Like i said, VW is zergable but people DO NOT zerg it because they aim for higher spectrum alignment.
The purpose people do Voidwatch for is primarily its items, and for some cruor/exp, but in all cases, they benefit from spectrum alignment so people always do this because it multiplies the rewards / chances of rewards in the process.
You clearly don't know this because you don't do it.
Why I say SMN is great for keeping up damage without using TP is because the TP can be stored or reserved for WS procs, which is a fact of how Voidwatch usually works. All jobs, including SMN, will also be holding their TP until they can use it to proc on something. Melees typically do not engage and are relegated to the sidelines where they /SAM and get Tacticians Rolls for TP gain, otherwise they only melee until they have sufficient TP and then stay out of melee range for safety.
As such, the most effective DDs are SMN, BLM and RNG for their ability to deal strong dmg either from range or in relative safety. But SMN is the most effective of the 3 because it can deal damage from a safe distance, never accumulates hate that it will become a potential issue, is capable of dealing both physical and magical damage, and avatars can even take a few hits after pulling hate.
If ignorance is your best argument, better not to use it.
I told you to choose your lies more carefully. It's like the WAR trying to convince us that anyone lets their 1-trick pony job zerg anything in Abyssea but Chloris. SMN only deals measurable damage in VW because a real DD isn't even present. Don't insult DD by thinking anyone ranks your BP/release at all.
Hmm, correct me if I'm wrong, but this isn't true. Was there not a post a while back that did research into this very point and proved without a doubt that MAB Superior > Element Major > INT Superior.
Here: http://forum.square-enix.com/ffxi/th...MN-Atmas/page3
My gear setup for Magical BPs is:
Shareeravadi +2 (pet: MAB+12)
Vox Grip
Caller's Horn +2
Eidolon Pendant
Royal Redingot with MAB +7
Tierstria's cape
Smn Bracers
Caller's Sash
Caller's Spats +2
Zenith Pumps (pet MAB +3)
Evoker's Ring
Frevor Ring
Gifted Earring
Caller's Earring
Atmas: Ultimate, MM, Hell's Guardian.
I don't get anything like 7k Heavenly strikes even when I switch in Beyond in place of Ultimate or HG. Not sure how some people get these massive numbers I'm reading on the forums for their Magical BPs and I've been a fan of them for years.
Any chance I can see your setup here or on the server since we play on the same one? I'd be interested to party up and compare numbers and techniques. Always fun to have another smn who knows what they are doing to bounce ideas off of.
Malamasala, I'm curious which belt you are referring to that drops in dyna Bastok that will boost your avatar's magic dmg? Is it better than Caller's Sash?
My other car is a summoner.
Dallas, I think you are just jelly that a WAR can deal 11k damage from a WS they got 100% TP from in less than 3 seconds.
So, lets figure that out, you get 300% TP in, what, 100 seconds. I get 100% TP in 3 seconds. Assuming that I'm fighting a mob(s) that won't die in less than 100 seconds, I deal, what, 336k damage from WS alone. Hypothetically of course. No mob out there would last that long, specially junk mobs that you can melee.
Can you deal that much damage in that amount of time though?
Well, I made a mistake, thanks for pointing that out. I should have said switch out Minkin for Beyond/Gales instead of Hell's Guardian.
I believe he is saying that avatar attack bonus belt you can buy from AH or farm it in Dynamis-Bastok.Malamasala, I'm curious which belt you are referring to that drops in dyna Bastok that will boost your avatar's magic dmg? Is it better than Caller's Sash?
My other car is a summoner.
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