Quote Originally Posted by OMEGA_HACK View Post
basically your asking for sch to get null- spells, but instead make it a strategem charge, and it turns enfeeble spells to Null-Paralyze, or Null-Silence where it has a 100% chance to block said spell but disappears after use? Sounds pretty cool, if implemented like this, your restriction would obviously come from Charges.
It's more like SCH's would have knowledge to be able to cast like an anti-curse spell that would basically go on top of the enfeeble and convert it into an enhancement, which would remove the status ailment at the same time.

Basically think of it like this, you become petrified, SCH cast "Golem" the spel converts the ailment into the -5% dmg taken enhancement and you go under the effect of "Backfire" which prevents you from having another backfire enhancement on you til it wears off.

At the same time I'm thinking they could work as unique spells, "Golem", "Vision of Faith", "Vision of Bravery", "Chantless Voice", "Mind of Incantation", etc basically petrify backfire, blind, blind, silence, silence. An idea popped in my head that perhaps there could be variables of backfires for similar enfeebles where Vision of Faith improves a mages potency while Vision of bravery improves a melee's abilities.

Reading up on some of the input though other ideas have come to mind, I'm trying to concept this idea to make it balance but at the same time not make WHM -na spells useless.

Basic restriction so far:
-3 min recast on the spells
-only one backfire can be on a player at a time
-can be dispelled

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I noticed a comment about using strategms and this idea came to mind. Let's say SCH gets this strategm at lv 50, we'll call the strat "Light Arts" -Ailment reversal-(for lack of a better name). Basically when "Ailment reversal" is active the next -na spell casted by SCH will cause the enfeeble to turn into an enhancement. So basically the tier 1 versions while not as powerful as the tier 2 concept would only be "slightly" limited but the advantage of tier one would be the ability to cast the same backfire on two targets if you have the charges saved up.

Tier 2 "backfires" though would be unique spells that can only be accessed with addendum: white, You wouldn't need to use ailment reversal to use them but they would be on a 3min recast.

Basically

Tier 1:
-LV 50 Strategm:Light Art: Ailment Reversal
-ability to use -na spells to turn enfeebles into enhancement
-limited by strat charges
-only one "backfire on target at a time(can't be stacked with tier 2's)

Tier 2:
-Unique spells gained from 75+
-3 min recast upon casting
-let's say you can accession them(since it would turn it into a 3-6 min recast still)
-same limit only 1 backfire on target

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Now because I saw mention of "null-fire" a new idea popped into my head that could be a parallel to the backfire concept.

I'll call it Dark Arts "Elemental Manipulation" Lv 91. Basically the users next elemental magic attack(excluding helix) can be cast on an ally and it'll produce a barrier based on how much damage it would have done.

So basically say you use Elemental Manipulation and cast Fire V on the PLD, you'll see the Fire effect go off followed by the message that "PLD gains the effect of elemental shield" -Elemental shield allows target to nulify damage based on element used on them-

Now it could go two ways with this. Elemental shield could be a stoneskin like effect where the shield will last til it's "HP absorbing" potential is reached or it could just absorb the next elemental damage you taken based on how much it's able to absorb.

Basically:
LV. 91 -Elemental Manipulation-(maybe an earlier lv)
-Cast an tiered elemental spell on a friendly target to give them an elemental shield
-Status effects that show up on user will be "Elemental Shield"
-Only one elemental shield can be cast on the target
-limited by strat charges and recast on elemental spell

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I would say the duration of "Elemental Shield" should be maybe 5 minutes the same as stoneskin.

Now perhaps we could turn "Elemental Manipulation" into a tier 1 version of the ability and have it available at lv 60, and add a tier 2 version "Reinforce"

Reinforce could be gained at lv 91 where basically it allows you to cast a helix spell on the target and it amplfies the "shields" strength based on how strong the helix attack is.

So basically in a sense you create a series of strats that not only bring a unique twist to how SCH can turn the tiered spells into a shield for their allies but at the same time bring a unique use to the helix spells to do the same thing.

There might be more tweaks that can be made to this idea but the general idea behind it is through the knowledge of SCH's they have basically used the knowledge of protection spells like shell and protect to alter the effect of their elemental attacks like Fire to turn it into a shield to protect rather then a destructive force that destroys.