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  1. #11
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Yugl View Post
    The sad part is that it took one person to make said programs, but SE cannot accomplish this with an entire team.



    Not for every ability/WS/spell for PS2 users. Also, that does not work for DNC according to reliable (Byrth) sources.
    I was talking about Spells :|

    Some Abilities/Weaponskills I see the point, However i wonder if its even possible for them to fix this?
    (0)

  2. #12
    Player
    Join Date
    Mar 2011
    Posts
    319
    Quote Originally Posted by Karbuncle View Post
    Some Abilities/Weaponskills I see the point, However i wonder if its even possible for them to fix this?
    See the earlier comments.
    (0)

  3. #13
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    WS, Spells, and Job Abilities all have an "after delay" of 2 seconds IIRC. That cannot be changed by blinking. Possibly not spells.

    It's not graphically shown, but the 2 seconds after have restrictions. Both seconds you cannot swing, however after the first second you can activate another JA. This means for things like Berserk+Blood Rage or Last Resort+Souleater or even Jump+High Jump there is a total of 3 seconds without any type of swing, which at 78% haste you will lose over one and 1/2 attack rounds. You'd lose over two if you used them separately though.

    Personally, I use them together all the time, and only use meditate directly after Ukko's Fury, minimizing drawbacks.
    (0)

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