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Thread: Raise dance

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  1. #1
    Player Tsukino_Kaji's Avatar
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    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Just let me fox trot your colen back into place first.
    (0)

  2. #2
    no! just no... 5.5 jobs with the ability to raise is enough (whm, rdm, pld, sch and summoner via light elemental, plus bard's Hymnus for the .5).

    for balance, jobs need abilities that define them. Just giving more abilities to already loaded jobs does nothing but weaken the need for other jobs to good play. I love my 90 dancer, and I'm pretty good at it too. I do not want to be raising, dispelling, main tanking or whatever tho. I leveled this job to be able to play a job something like a rdm's place but with noone complaining if I drew my melee weapon; if I actually wanted to take a rdm's role i would have levelled rdm to 90 instead.

    Dancer has alot to offer as it is, is already equal to if not better than beast as a soloer, and is almost interchangable in party situations with ninja, thief or monk. This is a jack of all trades job, the other jobs SHOULD be better than dancer in their areas, whm is a dedicated healer job and should almost always be preferable as a main healer as an example.

    Seriously, if i wanted to play a game in god-mode I'd fire up Quake again...
    (1)

  3. #3
    Player Rionaheart's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    18
    Character
    Rionaheart
    World
    Ragnarok
    Main Class
    DNC Lv 99
    It sounds nice as many Dnc have wanted it for a while but don't forget lv 99 cap we also get a new form of merit system so maybe a good idea if it was in there some were same as some form of dispel and also some form of resist amnisia would be nice to have.
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    Rionaheart
    Server Ragnarok

  4. #4
    Player
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    Mar 2011
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    The reason RDM and SCH have raise is because they are the jack of all trades mages. RDM can main heal, enfeeble and somewhat DD. SCH can main heal, DD and enfeeble. While WHM is best choice for healing, RDM and SCH can fill the same gap, that is a reason they have raise. The bard reraise is just useless no matter how you look at it because it takes up 1 of the 2 songs you can have up, not one good bard even uses it.

    I do agree with Glamdring, jobs do need abilities that define them.
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  5. #5
    Player Yuriki's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    7
    Character
    Yuriki
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Yundala View Post
    The reason RDM and SCH have raise is because they are the jack of all trades mages. RDM can main heal, enfeeble and somewhat DD. SCH can main heal, DD and enfeeble. While WHM is best choice for healing, RDM and SCH can fill the same gap, that is a reason they have raise. The bard reraise is just useless no matter how you look at it because it takes up 1 of the 2 songs you can have up, not one good bard even uses it.

    I do agree with Glamdring, jobs do need abilities that define them.
    No good bards use Hymnus? Sure it's not good to full time Hymnus, but when you know your party is going to die regardless of you healing them then a quick Hymnus can save the day. Just think, a GOOD blink tank, such as dnc, that can tank even while weakened. I duo with my dnc and a brd sometimes, and I always tell my brd to Hymnus if it looks like I'm going to eat dirt, which is very rare but I digress. Also, if are good at keeping track of the mobs TP you can make Hymnus even more useful against mobs that have death/doom TP moves. You know Sobek is going to use a TP move soon? Hymnus. Just trying to make a point that Hymnus is def. useful, if used correctly.

    Regardless, I think it's high time that dnc gets a new type of dance category. Something to the effect of a "stance" or reverse samba. Say you have a "stance" that, if you evade a melee attack, you gain a certain buff, or if you get hit by an attack you get a certain buff. This would give the party a new enhancement besides the only-samba-used (albeit very awesome) haste samba.

    Does anyone have a good idea for a "stance" type category? Perhaps if you had a defensive stance up, you'd gain a temp stoneskin effect if you get hit with an attack (similar to afflatus solace). Or, perhaps if you're hit by a melee attack your evasion is temporarily raised until you evade an attack. How about an offensive stance that gives a temporary regain as long as you keep hitting the mob? Maybe you need to hit the mob 5 times in a row in order to get the temp. regain effect? There are many possibilities.
    (1)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    3
    I don't think DNC needs another dance category. What they could do is make it while under haste samba you also get a regain, drain samba you get Regen and under aspir samba you get refresh just while you are attacking.

    Its just an idea since dnc already has alot of abilities, all it could take is a couple small adjustments like that could make the DNC job look more desirable.
    (0)

  7. #7
    I COULD see a full parry mode dance, with a Riposte possibility (think counter). This is not incompatible with dancer's role as evidenced by our Closed Stance merits. On the other hand, I could just /mnk...
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  8. #8
    Player
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    If you're really needing to scratch that itch, just sub whm. I am not bashing you or anything, it's actually a pretty decent combo for battlefield support. My main duo partner, before abyssea and we needed magic triggers, would sub whm to her dnc. If you got a very stable duo partner, give it a try.

    But as far as natively possessing raise? I think it's a little much.

    I'd be more inclined to request a "Reraise Waltz" of some sort that only lasted a short while(the effect before death, not after). Something like the bard reraise song, where you can see the fight going south, and you just pop that off at the last second, it's instant, and it saves you the headache of being raised.
    (0)

  9. #9
    Player Bigboy's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    68
    Character
    Bigboy
    World
    Quetzalcoatl
    Main Class
    BLU Lv 90
    Quote Originally Posted by Frost View Post
    If you're really needing to scratch that itch, just sub whm. I am not bashing you or anything, it's actually a pretty decent combo for battlefield support. My main duo partner, before abyssea and we needed magic triggers, would sub whm to her dnc. If you got a very stable duo partner, give it a try.

    But as far as natively possessing raise? I think it's a little much.

    I'd be more inclined to request a "Reraise Waltz" of some sort that only lasted a short while(the effect before death, not after). Something like the bard reraise song, where you can see the fight going south, and you just pop that off at the last second, it's instant, and it saves you the headache of being raised.
    I concur, I think a "Last Dance" which you can toss down at the last second, and gives you reraise for 10-30 seconds would create an interresting dynamic. Give it a 20 minute recast cooldown.
    (0)

  10. #10
    Player Ambrina's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    1
    Raise Jig would be awesome.
    (0)

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