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  1. #21
    Player Catmato's Avatar
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    Mar 2011
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    1,056
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Karbuncle View Post
    mmm, I was under the impression Turul's Cap/Waist were near 100% with Blue... Hell i thought the cape was 100% >____>
    They aren't.

    Quote Originally Posted by Ravenmore View Post
    Why then we're right back to zerg, kite or basic tank and spank. Just goes to show people don't care about the strat just kill the mob as fast as possible and get loot. With those 3 very basic strat you can kill everything in the game. None of those needs you to pay much attention to the fight if the mob doesn't absorb damage.
    Aside from the few mobs that absorb damage, that's exactly where we are now after proccing.
    (1)
    Last edited by Catmato; 07-20-2011 at 11:08 AM.

  2. #22
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Catmato View Post
    They aren't.
    Ah, So did you guys already have them all?

    Or did you not bring TH. If you got Blue/Yellow and got absolutely nothing but a Wind ore, With TH6+, You are probably the single most unlucky person in the world.
    (2)

  3. #23
    Player
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    Mar 2011
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    960
    Something sorely lacking in XI right now are mobs that come with adds that require crowd control.

    Stuff like Splitting Heirs and Fiat Lux were examples of battles that were difficult and had an element of strategy.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  4. #24
    Player Karbuncle's Avatar
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    Mar 2011
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    Don't remind me about Fiat Lux. I loved the fights difficulty but i went 1/fucking18 on any unique Armor (i.e the head, sword or Body), and the one we did get a drop on (Head) went to some guy who showed up to 1 run as a pick up friend.

    hrrrrrrrrrrrrrrrrrrrrng.

    But yah, Those types of fights are fun so long as they aren't terribly unrewarding
    (0)

  5. #25
    Player
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    Mar 2011
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    960
    Heh, I did Fiat Lux for gil and the cape but yeah... Nocturnus was rare but at the time worth it.

    Difficulty seemed to be set at a happy medium. You had his 4hit TP attack capable of oneshotting, moderate adds to sac, absorbing stances and status effects to remove.

    The only thing silly was doomspam but in general I feel doom is one of the worst status effects to attach to mobs as it boils down to luck.

    Other than that, Fiat Lux was built well.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  6. #26
    Player Zyeriis's Avatar
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    Mar 2011
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    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    There's also the MKD final fight, fights like the new kcnm that involves those 2 dragons that rage if their hp %s vary too much. Low manning CoP storyline battlefields before the cap was removed was also a strategic endeavor. Like trying to beat the 3 mammets in 2-5 with 3-4 people (was fun, and no one died).

    Fights where you have to string all "3 very basic strats" together in one fight, at different intervals. Some of the Ironclads in abyssea lean toward that type of fight like when it's head pops off and you have to kill/zerg that down quick so it's body doesn't regen a bunch.

    Basically, battles that you have to shift focus/tactics mid-battle are what this game needs more of.
    (3)

  7. #27
    Player Aliekber's Avatar
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    Mar 2011
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    107
    Exactly, it would be better for the game if the proc system was made more complex--not removed entirely. The whole idea should be to prevent every fight from being the same old CSS Zerg.
    (1)
    Aliekber of Carbamesh
    RDM BLU SCH DRG PLD BLM NIN

  8. #28
    Player Suirieko's Avatar
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    Mar 2011
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    Quote Originally Posted by Dauntless View Post
    Alternatively, we could just increase the drop rate without having to proc? Nah, that's just stupid!
    Alternatively, we could just work to make increase the drop rate through procs? Nah that's just stupid!
    (2)

  9. #29
    Player Dauntless's Avatar
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    Mar 2011
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    261
    Character
    Dauntless
    World
    Valefor
    Main Class
    DRG Lv 90
    Quote Originally Posted by Suirieko View Post
    Alternatively, we could just work to make increase the drop rate through procs? Nah that's just stupid!
    Yes, because it glorifies already overpowered jobs even more.
    (0)
    RIP Shadowix 75 DRG-WAR-DRK

  10. #30
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Dauntless View Post
    Yes, because it glorifies already overpowered jobs even more.
    I'd argue this is players fault more than anything. When SE added procs (To abyssea) They added procs across multiple jobs, some left out however.

    Like say, for red, For Katana, you needed a NIN, for Blueproc you needed a DRK For Scythe, PLD/DRK for GS, WAR for Great Axe, THF(orDNC?) For Dagger, RNG For Archery, COR/RNG for Marks, DRG for Polearm, NIN for Katana, SAM for GK, MNK for h2h, WHM For Club, PLD for sword... For yellow you needed a BLM, a BLU, and a BRD (or /BRD :X), and a WHM.

    The ones i named above were only for weapons that require an (EX) WS to be used, and the jobs listed were the only one that could use those EX Weaponskills. THF for DE/SB, PLD/DRK for Spinning slash, etc, PLD for Swift blade.

    SE didn't glorify those jobs, we just narrowed it down to easiest time (Blunt) because it could be covered by the least amount of people (A MNk and a WHM).

    IN voidwatch they fixed that a bit because they have specific procs like Automaton TP moves, SMN Bloodpacts, etc. in Dynamis they made it to where anyone could proc by not making it specific abilities, but specific actions.
    (2)
    Last edited by Karbuncle; 07-20-2011 at 05:16 PM.

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