I accept this Challenge!
Thief: - Asuran Gift: Grants 100 Triple Attack rate for 45 seconds.
Warrior: - Pure Strength: Grants 100% Double attack rate for 45 seconds
Red Mage - Soul Channel: Doubles the Effects of Enhancing Magic casted (Dur 30sec. enc.Dur stays same)
Black Mage: - Focused Might: Adds a large Magic attack bonus to Spells (Dur. 1min)
White Mage: - Ultima: Deals Intense Light Elemental damage to target in AoE. Creates Minimal Enmity.
Monk: - Gentle Fist - Attacks Will give enemy no TP (Duration: 1 minute)
Paladin: - Divine Bestowal - Offensive Stats are doubled*. Paladin Cannot lose Hate for Dur. (Dur. 1min)
Dark Knight: - Hadal Bestowal - Physical Hits Deal Double Damage. (Duration 30 seconds)
Beastmaster: Call Familiar - Summons to your side Personal Pet. (Dur. 1hour, or til pet dies)
Bard: Gifted Verse - Song Effect Duration is Doubled. Allows use of 1 additional Song.
Ranger: Natural Synchronize - Ranged Attacks deal Double Damage. Dur-30sec
Samurai: Zen State - Massively enhances Store TP Effect. dur 1 min (Store TP +50. Goes past cap)
Ninja: Imbued - Grants a Bonus to Dual Wield, Adds "Fire Damage" to Melee Hits*****
Dragoon: Draconian Birthright - Wyverns Capabilities are drastically enhanced.
Summoner: Grand Summon - Calls for Avatar in Enhances State**
Blue Mage: Gift of burdon - Doubles Attributes gained from Blue Magic. Enhances Blue magic Damage.
Corsair: Deadly Game - Rolls a dice, 1-3, Enemy and User receives Multiple Debuffs ****,3-6 Target and User Inflicted With Doom***
Puppetmaster: Frame of Mind - Automaton Attachments Work At full Power. -Dur.30sec
Dancer: Show Stopper - Greatly Enhances Effects of Dances.
Scholar: Absolute Knowledge - Allows use of Exclusive spells (addendums) With full benefit of Light/Dark Arts. Duration 30 seconds
Thats all I got.
(*. Attack, Accuracy, Double Attack rate, Triple attack Rate, Etc. including Effects like Enlight)
(** Avatar Stats gain a Large boost. Accuracy/Attack/MagicAccuracy/magicAttack+40. Haste+25%)
(*** Can Miss. Does not work on Certain NMs. If Enemy evades, Will not inflict COR with Doom. Doom Rolled 4 can miss, 5 higher Acc, 6 Can hit NMs, and you are not afflicted)
(**** Enemy and User Inflicted with Slow, Paralyze, Blind, Gravity, Amnesia, and Silence for 30 Seconds. Rolled 1 Decent Acc, 2 has Greatly enhances acc, Roll a 3 Ignored Enemy Immunities, and you are not afflicted.)
(*****Dual Wield +20%. Fire Damage Subject to Resists, Can deal upward ~80 Damage unresisted)