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  1. #1
    Player Coops's Avatar
    Join Date
    Mar 2011
    Posts
    11
    Character
    Coops
    World
    Cerberus
    Main Class
    NIN Lv 90
    all RDM needs is Cure V. Give it Cure V please!
    (0)

  2. #2
    Player Zatias's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria.
    Posts
    379
    Character
    Zatias
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Coops View Post
    all RDM needs is Cure V. Give it Cure V please!
    You mean give it back, you thieving game developers! That and Amnesia(spell). That would be awesome! >.>

    As goes for melee, I would like to see a native Double Attack trait (maybe...) and an enspell that is actually effected by MAB AND Enhancing Skill. Making the weapon actually glow (like Sarasinger) during this effect would look cool XP. More importantly, vorpal blade without having to sub a certain job would make meleeing more enjoyable...

    Maybe that isn't what RDM actually NEEDS but it is something I would like to see lol

    Edit: The Double Attack could come from Enspell t3. "Composure: Grants Double Attack." When casting it under the effect of composure (who wouldn't...) you get double attack. XD
    (1)
    Last edited by Zatias; 07-20-2011 at 09:32 PM.

  3. #3
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    i think cure 5 would rob whm since all that job does is cure and buff, so no rdm sch cure 5 please. on a brighter note i'd like to see rdm get tier 3 enfeebles and en-pells. The 75 merits for para/slow/blind2 would be changed to paralyze enffebing magic boast, blind magic booast. etc, thereby giving a generic modifier to all tier paralyze or whatever spell relates. Or, at 99, you could get a 99merit for paralyze that effects or improves paraylze two, etc. The en-spells need adjustment no matter what. Pld and Drk have a potent en-spell, its time duelists recieve there due. Also, a more power version of our spike spells would be nice, such as a tier 2. And for those who compain and cure 5, we still get cure 4 without a sub job. I'd also like to see some fencing aromor for rdm, something that goes with the job discription
    (3)