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  1. #1
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Babekeke View Post
    It's called Hastega and you get it with EVERY SJ ^^
    Unintended victim of a woosh.

    Don't worry, your death will not be in vain!
    (1)

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,008
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Uhm... It said "example" not "We promise to do this".
    Do you really think they're just making stuff up with no intention of actually doing it? Did you know that many of these abilities/spells already have animations in the DAT files as of the most recent update?

    I'd also like to remind you that they said 2006 that we are going to get new avatars that we can keep out LONGER than our current ones.
    This is a result of funny story telling and the telephone game. They NEVER said this. They said we were getting 2 new avatars, and that they wanted us to be able to keep our summons out more. Two seperate things, and both of them were achieved. They said NOTHING about the new avatars specifically being the ones we'd summon longer.

    They used the word "example" to say that the exact changes are not set in stone, e.g. they could change. I won't blame you for being skeptical, as SMN tends to get the short end of the stick, but these changes are backed up by new data in the data files.

    Finally, to reinforce this further, they would not name SPECIFIC avatars if they were not going to implement them.
    (0)
    Last edited by Alhanelem; 07-18-2011 at 07:58 AM.

  3. #3
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Alhanelem View Post
    Do you really think they're just making stuff up with no intention of actually doing it? Did you know that many of these abilities/spells already have animations in the DAT files as of the most recent update?

    This is a result of funny story telling and the telephone game. They NEVER said this. They said we were getting 2 new avatars, and that they wanted us to be able to keep our summons out more. Two seperate things, and both of them were achieved. They said NOTHING about the new avatars specifically being the ones we'd summon longer.

    They used the word "example" to say that the exact changes are not set in stone, e.g. they could change. I won't blame you for being skeptical, as SMN tends to get the short end of the stick, but these changes are backed up by new data in the data files.

    Finally, to reinforce this further, they would not name SPECIFIC avatars if they were not going to implement them.
    They did it before, and it ony took them 3 years to give out 2 new avatars. Sure rng woulda like to have gotten the -emnity for range attacks then they said "made you look" on the day of the update. I don't even play snm could care less but you have to take what ever SE says they going to do with a grain of salt. Till its in the game I won't bank on anything.
    (0)

  4. #4
    Player Elidani's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    38
    Character
    Elidani
    World
    Odin
    Main Class
    DNC Lv 95
    Quote Originally Posted by Alhanelem View Post
    Do you really think they're just making stuff up with no intention of actually doing it? Did you know that many of these abilities/spells already have animations in the DAT files as of the most recent update?

    This is a result of funny story telling and the telephone game. They NEVER said this. They said we were getting 2 new avatars, and that they wanted us to be able to keep our summons out more. Two seperate things, and both of them were achieved. They said NOTHING about the new avatars specifically being the ones we'd summon longer.

    They used the word "example" to say that the exact changes are not set in stone, e.g. they could change. I won't blame you for being skeptical, as SMN tends to get the short end of the stick, but these changes are backed up by new data in the data files.

    Finally, to reinforce this further, they would not name SPECIFIC avatars if they were not going to implement them.
    {*Multiple example adjustments follow each job vision. These are provided merely to illustrate the general direction we intend to take each job—actual adjustments implemented may differ from what is written.}

    This was also in that announcement in bright red writing. Not saying it won't happen, just pointing out that even SE is saying it isn't written in stone. I hope that they do implement the changes they *envisioned,* not only as a SMN, but as every other job I play.
    (0)

  5. #5
    Player Tagrineth's Avatar
    Join Date
    Apr 2011
    Posts
    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    If you feel that playing Summoner is like watching paint dry

    [size=6]STOP PLAYING SUMMONER[/size]

    because clearly it is not the job for you.
    (4)

  6. #6
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    I wouldn't mind it if the avatars would have the same abilities and traits as the Summoner.

    Like, if you sub WAR, the avatar would get double attack and such. Stuff like that would make any melee SMN happy.

    Plus, it would make subbing BLM viable, because of MAB attached to it.

    Having Divine Seal and using Healing Ruby II would be outstanding.

    Hasso would make Ramuh that much more potent (assuming that they allow that, that is).

    Also, while we are at it, lets include gear stats to the avatar too. Having avatars with 22% haste would help with their DoT a lot. Why, even Dallas would approve of that.
    (0)
    Last edited by Korpg; 07-18-2011 at 08:48 AM. Reason: Correction of a word.

  7. #7
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Korpg View Post
    I wouldn't mind it if the avatars would have the same abilities and traits as the Summoner.

    Like, if you sub WAR, the avatar would get double attack and such. Stuff like that would make any melee SMN happy.

    Plus, it would make subbing BLM viable, because of MAB attached to it.

    Having Divine Seal and using Healing Ruby II would be outstanding.

    Hasso would make Ramuh that much more potent (assuming that they allow that, that is).

    Also, why we are at it, lets include gear stats to the avatar too. Having avatars with 22% haste would help with their DoT a lot. Why, even Dallas would approve of that.
    That's all kind of a game changer for SMN, completely changing what gear you would use. Not that they couldn't fix that in future updates, but 1~90 would be lol.
    (0)

  8. #8
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Leonlionheart View Post
    That's all kind of a game changer for SMN, completely changing what gear you would use. Not that they couldn't fix that in future updates, but 1~90 would be lol.
    Considering the alternative (Pet: +Stat gear) comes into play relatively late in the leveling process, it might not be as bad, I'd think.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  9. #9
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Duelle View Post
    Considering the alternative (Pet: +Stat gear) comes into play relatively late in the leveling process, it might not be as bad, I'd think.
    Maybe a JT then, even still it would change a lot. I can't say if it would be a bad thing, just that it would take a lot of SMN gear in the complete opposite direction.
    (0)

  10. #10
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Leonlionheart View Post
    Maybe a JT then, even still it would change a lot. I can't say if it would be a bad thing, just that it would take a lot of SMN gear in the complete opposite direction.
    It depends on the player to be honest.

    For soloist, it wouldn't change a thing. For lolmelee SMN, it might actually be great for them.

    For SMN only players, would help them out tremendously.
    (0)

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