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  1. #1
    Player Hioki's Avatar
    Join Date
    Mar 2011
    Posts
    9
    Character
    Miioa
    World
    Shiva
    Main Class
    DRG Lv 90

    Could Thief be better...

    if they learned the art of poisons and deceptions?

    Like stacking poison effects from processed monster parts. Such as wamoura blood coated onto a dagger inflicts a burning effect. The more you attack the more potent the poison will become as it creates infected areas. Maybe even coatings that can slow enemies down as their joints stiffen. Or a poison that causes an enemy to become drowsy and can force them asleep after a small time has passed. Maybe use sneak attack to apply multiple stacks and encourage using all tools?

    Covering the line of debuffs not covered by dancers while not looking to step on the enfeeblement master, rdm. You can have two types of poisons, the debilitating which cause status debuffs and the facilitating which add directly to the thief's damage.

    I'm not saying however that the debuffs should be stronger or equal to a rdm's enfeebles yet they should find a solid middle ground to be between, say, slow I and slow II. They could even find a niche as a physical based debuff instead of magical based possibly as a means to override an monsters immunity vs a slow or paralyze. The debuffs could still come in tiers such as the difference between a damselfly poison and a wamoura poison.

    What if hide was changed to be a buff until your struck(any action made towards you); Adding an attack bonus and/or critical bonus as long as your not the focus of the attacks(becoming more potent on your current position and possibly time hidden)?

    Maybe adding an ability like a stun that works off of accuracy. Yet unlike a dnc stun provides a boost if you interrupt during a spell or an ability. Increasing all forms of damage taken by the target. Make it a low cool down(1min-ish). Call it something like thwart or disrupt.

    It's been in my head for a while. I always felt the thief/rogue/assassin types of classes usually add some level of these styles to cripple enemies while staying the shadows while making the next strike twice as devastating than the previous.
    (1)
    Last edited by Hioki; 07-22-2011 at 06:19 AM.

  2. #2
    Player Alaik's Avatar
    Join Date
    Mar 2011
    Posts
    127
    Character
    Alaik
    World
    Shiva
    Main Class
    THF Lv 90
    The stacking poisons idea is used in wow for rogue, and there's a problem with it (Even their devs said so). You'd have to make the first few stacks worth little, and so much would die before you got max stacks. That being said, if they allowed instant damage poisons that did a static 150 or some such (Don't take as a literal number) then it'd be minimal during stuff we're already good at, but really helpful on HNM and stuff where our DD is poor.

    I like the hide idea, and honestly I'd love a LARGE list of steal abilities that inflicted debuffs, buffed us and/or our party.

    I honestly don't see them adding that many abilities to thief, though.
    (0)

  3. #3
    Player Alukat's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Character
    Alukat
    World
    Bahamut
    Main Class
    THF Lv 99
    poison, get a mandau
    relic weapons cover the add effects,but making them more potent would be neat.
    (0)

  4. #4
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Hindering an enemy with trickery is a pretty thiefy thing to do. I just don't think this would be the right way to go about it. Nebo's separate despoil idea would cover hindering an enemy really well and do it in a fashion that makes sense for THF. It would also take despoil out of the running for the most useless combat JA award.
    (0)