why not get more than 1 KI for a gold pixys ? i mean we can get many items, many temp items, but always ONE key item ? why not many ? not 5 in the same coffer but like 2 could be cool. 3 may be too much already but why not !
why not get more than 1 KI for a gold pixys ? i mean we can get many items, many temp items, but always ONE key item ? why not many ? not 5 in the same coffer but like 2 could be cool. 3 may be too much already but why not !
Don't know if this is a troll thread or not, but here it goes.
How about instead of 2+ KIs, why not have it so the KI to load depends on which KIs the person/people in the party/alliance/solo have? Say, I have a full mandy pop and HQ turtle pop in Tah Canyon, but I'm farming Glavoid for shells. I don't need Chloris or whatever the HQ turtle one is, so I have it 100% of the time. Instead of loading Chipped Sandworm Tooth or Overgrown Mandragora Bud in the chest, why not Sticky Gnat Wing, the one I'm missing for a full pop. I have every other KI that drops in a chest in that zone, why can't you make it so I can have that last KI load 100% when its KI chest the next time it drops?
It would make having to farm Emp weapon pops easier, have already solo'd about 6 of them by myself so I can have a full set when my group actually starts farming.
Checking the entire party's KI list would be a computational nightmare, especially if AoE killing. Overall, a lack of control at least promotes bringing more people, which in some way makes acquisition easier since KIs aren't going to waste the more bodies you can feed them to. At best you might be able to tweak it to work on the killer's KIs like with lights, but that creates its own hassles in blocking out drops if your main damager has something others don't.
I'm more concerned that not all KIs can load still. As a tertiary option to NMs and golds, mobs of the same family/around the NM's pop could have a very miniscule chance of giving the KI to someone on a kill, so it'd be like more refined gold box farming but not.
Do gold pixies cure you more than normal ones?
no i'm not a troll, but your idea of checking the holder's KI is good but hard to implement i think, like seriha said, when in alliance i'll be a nightmare.
And if they add more possible key items in gold pixys you'll end up with less chances to get the ones you want, hard issue.
still i'd wish they do something to make the gold pixys farming less frustrating ^^.
You could always kill the NM for the KI.
(* ' - ') Catastrophe ALL the things! ( ' - ' *)
How is it hard to implement?
There is already a code saying that if XX R/E item is owned by everyone in the party/alliance and the mob can drop that XX R/E item, that item will stop loading.
Like Magoraga Bead Necklace. Everyone in my linkshell carries one because when we fight HQ Khim, we don't have that neckpiece cluttering up the treasure pool when we brew 12 of them at a time.
I don't think it is as complicated as you guys say it is.
Yeah, you could, but when I'm not doing anything and I have a few hours before people log on, I like to get some KIs to help lower the time it takes to farm 6+ sets of pops. You know, to spend a few hours to help my friends get my weapon done quicker. Specially sucks for Glavoid.
Orthus is no problem though.
It was more directed at the "still i'd wish they do something to make the gold pixys farming less frustrating" comment.
(* ' - ') Catastrophe ALL the things! ( ' - ' *)
Well, it is frustrating period.
After spending hours upon hours farming 6 different sets of Glavoid pops, I have gone from leaving with 4/4 to leaving with 3/4 in hopes that the one I'm missing is a pop NM, not a spawn NM.
I hate camping with a vengeance. Hated it when it was 75 content, hated doing it when I was doing trials leading to my current one, will always hate it.
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