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Thread: Raise dance

  1. #31
    Player Kari's Avatar
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    Mar 2011
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    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Yundala View Post
    DNC is a front line healer not a main healer. If DNC was meant to be a main healer then i could see SE making it so they did a have a raise abilitie. Also they would have made a merited abilitie that would have enhanced waltzes just like we have saber dance for DD and fan dance for tanking. Making it a jig would make no sense since jigs only enhance the Dnc and no one else. If anything I'm really surprised we don't already have a dispelling flourish, but I could see the ACC really sucking for it. Now what I would love to see is a store tp or regain samba or even a way to spread a samba to a alliance, something that would make DNC more desireable for possable end game scenarios.
    So from what you're saying, any job that's not a "main healer" shouldn't be able to Raise or even have decent curing capabilities?
    In any battle that's not a complete joke, DNC can't keep up with the curing due to the recasts. Would much rather be limited to TP, rather than recasts.
    RDM, SCH, and BLM are not meant to be "main healers", but even a BLM/WHM can keep cures going better than a DNC right now. RDM gets Raise, SCH gets Raise, BRD at least gets an AoE Reraise and will usually sub WHM for Raise anyway.

    Personally I don't really mind if DNC doesn't get a form of Raise, as it would have been more useful during the XPing days than it would at end-game, but I don't really see a reason not to have it either.

    As far as Sambas go, you'd have to have an extremely potent Store TP Samba to make a DNC drop their Haste Samba. >_>
    I really can't see SE giving us any Sambas and us actually using them, unless they plan on allowing us to use it with Haste Samba. [Somehow]
    (0)
    /人 ‿‿ 人\


  2. #32
    Player pheare's Avatar
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    Mar 2011
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    Character
    Ayamesan
    World
    Shiva
    Main Class
    MNK Lv 99
    I've wanted a Raise for DNC for a while now.

    "Pheonix Waltz" would be an awesome name.

    150%TP Would be fine for me to raise
    (1)

  3. #33
    Player Amanie's Avatar
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    Mar 2011
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    74
    Character
    Amanie
    World
    Phoenix
    Main Class
    DRK Lv 90
    most ppls version of raise waltz is silly =p. make it interesting!!! reraise samba, raise flourish or jig.

    or make us DNCs cry. raise waltz recast 5min and 300tp cost. the current dev team is giving things out, so lets ask wisely!! jigs are free, waltzes arent

    old dev team has left their mark on our psyche.... we think we cant have without sacrifice
    (0)

  4. #34
    Player Abithra's Avatar
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    Mar 2011
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    San d'Oria
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    20
    Character
    Abithra
    World
    Shiva
    Main Class
    DNC Lv 99
    Suppose it would be nice but kinda useless when I mainly solo all the time XD

    If we get some more powerful debuffing/buffing dances (aka Sensual Dance, Thorned Stance, etc.) then what the hell why not otherwise rather not lose those to a Raise dance~

    Where they to add it Phoenix Waltz would be a nice name :3
    (0)

  5. #35
    Player pheare's Avatar
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    Mar 2011
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    22
    Character
    Ayamesan
    World
    Shiva
    Main Class
    MNK Lv 99
    Quote Originally Posted by Amanie View Post
    most ppls version of raise waltz is silly =p. make it interesting!!! reraise samba, raise flourish or jig.

    or make us DNCs cry. raise waltz recast 5min and 300tp cost. the current dev team is giving things out, so lets ask wisely!! jigs are free, waltzes arent

    old dev team has left their mark on our psyche.... we think we cant have without sacrifice
    Well I think the most reason people assume it would be a Waltz is because Waltz moves cure at the cost of TP, samba and flourish moves effect the enemy. Jigs are self buffs. So it would make sense that TP would be traded for a raise.

    Also, the recast of waltz affect every waltz, so if it was 5 minutes it wouldn't be able to do any waltz for 5 minutes. So I think it should be a balance of recast time and TP.

    I understand that Dancer's wouldn't be using Raise a lot of the time, it would just be nice in those situations where it'd be needed. If you're duoing and your partner dies and doesn't have reraise, or maybe mass death and you just want to help people get up faster.

    It's kind of like how PLD got raise. It's not usually a tank that should be raising other people. PLDs are usually with a mage that can raise, but sometimes it's just nice to be able to use it when the situation calls for it.
    (1)

  6. #36
    Player Komori's Avatar
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    Mar 2011
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    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Abithra View Post
    Where they to add it Phoenix Waltz would be a nice name :3
    I vote for Lap Dance. Since a majority of the time, they're sure to raise someone out there. :U
    (2)

  7. #37
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Just let me fox trot your colen back into place first.
    (0)

  8. #38
    no! just no... 5.5 jobs with the ability to raise is enough (whm, rdm, pld, sch and summoner via light elemental, plus bard's Hymnus for the .5).

    for balance, jobs need abilities that define them. Just giving more abilities to already loaded jobs does nothing but weaken the need for other jobs to good play. I love my 90 dancer, and I'm pretty good at it too. I do not want to be raising, dispelling, main tanking or whatever tho. I leveled this job to be able to play a job something like a rdm's place but with noone complaining if I drew my melee weapon; if I actually wanted to take a rdm's role i would have levelled rdm to 90 instead.

    Dancer has alot to offer as it is, is already equal to if not better than beast as a soloer, and is almost interchangable in party situations with ninja, thief or monk. This is a jack of all trades job, the other jobs SHOULD be better than dancer in their areas, whm is a dedicated healer job and should almost always be preferable as a main healer as an example.

    Seriously, if i wanted to play a game in god-mode I'd fire up Quake again...
    (1)

  9. #39
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    Mar 2011
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    The reason RDM and SCH have raise is because they are the jack of all trades mages. RDM can main heal, enfeeble and somewhat DD. SCH can main heal, DD and enfeeble. While WHM is best choice for healing, RDM and SCH can fill the same gap, that is a reason they have raise. The bard reraise is just useless no matter how you look at it because it takes up 1 of the 2 songs you can have up, not one good bard even uses it.

    I do agree with Glamdring, jobs do need abilities that define them.
    (0)

  10. #40
    Player Yuriki's Avatar
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    Mar 2011
    Location
    San d'Oria
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    7
    Character
    Yuriki
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Yundala View Post
    The reason RDM and SCH have raise is because they are the jack of all trades mages. RDM can main heal, enfeeble and somewhat DD. SCH can main heal, DD and enfeeble. While WHM is best choice for healing, RDM and SCH can fill the same gap, that is a reason they have raise. The bard reraise is just useless no matter how you look at it because it takes up 1 of the 2 songs you can have up, not one good bard even uses it.

    I do agree with Glamdring, jobs do need abilities that define them.
    No good bards use Hymnus? Sure it's not good to full time Hymnus, but when you know your party is going to die regardless of you healing them then a quick Hymnus can save the day. Just think, a GOOD blink tank, such as dnc, that can tank even while weakened. I duo with my dnc and a brd sometimes, and I always tell my brd to Hymnus if it looks like I'm going to eat dirt, which is very rare but I digress. Also, if are good at keeping track of the mobs TP you can make Hymnus even more useful against mobs that have death/doom TP moves. You know Sobek is going to use a TP move soon? Hymnus. Just trying to make a point that Hymnus is def. useful, if used correctly.

    Regardless, I think it's high time that dnc gets a new type of dance category. Something to the effect of a "stance" or reverse samba. Say you have a "stance" that, if you evade a melee attack, you gain a certain buff, or if you get hit by an attack you get a certain buff. This would give the party a new enhancement besides the only-samba-used (albeit very awesome) haste samba.

    Does anyone have a good idea for a "stance" type category? Perhaps if you had a defensive stance up, you'd gain a temp stoneskin effect if you get hit with an attack (similar to afflatus solace). Or, perhaps if you're hit by a melee attack your evasion is temporarily raised until you evade an attack. How about an offensive stance that gives a temporary regain as long as you keep hitting the mob? Maybe you need to hit the mob 5 times in a row in order to get the temp. regain effect? There are many possibilities.
    (1)

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