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  1. #1
    Player Celestius's Avatar
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    Jul 2011
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    Celestius
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    Siren
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    WHM Lv 90

    Improve triggering Abyssean NM staggers

    Please allow us to stagger Abyssean NMs without waiting for it to finish casting magic, ready TP moves, being stunned, and do misc. animations (Cerberus howling).

    This is already present in the Voidwatch NMs and Dynamis monsters, why not in Abyssea?
    (1)

  2. 07-21-2011 11:10 PM

  3. #2
    Player Celestius's Avatar
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    Celestius
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    Siren
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    WHM Lv 90
    So, is there any plans to ease the process of triggering weaknesses of Abyssean NMs? It's annoying how easy it is to trigger weakness from Voidwatch NMs and Dynamis NMs but we have to wait until a NM is not doing anything to trigger something in Abyssea.
    (0)

  4. #3
    Player Kiyara's Avatar
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    Mar 2011
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    Bastok
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    40
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    Kiyara
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    Siren
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    PLD Lv 99
    Definately agree with this. All I gotta say is Sedna....*shrugs*
    (1)

  5. #4
    Player Zaknafein's Avatar
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    Mar 2011
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    Kweh!
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    Character
    Fistandantilus
    World
    Bahamut
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    WHM Lv 99
    Yeah because getting staggers in abyssea is hard dog....
    (1)

    ~Party Rock Anthem~

  6. #5
    Player Celestius's Avatar
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    Jul 2011
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    Celestius
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    Siren
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    WHM Lv 90
    Ironclads are a pain to stagger since almost everything they do is considered a TP move.
    (0)

  7. #6
    Player Dirtyfinger's Avatar
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    Jul 2011
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    Bastok
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    115
    Character
    Dirtyfinger
    World
    Odin
    Main Class
    WAR Lv 95
    Yea let's make FFXI even easier than it already is.
    (1)

  8. #7
    Player xiozen's Avatar
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    Mar 2011
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    San'doria
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    Unnecessary adjustment... asking for a change to something so basic... plz... /facepalm
    (1)

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  9. #8
    Player Celestius's Avatar
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    Jul 2011
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    Celestius
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    Siren
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    If you're against this, rationalizing about how easy it would be, then I guess Voidwatch NMs are too easy as well seeing how you don't have to wait until it's done casting/tp move etc? And you can stagger while it's staggered!

    This is not about making things easier, it's about removing unnecessary flaws that can be easily implemented based on what already exists in other battle content. Trust me, on NMs that constantly does TP moves (Ironclads), casts too much (Tunga), there's no reason there should be restrictions on triggering weaknesses in Abyssea when there's none outside of it.
    (0)

  10. #9
    Player Zaknafein's Avatar
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    Character
    Fistandantilus
    World
    Bahamut
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    WHM Lv 99
    The only flaw I see was that they nerfed the staggers for voidwatch. Nerfing it for dynamis sure go for it.. dynamis is a tedious event anyone who has played for years has done over 9000 times. Nerfing new content that is the only "new" End Game alternative to abyssea is just sad.

    If you, and your group have a hard time getting staggers on tunga, and Iron giants <that's too bad> Not everything in the game should be dumbed down to the point where preschoolers can excel at it. Honestly the only truly annoying Giant is the one in grauberg, and it's not like staggering that one is impossible. It just takes a bit more patience.

    Man, this instant gratification mentality that abyssea has created is disgusting. /end rant
    (0)

    ~Party Rock Anthem~

  11. #10
    Player Celestius's Avatar
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    Celestius
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    Siren
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    WHM Lv 90
    I'm not saying it's hard, and I'm not asking it to make things easier for me. I just don't see the logic in having limitations on staggering in Abyssea when it's not applied in Dynamis and Voidwatch. I know it's not impossible, but it's just an unnecessary annoyance. It's causing us to waste not only our time but other people's time waiting to kill a NM for a key item pop.
    (0)

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