posted by Delvish View Post
    Krabnuckle made some awesome sugguestions! However I do disagree on two points. For paladins, the offensive stat boost seems a little wasted. Maybe doubling effect of divine and healing powers specifically + that holding hate? Also, for SCH. Sadly you pretty much described what the current SCH 2hour SHOULD do. According to the ability's description, "Optimizes both white and black magic capabilities while allowing charge-free stratagem use" This promotes SCH's ability to use stratagems, but we are still restricted to the Art that we are currently in. There are a few sets of abilities that would promote SCH a little more.

    Absolute Knowledge - Allows access to both addenda and stratagems, increases all magic skills to the A+ level, and stratagems once activated are constantly on/Toggleable. 1min. duration (always having them all on at once can cause problems with Manafestation and Accession)

    Focal Concentration - Increases Magic skills of the active Art to the A+ level, stratagem effects are enhanced (x1.5 or x2), and once activated are constantly on/Toggleable. 1min. duration

    Crimson Grimore - Allows access to both addenda and stratagems, stratagem effects once activated are constantly on/Toggleable. Party members recieve combat bonuses (Accuracy/Attack/MagicAccuracy/magicAttack/Haste) in exchange for HP*. 1min. duration

    *Either 10 hp per tick for the players, or 5hp per tick per member on the user. Unsure which I prefer.

    These are individual sugguestions, not the sugguestion of all 3 at once
    Yah, I'm not a good SCH I couldn't think of a good Buff for them. Yours is wonderful.

    the Paladin Ability also has "Paladin Cannot Lose hate for Duration" So it has some Impact in a way of "Absolute Enmity" for the Duration. The 2hour also Enhances Enlight and such
    (0)

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