Eldieme necropolis il my playgroundto continue NPC locations, probably the biggest problem with that in (sandy area) is The Eldieme Necropolis. At least on our sever, it changes controll every single week because noone goes their. And neither to I.
Most of the time the Orcs simply all pile together in a cross way room all on top of each other. Make it impossible to pull to pull a mob without linking 10 others. Also when the orc are invading, their run into that cross room and stay their the whole fight. While sandy npcs are at a fortifacation room the whole fight. And they merly stand their till the system forces a retreat/victory.
The other few times, ill admite, iv showed up and run around the area for 30 min, and never been able to find the damn orcs. Thats more annoying then the preveious one.
The fact that most ppl that are doing campaing avoid that area at all costs is proof enough of the problems their.
First of all, to campaign there, you have to know the area and how the nms behave.
Second, and sadly important, you have to be the right job. I used to spend a lot of time there as RDM/WHM pre 75 raise cap... Because noone go there! The other jobs I ever see are pld and sometime a dnc. I think the problem in those kind of areas is that you should go with one or two other friends (or a party). But I don't know if this is SE aiming for those areas (I inlcude nms stronghold too).
But it's exactly what appen O.oId suggest makeing the orc run all the way into the fort, same spot where sandy npcs would defend. Let it all be at one large room.


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Oh and that mob you mentioned that NM Gnole, anybody that has done enough of these should know it not worth the time trying to solo those given the ability to practically nurse itself back to full health. Only a fool would solo those anyway I dont even touch those even with a full group of people but if they bring back skilling up though I would as they would be perfect.




