Page 14 of 16 FirstFirst ... 4 12 13 14 15 16 LastLast
Results 131 to 140 of 162

Dev. Posts

Hybrid View

  1. #1
    Player Gukai's Avatar
    Join Date
    Apr 2011
    Posts
    33
    Character
    Gukai
    World
    Fenrir
    Main Class
    SMN Lv 99
    I like the idea of having a new ultimate ability, whether its 2hr/24/72hr. I think we need to get back to the original design of the 2hr move - it was meant to use in those situations when all hope is lost and we try to pull victory from the ashes. Nowadays some of that has changed, such as the NIN using it so they can get back into action right away. Also, some of the 2hrs are weaker than normal WS moves, such as the EES of Ranger falling behind Sidewinder even before level cap increases. So new moves should be made to bring us back to the true concept of ultimate damage meant to salvage a victory, being stronger than any current WS offered by that weapon/job. But here is the catch... they are fatally flawed. If you use it, you will pay the ultimate price.

    I havent thought of every job, but I've had a few in my head for a few years. I'll let SE figure out names, they get paid for it.

    BLM: Using an animation similar to the MNK emote, but with black lightning. A black circular void appears under the BLM who begins spellcasting (using unique casting animation that for once doesnt suck). After 5 seconds of the spells startup, a similar black circular void appears under the mob, and the BLM's casting animation continues for another 5 seconds, then thick black bolts (about the thickness of a Burst) come up one after another from the black void under the monster, at various areas in the void. Then one comes up from the void under the BLM, who is consumed by it and falls dead.

    PLD: I came up with this after watching the anime Ragnarok, I liked the Crusader concept of sacrificing oneself for the sake of the party. So with that in mind, I too suggest an AOE invincible. The difference is that any damage taken by a party member is absorbed by the PLD at a reduced amount of 80%. So if someone is hit for 100, the PLD's hp drops by 20. This last 1 minute or until the PLD dies, whichever comes first. The animation will be the pld kneeling and striking whatever weapon they have into the ground, which glows. The PLD cannot move or do any other action during this time, nor can the PLD be cured by others. When someone gets hit, you see the animation of being hit on the PLD and not the person who the attack was directed to.

    SAM: I like the Gatotsu move from Kenshin. So for SAM, I envision them rearing their GKT back with one hand, and the blade is engulfed by flames as the move charges. Then the SAM thrust it forward and into the mob. Simultaneously the image of the GKT appears stabbing through the back of the SAM. When the SAM removes the GKT from the mob (after a few seconds of epicness), the GKT stabbing the SAM is also removed, and the SAM dies. Damage will be influenced by the weapon, gear, stats of course.

    RNG: A bow of light appears in front of the RNG, and an arrow pulled from their chest. The RNG pulls back on the bow and the tip glows brighter. The arrow is released and explodes against the mob, pushing it backwards. The image of the bow fades, the RNG salutes it, then dies. Damage again influenced by weapon, gears, ammo, stats.

    Thats all I thought of, but you can see my concern being more on concept of it being a true epic move and a last resort and visual design. We want to look at it and go 'dang' and be fulfilled by the sacrifice and impact and not simply try to epeen and break the game. It shouldnt be rechargeable by a COR 2hr or restore chest.
    (0)

  2. #2
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Yah, But Its much less frustrating to quietly facepalm rather than being harsh about it.

    the GM's/etc on this forum are pretty strict on Insults, even if you're defending yourself. I know from experience =.=a
    (0)

  3. #3
    Player Shadobi's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Dragoon
    72 hour Ability: Draconic Disciple: Dragoon wyvern evolves into a powerful larger darker version wyvern. (Young adult size not the full grown size wyvern)

    JOB ABILITY (Under the effect of Draconic Disciple only)
    Dragon Jump: Dragoon performs a jumping attack on enemy causing one of the special abilities inactive for 2 mins.

    PET COMMAND (Under the effect of Draconic Disciple only)
    Dragon Gorge: Wyvern absorbs all positive status effects on the enemy and transfers it to the dragoon.

    JOB TRAIT (Under the effect of Draconic Disciple only)
    Dragon Skin: Occasionally breath attacks have no effect.
    (1)

  4. #4
    I got a couple of Idea for SMN but I dont think it sould be a v2 two Hour, but just another job ability like avatar favor

    A "casting" stance
    Super Magical Avatar Stance of Happyness (name subject to change everyone names their suggested abilities to sound cool)
    - Fuses the avatar with the elemental spirit of their corresponent element, giving the avatar the capacity to cast and behave like the elemental spirits while retaining the ability to command them and normal bloodpacts.
    - Perp cost increases and the effect gets stronger as time passes till a cap like favor stance.
    - As the effect gets stronger the avatar gets bonus in damage, reduces recast time on the elemental magic, AI and gives the avatar a "elemental seal" like bonus in accuracy of their bloodpacts.
    - It will be required to posses the corresponding elemental spirit magic to activate said ability

    A little more out there ability....

    a "melee" stance
    Super Martial Avatar Stance of Joy
    - Fuses the avatar with the player (maybe not literally)
    - Perp cost increases and the effect gets stronger as time passes till a cap like favor stance.
    - As the effect gets stronger the avatar gets bonus in their stats as the players gets their stats reduced, stats like attack, defense, str, acc, dex etc, diferent avatars would "drain" certain stats more than others
    - It will give the avatar a special bonus like double attack, reduce delay, increase damage etc. depending on avatar.

    just a couple of ideas, tunning would be the key.
    (0)

    azjazo.deviantart.com

  5. #5
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by azjazo View Post
    I got a couple of Idea for SMN but I dont think it sould be a v2 two Hour, but just another job ability like avatar favor

    A "casting" stance
    Super Magical Avatar Stance of Happyness (name subject to change everyone names their suggested abilities to sound cool)
    - Fuses the avatar with the elemental spirit of their corresponent element, giving the avatar the capacity to cast and behave like the elemental spirits while retaining the ability to command them and normal bloodpacts.
    - Perp cost increases and the effect gets stronger as time passes till a cap like favor stance.
    - As the effect gets stronger the avatar gets bonus in damage, reduces recast time on the elemental magic, AI and gives the avatar a "elemental seal" like bonus in accuracy of their bloodpacts.
    - It will be required to posses the corresponding elemental spirit magic to activate said ability
    ----------
    Quote Originally Posted by Kimara View Post
    Smn's should get duel wield avatars for this that would be awesome.
    -----------------
    I meant to note the similar nature of your concept of SMN T2 2hr, and Kimara's idea with the one I suggested ^^ Though my version is born from the concept of "Role Reversal" 2hrs, I think either of these ideas would be awesome to see, though I would really like to see what Phoenix looks like

    SMN- Allows the currently summoned Avatar to summon even more powerful Avatars (ex.Bahamut, Phoenix, etc.) or the Ancient magic versions of Elemental Spirits to fight along side them. Ancient Elemental Spirits would use both potent unique TP moves and powerful Ancient magic spells. Powerful Avatars would appear only to use one ultra ability and then despawn.
    (0)
    Last edited by kingfury; 04-17-2011 at 11:27 PM.

  6. #6
    Player hordecore's Avatar
    Join Date
    Mar 2011
    Posts
    218
    Character
    Matador
    World
    Bahamut
    Main Class
    RDM Lv 99
    New Ninja 2 Hour Ability: Devastation

    2 shadows from utsusemi: NI will manifest in physical form which will:

    Help the ninja doing multiple skillchain LV3 during the 2Hour duration

    the shadows will use random weapons which help do LV3 skill chains

    or if thats too Overpowered they will only spam elemental ninjutsu
    (0)

  7. #7
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    I'm not gonna do all the jobs cause a) i hardly play em b) the ideas would such

    WHM : Second wind = Bene + Removes all statue aliments inc Amnesia Mute Doom and weakness.

    SMN : Pheonix : AoE RR that has no weakness

    DRK : Doomed Blade : You get 9999 HP + Souleater effect for 1:30 (can only use a 2 handed weapon) if a mob hits you it heals you but once the 90sec is up you die (Magic dmg still does normal dmg) (you can't be healed by any magic except drain)

    SCH : Forever Helix : Next Helix does X2 DMG + has a duration of 1 hour (will wear off if mob loses hate)

    COR : Hexa shot : Occsonally shoots 6 times Lasts 20 mins but chance reduces with procs (starts at 100% goes done by 5% a proc)
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  8. #8
    Player Shadobi's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Samurai

    72 Hour ability:Mushi Dokugo:Ability to use weapon skills at 50 TP also grants a TP Bonus effect on each Weapon skill. (Under the effect of Mushi Dokugo you cannot Skillchain.)

    (Mushi Dokugo is a Japanese term used in Zen Buddhism which expresses the phenomenon known as "awakening alone, without a master.)

    (Combining the 72 hour Ability Mushi Dokugo with 2 Hour ability Meikyo Shisui will require only 50% TP of the 300% under the combine effect skillchain is granted.)
    (1)
    Last edited by Shadobi; 04-15-2011 at 02:10 AM.

  9. #9
    Player Eadieni's Avatar
    Join Date
    Mar 2011
    Posts
    75
    Character
    Eloaken
    World
    Fenrir
    Main Class
    DRK Lv 90
    I'm up for at 99 letting us use our subjobs 2 hour.
    I've always wanted a Chainspell Manafont on Black Mage.....

    Perfect Dodge Hundred Fists
    (0)

  10. #10
    Player JiltedValkyrie's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    149
    Character
    Yuusaku
    World
    Lakshmi
    Main Class
    BRD Lv 99
    Make Mijin Gakure II AOE.
    (0)

Page 14 of 16 FirstFirst ... 4 12 13 14 15 16 LastLast

Tags for this Thread