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  1. #1
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    It all comes down to viewpoint of how a SMN should be played.

    There are pretty much 2 types of viewpoints when it comes to SMN. Well, 2 extremes.

    On the left side, you got the melee only stance. Otherwise known as the Dallas approach.

    On the right side, you got the mage only stance. Otherwise known as the Raz approach.

    Which one is better also depends on the person's playstyle. The left side is most dependent with parties while the right side can be very self-sufficient.

    The argument here is generally which one is better. To be honest, neither are the best, and neither are the worst. They both have their niches, and both excel at the setup at hand.

    Want a challange? The SMN would be the soloist. Want to be included with others? The SMN would be the party-ist.

    There are those, however, who state that they are the best damage dealer in the game. Those are the ones you would ignore, like people in the street stating the world is going to end or want you to join their religion.
    (0)

  2. #2
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Korpg View Post
    It all comes down to viewpoint of how a SMN should be played.

    There are pretty much 2 types of viewpoints when it comes to SMN. Well, 2 extremes.

    On the left side, you got the melee only stance. Otherwise known as the Dallas approach.

    On the right side, you got the mage only stance. Otherwise known as the Raz approach.

    Which one is better also depends on the person's playstyle. The left side is most dependent with parties while the right side can be very self-sufficient.

    The argument here is generally which one is better. To be honest, neither are the best, and neither are the worst. They both have their niches, and both excel at the setup at hand.

    Want a challange? The SMN would be the soloist. Want to be included with others? The SMN would be the party-ist.

    There are those, however, who state that they are the best damage dealer in the game. Those are the ones you would ignore, like people in the street stating the world is going to end or want you to join their religion.
    Hey.. I never said SMN should never melee. SMN melee like any other mage meleeing is about picking your battles, only do it when it's safe, worth it and not a hinderance/liability to the party. I've said somewhere here more than once that both have their place and melee is ok when the situation allows.

    Mainly what I argue about are the outrageous claims of some people on these forums. Not that a mage should never melee. If you want to gear a mage for melee and play that way thats's fine, as long as you're careful and know what you're doing. I only really pop up and argue when someone says SMN does 80% of the damage a WAR does, or some other such crazy claim.
    (1)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee