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  1. #51
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Why I say SMN is great for keeping up damage without using TP is because the TP can be stored or reserved for WS procs, which is a fact of how Voidwatch usually works. All jobs, including SMN, will also be holding their TP until they can use it to proc on something.
    I'm still annoyed at it only saying "Blood pacts" as a hint. Well, yea, I only have 50 of them, thanks for the hint. Might as well say "Weapon skills" or "Magic" for trigger hints. I seriously think SE needs to change this to "Shiva pacts" and such in description, but the problem is that it would create 9 categories for SMN only, and make SMN THE most important VW job.

    I think a better system would be if only 70 and 75 pacts can proc. That is just 12 pacts to try, which is more similar to all the dagger WSes or all the Sword WSes.
    (0)

  2. #52
    Player Arciel's Avatar
    Join Date
    May 2011
    Posts
    139
    Character
    Arciele
    World
    Bahamut
    Main Class
    SMN Lv 99
    Avatar BPs happen to be the most problematic blue proc because of that, and also because of the timer. If you've only got 1 SMN, well.. good luck i guess , but most people have more.

    This makes it kinda similar to the magic procs, which are elementally divided and each category is like some 25 spells or so.
    But I agree either they should specify the avatar or narrow the BP pool that can proc.
    (0)

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