The whole point of BLU is outside of Merits the only traits they get they have to set.
Handing out traits would be taking away from what the job is.
The whole point of BLU is outside of Merits the only traits they get they have to set.
Handing out traits would be taking away from what the job is.
I agree with this. I wouldn't mind having a job trait unique to Blue Mage come naturally, but obtaining common (and some uncommon) job traits by setting spells is a neat mechanic.
Speaking of unique traits, I'd love to have a version of Occult Acumen for Blue Magic. It wouldn't provide a lot of TP given the MP cost of most Blue Magic spells, but it would be very fitting for the job.
I agree with this though a Blue Magic Attack Bonus trait similar to how DRK gets multiple Attack Bonus traits would be nice. Physical Spell Attack not Magic Spell Attack.
Considering the costs of the spells we spam I don't think it would be broken at all, take Head Butt for example at best it would give 1%TP since Occult Acumen is 2-5% of MP spent.
It was a good trait per-say, but just not really all that great for DRK as they don't exactly work on making their magic that great.
Even worse was that they gave it to SCH and BLM, personally it should have been "All Magic" and given to RDM naturally at around ~90 and BLU to learn upto Tier II via the spells. As in my opinion, regardless personal opinion it's most suited to DRK, BLU and RDM.
ya honestly the only reason a BLM or SCH really use Occult accumen is when they cast so much they can use the neck piece on down time to refresh additional MP with the conversion from TP to MP, that is the only relevance of the trait I understand. Honestly traits I would want to see, whether they are meritable or not.
Reflect (has a chance (3-5%) of reflecting a TP or Magic attack back at the attacker)
Occult Accumen (Specialized for BLU, name doesn't really matter to me as long as it converts a certain amount of the MP cost to TP.... because ya know... it would actually benefit the job that uses MP and TP at the same time...)
Double Attack (I want this shit f*cking fixed, thats god damn bull sh*t, I'm sorry but I've been the opposed to any ideas of BLU's getting traits natively, or being able to use spells with out spell point cost, and to know that the JA basically got shit on, is a real dagger to my back. I've always said to keep that balance in the game, this way we can receive things that may be seen as broken, but in reality are regulated by the system, to which now they are actually regulated regardless. That pisses me off!)
*Unnamed JA - a JA that reduces the recast time of Chain Affinity by how many times it is used, however this would of course need a cap amount of recast reduction, and also have a certain amount of duration. So for instance, if I do CA like 6 times, when I do it again, 3 hours later, the duration reduction will not still be applied. I would say it should whipe every 30 minutes and restart to the first use, and perhaps be able to make the reduction to :45 seconds cap.
Those are some thoughts, let me know what you think. Again, meritable, or spell cost, which ever, honestly the last one could easily become a JA idea, but I'm open to suggestion.
99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?
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