Just imagine how long it would lock out our Waltz timers if it became a Waltz.....(not that I wouldn't want but jeez the time lock would not be worth using it ever in continuous combat).
Just imagine how long it would lock out our Waltz timers if it became a Waltz.....(not that I wouldn't want but jeez the time lock would not be worth using it ever in continuous combat).
There is no min only max. Or something like that.
Yeah, if they do give us Raise, it definitely would need to fall under a different dance category or they need to unshare the waltz timers.
What is there to say? I am me, and no one can change that.
http://www.ffxiah.com/player/Asura/Demonicpagan
As a level 90 dancer, I've often thought it would be awesome to have a raise dance of some sort. This originally came up during a time when it was hard to find whms, because everyone got tired of playing whm all the time. The initial idea I had was they should call it something like Corpse Waltz. However, that was quite some time ago and now I just don't see a need for us to have a raise. I would like a new set of abilities. Another player suggested a new tier of dances and asked for suggestions on names. Here is my idea: Mambos
> Tactical Mambo: All PT members in aoe range get regain effect. (nothing major somewhere 1-5/tick is fine)
> Hypnotic Mambo: Target Monster receives amnesia/addle effect
These are just a couple of examples, but they make a lot of sense for us both in party/solo situations. More could easily be added to the list.
I stuck the JP DNC forums into autotranslate today for fun. They're a fan of the Hula, and ask for many of the same things that we have (Dispel Flourish, Raise Dance).
Actually, what you're seeing translated as "hula" (フラ - fura) is actually short for フラリッシュ (furarisshu - flourishes). So A.フラ is Animated Flourish, C.フラ is Climactic Flourish.
There are definitely cries for dispel/raise, and a lot of complaints about the shared recast timers - specifically with healing waltz.
There's an interesting post suggesting that saber dance instead INCREASE the TP cost of waltzes, instead of restricting the ability completely, the increase in cost also would possibly decay with the double attack.
The most interesting suggestion there is to have an ability to expend a finishing move to reduce the TP cost and recast of the next waltz.
Actually, I was skimming earlier, upon further inspection the TP reduction / recast was simply an always active job trait that increased in potency every 15 levels after level 30. Sorry, it's been a while since I've had to use my Japanese regularly and I was skimming over it fast, and didn't double check, I just summarized what I thought I saw
Wherever the idea for an ability to reduce the recast/cost of the next dance in exchange for a finishing move came from, I still like it >_>
I like the idea of just increasing Waltz TP cost with Saber Dance up. It would have to be a substantial increase (like 2x), but it would remove many complains that people have with the job trait for soloing and fits with the "manifesto."
That is a good point. While it may take two to tango I think we have enough DNCs on every Vana'diel server to cover it. Frankly if they give us Dispel/Raise/Amnesia/Addle or anything of that sort they could call it mud splash and I would still use it, gladly break out those lovely pinky pom-poms and shake my taru booty.
That is a great idea to have a raise dance and a dispell. I would even love to have as a jig a reraise jig.
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