I have a proposal. Whatever system SE used to come up with which jobs get what Weapon Skills, at this point, is completely out-dated and indefensible. The accessibility of native job's Weapon Skills needs to be completely reworked, and the restrictions lifted.
In a nutshell, here's my proposal; skill level-based Weapon Skills should be usable by any job that can reach the required level to use the skill, with the EXCEPTIONS being Weapon Skills unlocked via Empyean, Mythic, Relic, and Trial (Blue !! Proc) means. Weapons Skills earned through skill level (i.e. Red Lotus Blade, Earth Crusher, etc) should be usable by any job who can attain the appropriate level of skill with that weapon.
Seriously, it's ridiculous. Why is it that the main healer of the party(WHM) can use a devastating club Weapon Skill, Hexa-Strike, that a Paladin, a front-line job with a HIGHER skill level in the weapon, cannot? Why is it that a Warrior can use magic/elemental Weapons Skills like Red Lotus Blade, Sanguine Blade, etc, and a job that's main weapon IS a sword, and USES magic, cannot? What is the possible explanation for this? Game balance?
In doing this, yes, many more jobs would gain access to Red !! proc Weapon Skills. By golly, you might see shouts for more than the same 4 jobs from people looking to fight NM's... It makes no sense to me that jobs such as DRK get access to superior Weapon Skill for weapons they do not use, such as sword, over jobs like RDM, who's main weapon(when not stuck in the backline pretending to be WHM) is in fact, a sword.
If there is a logical explanation for the way the system currently works, I would love to hear it.

Reply With Quote



