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  1. #11
    Player Thonuwan's Avatar
    Join Date
    Mar 2011
    Posts
    66
    Character
    Thonuwan
    World
    Carbuncle
    Main Class
    DRG Lv 99
    I see your point that it is a bit strange to have Abyssea be the only system that requires the player to try around the actions of the mob; some continuity between the systems or perhaps all three being somewhat different would be appreciated. I personally do not think this is something that needs to be done though.
    (1)

  2. #12
    Player Alderin's Avatar
    Join Date
    Mar 2011
    Posts
    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    The logic is simple..

    Voidwatch you need to stagger 2000000000 times to build lights. You have a limited amount of time to kill the mob, so stuffing around trying to get a clean stagger on these (especially the rate at which TP / Spells are spammed by voidwatch NM's) would be next to impossible.

    Abyssea you need to stagger 3 times max (usssssually only 1 or 2 depending on what you are going for). You have unlimited time to do this (providing the mob doesnt die). Honestly, if you can't figure out your staggers and land them, then there is something wrong.

    No, dumb idea. Agree with everyone else in this thread. No to this. Please don't make this game as easy as Pacman.
    (0)
    Last edited by Alderin; 08-04-2011 at 05:17 PM.

  3. #13
    Player Suirieko's Avatar
    Join Date
    Mar 2011
    Posts
    106
    No, Let's not do this. Staggering in Abyssea is fine as it is.
    (0)

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