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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    319

    Unbind Abilities, casted spells, and Weaponskills

    When performing a JA/WS, allow us to slide like when casting Blaze Spikes. Apply this to spells casted as well.

    Edit: For clarification's sake, I am talking about movement after you have casted a spell.
    (0)
    Last edited by Yugl; 07-21-2011 at 12:11 PM.

  2. #2
    Player Dauntless's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Dauntless
    World
    Valefor
    Main Class
    DRG Lv 90
    Unbalanced.
    (0)
    RIP Shadowix 75 DRG-WAR-DRK

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    503
    As lulz as this is, would this affect gameplay if they did? One cannot Warp without running at the last second to see the trail of sparkles,and it would be fun to see this with various JA's. I have my doubts about where this sits on SE's priority list though, and the player priority list, for that matter.
    (0)

  4. #4
    Player Dauntless's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Dauntless
    World
    Valefor
    Main Class
    DRG Lv 90
    Imagine BLMs kiting a mob whilst loading up some AM
    (0)
    RIP Shadowix 75 DRG-WAR-DRK

  5. #5
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    I'm surprised players are limited in this fashion, (both magic and ranged attacks), while enemies are not. (or at least, sometimes they're not - I've had enemies chase me while they were casting too many times.)

    Personally, I'd lock enemies out of the ability to move.

    Ideally, I'd want casting and ranged attacking to lock you in place and require an intentional "cancel" button to break free from that lock and interrupt yourself (no more running in circles to cancel casting needed). This way, people wouldn't get unintentionally canceled when they begin to cast or ranged attack right after running into range of their target, and they could cancel a mis-cast spell without running or resting.

    But that might just be me...
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    319
    Quote Originally Posted by Dauntless View Post
    Imagine BLMs kiting a mob whilst loading up some AM
    Spells casted, not during cast. This means they won't be locked once they've casted.
    (0)

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    960
    They'll fix this like they "fixed" Cure-lock.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  8. #8
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    There are 3rd party programs that already do this.
    (0)

  9. #9
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Leonlionheart View Post
    There are 3rd party programs that already do this.
    And isntead of being banned you could simply switch armor right before the spell goes off, and that works too.

    However on regards to "moving while casting", I believe this is possible in FFXIV now, so is Shooting your Bow while moving... So its not entirely too far fetched. But i do understand the idea of Balance issue, Kiting a mob and nuking it endlessly.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    319
    Quote Originally Posted by Leonlionheart View Post
    There are 3rd party programs that already do this.
    The sad part is that it took one person to make said programs, but SE cannot accomplish this with an entire team.

    Quote Originally Posted by Karbuncle View Post
    And isntead of being banned you could simply switch armor right before the spell goes off, and that works too.
    Not for every ability/WS/spell for PS2 users. Also, that does not work for DNC according to reliable (Byrth) sources.
    (0)

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