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  1. #241
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Tagrineth View Post
    I dunno. Blame Abyssea with its 2-3k HP totals and NMs that can thwack players for 1-3k damage on a whim. Keep up with that damage using only Cure IV and don't die in the process from all the enmity!
    However, SMN CAN hit the 50% cure potency cap, and if you're there INSTEAD of a WHM (which is the only time you'll be spamming cure 4s enough for enmity to be a problem), you can pop Allure atma for -enmity and +MND too. So now you're popping a 6-700hp cure4, with much less enmity from doing so, whilst supplementing this with Healing Ruby 2 or whispering wind.

    I've duo'd several Abby NMs as THF with a SMN friend for support/occasional hate steals so I can pop sneak attack, or they run in so I can trick attack (for TH+ only). They never took hate and the avatar did probably as much damage as me from BP alone (it didn't melee because we didn't want to feed tp - so obviously neither did the smn).
    For the record, he has lvl 90 whm too, but even as a Taru THF, I got by just fine with cure 4s. BPs sped the fight up a load though
    I'm almost certain that at no point could he have turned around and said "This is like watching paint dry".

    If you're there to help proc staff/club as well, and healing is already covered, sub war. You have the choice of war, whm, pld, mnk. War offers aggressor to help our sucky acc; berserk to add a little damage if you want to speed things up; defender if it's taking a while to proc and you want to deal as little damage as possible; double attack to get tp faster.

    Yes SAM is a better sub for melee, but you lose the proc ws. WHM is better if extra healing is required. SCH or RDM are better if mp might be an issue, but again you lose procs.
    (0)

  2. #242
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Quote Originally Posted by Leonlionheart View Post
    RDM can cap haste, which is a big deal with marches. Although I agree, the difference between Cure IV and VI is just... well Cure VI is 300% better.
    RDM just starts so far behind... It's really embarassing. They are better than BLM or SCH for melee, but I can't even construct a scenario where RDM spells match an avatar's damage.
    (0)

  3. #243
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dallas View Post
    RDM just starts so far behind... It's really embarassing. They are better than BLM or SCH for melee, but I can't even construct a scenario where RDM spells match an avatar's damage.
    Why would you try match RDM spells and Avatar damage, when you're talking about melee?
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  4. #244
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Dallas View Post
    Meleeing as RDM, BLM, or SCH? No, much more pathetic than that. 23% haste (mage) versus 26% haste (melee) is much closer than Cure 4 is to Cure 6.
    Because with 23% haste, 9 hit staff, 0 WS damage, Accuracy rate of 75% and no attack help at all are pretty close to a 26%, 5 hit, 11k WS on average, Accuracy rate of 95% and 999+ attack melees? And before you say "thats impossible without help" I'm talking about WAR here, which is very easy to do without any help at all. With help, can hit 80% haste, everything else stays the same.
    (0)

  5. #245
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    It's not the RDM spells that pull it ahead, RDM would have to completely rely on Chant Du Cygne to pull head. Having self haste helps, and RDM get's quite a bit of attack gear pre-76 that would help. Also, RDM doesn't need MM to keep MP flowing so 3/3 DD atma's.
    (0)

  6. #246
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    You know, I have never been in a party with a CDC wielder. How much damage does CDC do?
    (0)

  7. #247
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Quote Originally Posted by Korpg View Post
    You know, I have never been in a party with a CDC wielder. How much damage does CDC do?
    I got damage filtered, but I'm usually annoyed at how fast the mobs I want to TP on die from CDC. I'd assume 3k at least?
    (0)

  8. #248
    Player Malamasala's Avatar
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    Mar 2011
    Posts
    1,261
    Quote Originally Posted by Razushu View Post
    I know it's almost as bad as meleeing on the weakest class in the ga.....
    Thus the thread. "Watch paint dry". Because your alternatives is to be the worst healer or worst melee. And while I'd ask SE for a boost to any of these, I'm too afraid I'd get 100% cure potency boost and have to regret it.
    (0)

  9. #249
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Malamasala View Post
    Thus the thread. "Watch paint dry". Because your alternatives is to be the worst healer or worst melee. And while I'd ask SE for a boost to any of these, I'm too afraid I'd get 100% cure potency boost and have to regret it.
    How about, instead of focusing on what Summoner can not do, why not focus on what Summoner can do?

    Will it be a great melee? No. Was it intended to be a great melee? No.
    Will it be a great healer? No. Was it intended to be a great healer? No.

    It is a great solo job. It also provides a lot of damage for free TP feed. Why not focus on being an actual summoner instead of a melee mage or gimp healer?

    If you really want to be a melee, level WAR/DRK/DRG/MNK/SAM.

    If you really want to be a healer, level WHM/SCH/RDM.
    (0)

  10. #250
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Malamasala View Post
    Thus the thread. "Watch paint dry". Because your alternatives is to be the worst healer or worst melee. And while I'd ask SE for a boost to any of these, I'm too afraid I'd get 100% cure potency boost and have to regret it.
    But why ask SE to boost either of these? We're a pet mage, for the love of god ask them to buff our pets lol
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

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