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Thread: Raise dance

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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    3
    The reason RDM and SCH have raise is because they are the jack of all trades mages. RDM can main heal, enfeeble and somewhat DD. SCH can main heal, DD and enfeeble. While WHM is best choice for healing, RDM and SCH can fill the same gap, that is a reason they have raise. The bard reraise is just useless no matter how you look at it because it takes up 1 of the 2 songs you can have up, not one good bard even uses it.

    I do agree with Glamdring, jobs do need abilities that define them.
    (0)

  2. #2
    Player Yuriki's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    7
    Character
    Yuriki
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Yundala View Post
    The reason RDM and SCH have raise is because they are the jack of all trades mages. RDM can main heal, enfeeble and somewhat DD. SCH can main heal, DD and enfeeble. While WHM is best choice for healing, RDM and SCH can fill the same gap, that is a reason they have raise. The bard reraise is just useless no matter how you look at it because it takes up 1 of the 2 songs you can have up, not one good bard even uses it.

    I do agree with Glamdring, jobs do need abilities that define them.
    No good bards use Hymnus? Sure it's not good to full time Hymnus, but when you know your party is going to die regardless of you healing them then a quick Hymnus can save the day. Just think, a GOOD blink tank, such as dnc, that can tank even while weakened. I duo with my dnc and a brd sometimes, and I always tell my brd to Hymnus if it looks like I'm going to eat dirt, which is very rare but I digress. Also, if are good at keeping track of the mobs TP you can make Hymnus even more useful against mobs that have death/doom TP moves. You know Sobek is going to use a TP move soon? Hymnus. Just trying to make a point that Hymnus is def. useful, if used correctly.

    Regardless, I think it's high time that dnc gets a new type of dance category. Something to the effect of a "stance" or reverse samba. Say you have a "stance" that, if you evade a melee attack, you gain a certain buff, or if you get hit by an attack you get a certain buff. This would give the party a new enhancement besides the only-samba-used (albeit very awesome) haste samba.

    Does anyone have a good idea for a "stance" type category? Perhaps if you had a defensive stance up, you'd gain a temp stoneskin effect if you get hit with an attack (similar to afflatus solace). Or, perhaps if you're hit by a melee attack your evasion is temporarily raised until you evade an attack. How about an offensive stance that gives a temporary regain as long as you keep hitting the mob? Maybe you need to hit the mob 5 times in a row in order to get the temp. regain effect? There are many possibilities.
    (1)

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