No. Just the gil cost. It's hilarious to see such a huge influx of people zombie-ing now that it doesn't cost all of 30k for 10 RRs. Gil was/is apparently super hard to get.
No. Just the gil cost. It's hilarious to see such a huge influx of people zombie-ing now that it doesn't cost all of 30k for 10 RRs. Gil was/is apparently super hard to get.
Nothing is wrong with Abyssea. Sure its easy for alot of people but if they added new zones for lv99cap and raised Atma to 4 equip and changed those zones so you CANT use the Brew it should be fine.
If they made it really tough I wouldnt mind since with 4 atma equip we would be doing crazy damage also. With no atma for a newb togo into the "New" zones wouldnt be able to handle a single enemy.
Hell if enemys are eally tough there should be no reason to complain.
If things needed for enemys.
50-100tick regain
60% -phy damage
50% -magical damage
Rage timers
Should be common for some NMs to use Chainspell Death
Ton of HP
Resisting Empyean Weapon Skills
That be enough to fix it.
Empyeans weapons wouldnt be that effected in these zones as much.
Sure adding a 4th Atma would total gimp those other Abyssea zones but WHO CARES really when its already easy.
Personally I think some currect abyssea zones need to have more of a higher level requirement enemys. Add some lv99 NMs in all abyssea zones that cant be pushed over so easy. I still enjoyed Abyssea and I think everyone did. It brought endgame content that wasnt totally time costuming to do with great rewards. But still leaving out older content was a very bad idea and leaving out older gear adjustments to magicial mog trials was bad idea also.
Please Square Enix please...
Make Salvage, ZNM, Limbus, Odin zone endgame equipment Augmented
Adjust CoP Dynamis make it Normal and easyer for solo base and adjust -1 AF. City Dynamis is kinda tough and still noone really does it since the gear is junk. This would give players more of a solo option to upgrade there dynamis gear they earned.
Make New Merit System that cant be earned within Abyssea.
Add Captain Rank rewards from NPC in Whitegate.
Add Endgame content for Mirrors around Toau zones.
Add New ISNM battles
Add new Nyrule Floors Up to F200
Add new Nyrule Floor objectives
Use Nyrule Point system to buy rewards
Add currect floors & newer floor requirement access before able to buy Rewards depending on currect floor access.
Add new Salvage based content mix with Magician trials
Add new ZNM NM paths
Add Omega, Ultima Dark Matter items to collect for upgrading Limbus equipment
My favorite comments:
7k Raging Rushes
The NINs in my shell don't use Apoc
Voidwatch is Abyssea Lite
Why do you people insist on forcing old content on us who have done it to death? Where are your requests for updated RSE chest hunting? Updated coffer loot? New "run around the world and press clay on monuments" quests?Make Salvage, ZNM, Limbus, Odin zone endgame equipment Augmented
Also a severe lack of "make the mini expansion augment items augmentable!" threads. Can't leave them as weak as they are you know, need them to be at least level 99 best alternative items.
Jesus. Sometimes I'm just glad SE doesn't listen to people on these forums. Just a shame good ideas have to be lost as well.
That's your opinion. Just like they have theirs. Personally as someone who has "done old content to death" as you put it. I welcome those areas being revamped. To each their own.
~Party Rock Anthem~
Make Atma equippable outside of abyssea.
/thread
I don't mind Abyssea as such, but since Nyzul everything has been geared towards getting ubergear for no apparent reason. When I did the older missions like Promathia many moons ago, every time we defeated a boss, it was a huge event for everyone and although it took a looooong time and a lot of EXP loss, there was a real sense of proceeding through the story and achieving something. Now, I get a vague sense of satisfaction if I see the !! above the mob's head. After that, it's just another expedition to collect items to spawn the next victim. I think we need more depth, here.
With regard to EXP, Abyssea is a god send. The game would be dead if they hadn't reinventing the leveling scene. Less and less people are playing, and it would be impossible by now to get a job to 75, let alone 90, without months and months and month of effort. Leveling should have NEVER been the forefront of the game, and it only was because things need to take forever so SE could make money.
I hope they add tons of challenging, interesting content, and they can do that OUTSIDE of Abyssea. AF3+3/AF4 is still a possibility, as are additional "Quest only" "merit" abilities and spells. There are still Magian upgrades to be revealed for all weapons and gear, and there are plenty of story possibilities to explore.
Let Abyssea be where people get their basic endgame gear and level 99 -- working from that angle, there are plenty of options for SE to pursue to allow us to continue moving forwards.
I want this back too. But what I -don't- want is that condescending feeling of having to be a slave to a linkshell for months for a piece of gear I didn't really care about, and being treated like a second class citizen because I had trouble amassing a reliable enough group to get things done.I don't mind Abyssea as such, but since Nyzul everything has been geared towards getting ubergear for no apparent reason. When I did the older missions like Promathia many moons ago, every time we defeated a boss, it was a huge event for everyone and although it took a looooong time and a lot of EXP loss, there was a real sense of proceeding through the story and achieving something. Now, I get a vague sense of satisfaction if I see the !! above the mob's head. After that, it's just another expedition to collect items to spawn the next victim. I think we need more depth, here.
Last edited by Horadrim; 07-20-2011 at 04:49 AM.
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