When performing a JA/WS, allow us to slide like when casting Blaze Spikes. Apply this to spells casted as well.
Edit: For clarification's sake, I am talking about movement after you have casted a spell.
When performing a JA/WS, allow us to slide like when casting Blaze Spikes. Apply this to spells casted as well.
Edit: For clarification's sake, I am talking about movement after you have casted a spell.
Last edited by Yugl; 07-21-2011 at 12:11 PM.
Unbalanced.
RIP Shadowix 75 DRG-WAR-DRK
As lulz as this is, would this affect gameplay if they did? One cannot Warp without running at the last second to see the trail of sparkles,and it would be fun to see this with various JA's. I have my doubts about where this sits on SE's priority list though, and the player priority list, for that matter.
Imagine BLMs kiting a mob whilst loading up some AM
RIP Shadowix 75 DRG-WAR-DRK
I'm surprised players are limited in this fashion, (both magic and ranged attacks), while enemies are not. (or at least, sometimes they're not - I've had enemies chase me while they were casting too many times.)
Personally, I'd lock enemies out of the ability to move.
Ideally, I'd want casting and ranged attacking to lock you in place and require an intentional "cancel" button to break free from that lock and interrupt yourself (no more running in circles to cancel casting needed). This way, people wouldn't get unintentionally canceled when they begin to cast or ranged attack right after running into range of their target, and they could cancel a mis-cast spell without running or resting.
But that might just be me...
They'll fix this like they "fixed" Cure-lock.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
There are 3rd party programs that already do this.
And isntead of being banned you could simply switch armor right before the spell goes off, and that works too.
However on regards to "moving while casting", I believe this is possible in FFXIV now, so is Shooting your Bow while moving... So its not entirely too far fetched. But i do understand the idea of Balance issue, Kiting a mob and nuking it endlessly.
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