Do you really think they're just making stuff up with no intention of actually doing it? Did you know that many of these abilities/spells already have animations in the DAT files as of the most recent update?Uhm... It said "example" not "We promise to do this".
This is a result of funny story telling and the telephone game. They NEVER said this. They said we were getting 2 new avatars, and that they wanted us to be able to keep our summons out more. Two seperate things, and both of them were achieved. They said NOTHING about the new avatars specifically being the ones we'd summon longer.I'd also like to remind you that they said 2006 that we are going to get new avatars that we can keep out LONGER than our current ones.
They used the word "example" to say that the exact changes are not set in stone, e.g. they could change. I won't blame you for being skeptical, as SMN tends to get the short end of the stick, but these changes are backed up by new data in the data files.
Finally, to reinforce this further, they would not name SPECIFIC avatars if they were not going to implement them.
Last edited by Alhanelem; 07-18-2011 at 07:58 AM.
They did it before, and it ony took them 3 years to give out 2 new avatars. Sure rng woulda like to have gotten the -emnity for range attacks then they said "made you look" on the day of the update. I don't even play snm could care less but you have to take what ever SE says they going to do with a grain of salt. Till its in the game I won't bank on anything.
{*Multiple example adjustments follow each job vision. These are provided merely to illustrate the general direction we intend to take each job—actual adjustments implemented may differ from what is written.}
This was also in that announcement in bright red writing. Not saying it won't happen, just pointing out that even SE is saying it isn't written in stone. I hope that they do implement the changes they *envisioned,* not only as a SMN, but as every other job I play.
If you feel that playing Summoner is like watching paint dry
[size=6]STOP PLAYING SUMMONER[/size]
because clearly it is not the job for you.
I wouldn't mind it if the avatars would have the same abilities and traits as the Summoner.
Like, if you sub WAR, the avatar would get double attack and such. Stuff like that would make any melee SMN happy.
Plus, it would make subbing BLM viable, because of MAB attached to it.
Having Divine Seal and using Healing Ruby II would be outstanding.
Hasso would make Ramuh that much more potent (assuming that they allow that, that is).
Also, while we are at it, lets include gear stats to the avatar too. Having avatars with 22% haste would help with their DoT a lot. Why, even Dallas would approve of that.
Last edited by Korpg; 07-18-2011 at 08:48 AM. Reason: Correction of a word.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |