I like the idea of having a new ultimate ability, whether its 2hr/24/72hr. I think we need to get back to the original design of the 2hr move - it was meant to use in those situations when all hope is lost and we try to pull victory from the ashes. Nowadays some of that has changed, such as the NIN using it so they can get back into action right away. Also, some of the 2hrs are weaker than normal WS moves, such as the EES of Ranger falling behind Sidewinder even before level cap increases. So new moves should be made to bring us back to the true concept of ultimate damage meant to salvage a victory, being stronger than any current WS offered by that weapon/job. But here is the catch... they are fatally flawed. If you use it, you will pay the ultimate price.
I havent thought of every job, but I've had a few in my head for a few years. I'll let SE figure out names, they get paid for it.
BLM: Using an animation similar to the MNK emote, but with black lightning. A black circular void appears under the BLM who begins spellcasting (using unique casting animation that for once doesnt suck). After 5 seconds of the spells startup, a similar black circular void appears under the mob, and the BLM's casting animation continues for another 5 seconds, then thick black bolts (about the thickness of a Burst) come up one after another from the black void under the monster, at various areas in the void. Then one comes up from the void under the BLM, who is consumed by it and falls dead.
PLD: I came up with this after watching the anime Ragnarok, I liked the Crusader concept of sacrificing oneself for the sake of the party. So with that in mind, I too suggest an AOE invincible. The difference is that any damage taken by a party member is absorbed by the PLD at a reduced amount of 80%. So if someone is hit for 100, the PLD's hp drops by 20. This last 1 minute or until the PLD dies, whichever comes first. The animation will be the pld kneeling and striking whatever weapon they have into the ground, which glows. The PLD cannot move or do any other action during this time, nor can the PLD be cured by others. When someone gets hit, you see the animation of being hit on the PLD and not the person who the attack was directed to.
SAM: I like the Gatotsu move from Kenshin. So for SAM, I envision them rearing their GKT back with one hand, and the blade is engulfed by flames as the move charges. Then the SAM thrust it forward and into the mob. Simultaneously the image of the GKT appears stabbing through the back of the SAM. When the SAM removes the GKT from the mob (after a few seconds of epicness), the GKT stabbing the SAM is also removed, and the SAM dies. Damage will be influenced by the weapon, gear, stats of course.
RNG: A bow of light appears in front of the RNG, and an arrow pulled from their chest. The RNG pulls back on the bow and the tip glows brighter. The arrow is released and explodes against the mob, pushing it backwards. The image of the bow fades, the RNG salutes it, then dies. Damage again influenced by weapon, gears, ammo, stats.
Thats all I thought of, but you can see my concern being more on concept of it being a true epic move and a last resort and visual design. We want to look at it and go 'dang' and be fulfilled by the sacrifice and impact and not simply try to epeen and break the game. It shouldnt be rechargeable by a COR 2hr or restore chest.

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that would be awesome.

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