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  1. #1
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99

    [DEV1234]Lift the delay/haste cap

    With every other "cap" lifted like crit,crit damage,fast cast etc. Its time to get rid of the 80% cap on delay reduction. This will help out a number of jobs from the buffers (COR,BRD,Hasters,DNC) to all the DDs that can break the 80 mark. When the 80 cap was implemented FFXI was a very different game. 5k WS were unheard of (let alone the 10k plus ones) DoT was a major factor and zerging was a common strat. Now that things have changed its time for to lift the overall cap. Individual caps should be kept, 25 in gear, 25 in JA, 43.3 in magic etc.
    (3)

  2. #2
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Taint2 View Post
    With every other "cap" lifted like crit,crit damage,fast cast etc. Its time to get rid of the 80% cap on delay reduction. This will help out a number of jobs from the buffers (COR,BRD,Hasters,DNC) to all the DDs that can break the 80 mark. When the 80 cap was implemented FFXI was a very different game. 5k WS were unheard of (let alone the 10k plus ones) DoT was a major factor and zerging was a common strat. Now that things have changed its time for to lift the overall cap. Individual caps should be kept, 25 in gear, 25 in JA, 43.3 in magic etc.
    Why not ask for brews 100% of the time.

    Cap at 80% is fine as is. If you want cap to be at 100+%, then what's stopping you from asking for 300% TP all the time, because that is what you are going to get....
    (5)

  3. #3
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Yeah, give us Brews with ISP, AN and CP while we're at it.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  4. #4
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    yes give DRK 100% haste with their new JA that inhibit TP gain (since with100% haste the 2sec delay after WS will be a bigger lost in dmg than not wsing)
    (2)

  5. #5
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Hundred Fists for everyone! Nothing will survive longer than the time it takes to engage!

    [Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]
    (0)
    Last edited by Melodicya; 07-19-2011 at 09:36 PM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

  6. #6
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by hiko View Post
    yes give DRK 100% haste with their new JA that inhibit TP gain (since with100% haste the 2sec delay after WS will be a bigger lost in dmg than not wsing)
    This would actually be a good adjustment for DRK.
    (1)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  7. #7
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Korpg View Post
    Hundred Fists for everyone! Nothing will survive longer than the time it takes to engage!

    [Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]
    Hundred Fist floors delay to cap at 80% attack haste that's why MNKs don't use it in a zerg with proper buffs...

    In other words we can already do this.
    (0)
    Last edited by Melodicya; 07-19-2011 at 09:36 PM.

  8. #8
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by hiko View Post
    yes give DRK 100% haste with their new JA that inhibit TP gain (since with100% haste the 2sec delay after WS will be a bigger lost in dmg than not wsing)
    Not really, the mob would be dead far before you ever even get the chance to consider ws'ing, lol. 100% haste is infinite attacks.

    You'd spend more time engaging and disengaging than doing anything else, lol
    (3)

  9. #9
    Player Alukat's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Character
    Alukat
    World
    Bahamut
    Main Class
    THF Lv 99
    Quote Originally Posted by Taint2 View Post
    With every other "cap" lifted like crit,crit damage,fast cast etc. Its time to get rid of the 80% cap on delay reduction. This will help out a number of jobs from the buffers (COR,BRD,Hasters,DNC) to all the DDs that can break the 80 mark. When the 80 cap was implemented FFXI was a very different game. 5k WS were unheard of (let alone the 10k plus ones) DoT was a major factor and zerging was a common strat. Now that things have changed its time for to lift the overall cap. Individual caps should be kept, 25 in gear, 25 in JA, 43.3 in magic etc.
    haha xD

    you're saying ws doing much more dmg, so to keep up the balance haste would need to be reduced not increased :x
    (2)

  10. #10
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Forgive me if I'm misinterpretting, but I doubt he's proposing that we remove category caps. He's suggesting that we lift the 80% overall delay reduction limit.

    25%+43.3%+25% = 93.3% final cap. DRK is the only job that can hit it, and they can hit it while keeping Seigan up with only one other player (BRD/WHM).
    SAM is second closest with ~90%, but they require at least two other players.
    Other 2H DDs are is limited to ~88.3%, and they require at least two other players.
    Other 1H DDs are limited to ~78.3%, but they often get a unique form of delay reduction. 1-2 other players required.

    Assuming they were equal before:
    21.7/6.7 = DRK's DPS is 3.2 times higher than a 1H DD before-DW/MA. 50% DW for the 1H DD makes it a more even fight, but DRK still gets a 60% boost over them.
    11.7/6.7 = DRK's DPS is 1.75 times higher than a non-SAM 2H DD.

    So totally uncapping overall delay would create bad balance issues. DRK would become the only DD.

    Raising the overall delay cap to 90% would create game balance issues (Jump and Steps would be worthless due to JA delay and everything would be zergable because we'd be doing twice as much damage), but jobs would still be pretty balanced.
    (5)

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