What is so bad about Abyssea anyway?
What is so bad about Abyssea anyway?
I personally like Abyssea. I would have liked more story. If they choose to add more story to it, I'd be happy to scope it out.![]()
Easy mode FFXI: I slay Wyrm Gods, tank Sandworms, take on Giants mano-a-mano. My reflexes and knowledge of the game matter in every battle I partake in.
Hard mode FFXI: I stand in back and cast Haste, Cure, and remove status effects. A bot could do my job.
Sounds about right.
Aliekber of Carbamesh
RDM BLU SCH DRG PLD BLM NIN
If SE ever thinks to add another "expansion" with new zones and territories like the far east. I think the concept that the dangers happening in the far east are related to abyssea would be interesting. With that slight concept they could allow distorted areas within the zone in which you are able to make use of the atma/abyssites you have gained in order to figure out the mystery as to why abyssea seems to be blending into the reality of the far east territory. It's a basic concept but I think it could lead to an intersting story. Perhaps old allies from abyssea will find their way into the far east and agree to help even if they are enemies to the far east cause the disaster going on would destroy both dimensions and such lol.
I like how none of these people who hate Abyssea acknowledge it was designed with an equal climb in power level for the monsters contained within so that despite the vast buffs the player receives he's never really that far ahead. Now, be sure to redact my point by saying how easy something like Carabosse is so we can overlook the Cactuars who spam 4,000 needles, the tonberries with permanent flee, and Azdaja etc.
Of course, someone will say those are "easy" too. It's the same people who think there isn't a single challenge in the entire game, they make sure to tell themselves that each night before they go to sleep. It's why they're the greatest.
Abyssea is the best thing that SE has ever done to the game by Far.
I think atmas should be introduced outside abyssea and Mobs + NMs should have Increased HP and MP and attacks while making NMs accessible for anyone who wishes to participate in.
Making mobs challenging but get rid of the "Proc" mechanic for outside abyssea at least.
Now I have completed ALL missions/storyline of FFXI.
Everything including all 3 Rank nations.
I am currently developing other jobs that I have at lvl68 that I leached in Abyssea. I am skilling up, making macros, learning the jobs mechanics by looking things up on wiki and talking to experienced players. I'm having loads of fun but let me tell you, I am a HUGE mission/story addict so I also help new friends do missions from scratch.
AND IM WAITING DESPERATELY for a NEW Story Expansion Pack like WotG or Cop so I can keep playing.
I play FFXi for story and explorations.
Oh Please please please SE make More Story Expansion packs.
I don't care what the End results are, I want awesome Cut scenes and actions in your story telling!
1. True Gamers plays to have fun.
2. True Gamers don't play to waste time.
3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
4. Gamers Love to see progression based on time/effort they put into challenges.
5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
All Gamers Unite!
Scrap procs and give EVERY job some sort of useful Crit WS and I'll be fine with more Abyssea, but I'd prefer we just end it altogether.
RIP Shadowix 75 DRG-WAR-DRK
Apoc atma is what is so broken. Please give me a logical reason how that atma hasn't single handedly opened the easy mode flood gates.
~Party Rock Anthem~
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