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  1. #1
    Player Jandel's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    20
    to continue NPC locations, probably the biggest problem with that in (sandy area) is The Eldieme Necropolis. At least on our sever, it changes controll every single week because noone goes their. And neither to I.

    Most of the time the Orcs simply all pile together in a cross way room all on top of each other. Make it impossible to pull to pull a mob without linking 10 others. Also when the orc are invading, their run into that cross room and stay their the whole fight. While sandy npcs are at a fortifacation room the whole fight. And they merly stand their till the system forces a retreat/victory.

    The other few times, ill admite, iv showed up and run around the area for 30 min, and never been able to find the damn orcs. Thats more annoying then the preveious one.

    The fact that most ppl that are doing campaing avoid that area at all costs is proof enough of the problems their.
    Eldieme necropolis il my playground
    First of all, to campaign there, you have to know the area and how the nms behave.
    Second, and sadly important, you have to be the right job. I used to spend a lot of time there as RDM/WHM pre 75 raise cap... Because noone go there! The other jobs I ever see are pld and sometime a dnc. I think the problem in those kind of areas is that you should go with one or two other friends (or a party). But I don't know if this is SE aiming for those areas (I inlcude nms stronghold too).

    Id suggest makeing the orc run all the way into the fort, same spot where sandy npcs would defend. Let it all be at one large room.
    But it's exactly what appen O.o
    (3)
    But the cat came back the very next day...

  2. #2
    Player Gropitou's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    208
    Character
    Gropitou
    World
    Phoenix
    Main Class
    THF Lv 99
    Move Tag Givers so that they appear ALWAYS at the position they show up when the zone is in beastman control, no more standing in the middle of mobs getting hit with GAs the second your tag appears.
    (4)
    Down with PS2 Emulation / Give us PS3 Native software

  3. #3
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    1 First off, some basic changes.
    It would be nice to be able to warp there because of the time constraints of individual battles and not being of the same duration each time.

    2. Reposition certin tag giver npcs.

    Sneak and and stoneskin usually is enough to deal with this problem if one comes from behind but given the various main/sub combinations, either of those may not be enough.

    3. Union loot

    I guess I am one of those people that disagree. Personally I think a union should be limited to 6 people and just add more unions (F-J) maybe. As far as lotting goes simply put Lotting should be rank based I mean after all I didnt work all the way up to Medal of Altana for nothing. In situations where there is multipe people of the same rank lotting on the same item I say the one who has earned the most exp for that battle should be awarded it plain and simple. Random rolls is bs and I dont believe in rewarding lazy people who dont want to commit the time to raise there rank with anything personally but whatever.

    4. Jeuno

    Nothing to add totally agree why arent they more involved in these battles, I dont take kindly to people on the sidelines watching, LOL. They would help make things interesting in the battalia, rolanberry and Sauromugue Champaign(I'm sure that is wrong :-p ) areas and would answer the question: "WTF is Jeuno doing in all this?"

    5. Spawn locations/advancing

    As far as this goes why aren't there troops defending the forts at all times in stead of spawning and advancing to it AFTER it has been attacked? This is regardless of being an allied or beastman controlled area.

    6. Beating the endless wall

    Never understood the point of beating the wall but if my response to number 5 was implemented there would be no need for beating the wall anyway as there would acutally be mobs on which to wet your blade.

    7. Incentive

    This is news to be since I really started exploring the past after they have removed the skill ups from it but yes I would love this myself. Now that ABYSSEA is kind of ruining things as far as parties go, and I genuinely like this mode of play and am suprise many more don't participate now, I really think this would be a good idea to bring back since I never had the opportunity to skill up during these. I havent done Dynamis and stuff because I really dont care to so far but it would make synce to increase the currency drop since it is the past but at same time I do understand why it is so low of a drop rate. I mean the currency isnt used any more as far as storyling goes so find them should be low but maybe there is way to increase drop rate without affecting its "rarity".

    8. Soloers Simply put LEAVE ME ALONE !!! I dont know how you view this as GREEDY but I disagree. For each person that attacks the same mob there is less of an "evaluation" opportunity for that person. Now if I am GREEDY because I am making a concerted efford to max out my allied notes/exp for each an every battle possible by soloing a mob which virtually any job can do these days post 90 except maybe in the Northlands where everything is near your lv90 job of choice and aggro then I guess I am guilty. I tend to use campain battles as a way to merit up fast without a need of a party and all the bs it entails especially as a RDM who is often pigeonholed as a wimpy NURSE for the party which I hate. This is the only feasable alternative because of teh variety, frequency, and self-sufficiency of RDM. If I could skill up here I would practically live in the past LOL. If you really that bored and need something to do go Auto-Attack the fort and watch some TV til it is over LOL. Unless there is more than say 2 or 3 mobs on me your services are not required. Oh and that mob you mentioned that NM Gnole, anybody that has done enough of these should know it not worth the time trying to solo those given the ability to practically nurse itself back to full health. Only a fool would solo those anyway I dont even touch those even with a full group of people but if they bring back skilling up though I would as they would be perfect.

    9. Beastman strong hold or northlands

    Until recently I never seen a single stronghold overtaken like ever on Diabolos or on our new server Siren which only recently accomplished this feat with Windurst taking over Castle Oztroja. I think this is more about players actually banding together and getting this done because quite frankly I think the NPC troops are just too weak to do this anyway but since I rarely see them get past defending the lower areas by having all those areas on lockdown this is hard to say for sure. Still until people get bored of abyssea this wont really change all that much as it requires more human involvement in campaign battles to get this done on a regular basis.

    10. * New tactics.
    Totally agree with you 100% It never made sense to me from a war combat strategy standpoint. what are these guys like super ninjas sneaking through to attack regions far away or something. Then again given the whole..... nvm. In any case this needs to be reworked just how you say because it makes sense and is logical. There is no way an enemy can advance through like 4 opposing territories to amount an offenseive without the opposition noticing it givent the time era the game portrays.
    (3)

  4. #4
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    7 months and still no comments devs?
    (3)

  5. #5
    Player Dudelsack's Avatar
    Join Date
    Sep 2012
    Posts
    33
    Character
    Dudelsack
    World
    Leviathan
    Main Class
    BRD Lv 99
    Quote Originally Posted by Godofgods View Post
    7 months and still no comments devs?
    so true dude....
    (2)

  6. #6
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by Dudelsack View Post
    so true dude....
    heh, been 14 months now lol
    (3)

  7. #7
    Player Rocinante's Avatar
    Join Date
    Feb 2012
    Posts
    21
    Character
    Rocinante
    World
    Cerberus
    Main Class
    BRD Lv 99
    I always thought, rather than have 4-6+ battles happening all the time, chewing up server resources for no reason (because often a battle will happen with no player involvement), why not just have ~2-3 battles going on in a "front" that only changes on conquest update. That is, each nation will have one zone they attack (or defend, if they don't own anything) that week, so three zones total each week that are under contention. Say ~2 hours on battle, ~1 hour of relax time, repeat. Battles that last 2 hours do happen occasionally already, so the gameplay rules wouldn't need adjustment (like stats of NPCs, likelihood of reinforcements, and so on).

    With a single "front" for each nation, it'd just be better in so many ways IMO - easier for players to group up (not scattered around many different battles), easier on server resources, will possibly let us see allied control of beastmen strongholds, because people wouldn't be scattered - something I haven't seen for two years, which is very sad because there's a lot of fun content there, that we just won't ever see again in the current system.
    (3)

  8. #8
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    All these suggestions are great and hopefully the developers will listen and actually be willing to adjust. But sadly, as we are all aware, they are currently operating with bare bones team. They will not adjust anything that is going to make our game time more convenience, enjoyable or fun. Numerous responds from developer teams are suggesting exactly this, they do not care, they do not listen, and they are moving forward. Sad though, so many promising current contents that could use adjustments to bring many enjoyments to us. And yeah, keep praying that they will read this, you can wait another year or two.
    (3)

  9. #9
    Player Charilyn's Avatar
    Join Date
    Sep 2012
    Posts
    15
    Character
    Charilyn
    World
    Leviathan
    Main Class
    BLM Lv 99
    wake up SE !
    time to do something
    (3)

  10. #10
    Player Kriegsgott's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    260
    Character
    Kriegsgott
    World
    Leviathan
    Main Class
    MNK Lv 99
    Quote Originally Posted by Charilyn View Post
    wake up SE !
    time to do something
    yes wake up SE
    (2)

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