Cost doesn't have much to do with it. Hastega is an MP saver over casting haste on 6 people. The problem is casting different buffs from different avatars is a huge pain.and how they're not balanced cost-wise with other mages, which I agree with
Cost doesn't have much to do with it. Hastega is an MP saver over casting haste on 6 people. The problem is casting different buffs from different avatars is a huge pain.and how they're not balanced cost-wise with other mages, which I agree with
lots of things with different names give the same effect. Refresh, every drink under the sun, FoV buff all want a word with you.Calling it something else would have allowed it to stack
Speaking of hastega, why is that still our only unique buff?
I mean honestly, there's no real good reason to bar Accession + Haste at this point. If SMN is the only reason SE can come up with, then that just shows how much trouble SMN is really in.
Separate timers would be great, but there's a lot of potential for abuse there, especially in abyssea where MP isn't an issue.
I'd love to see avatar's stats scale up with summoning skill instead of just job level for one thing. How about fixing it so avatars don't lose TP when not actively engaged with an enemy? The list just goes on really...
{*Multiple example adjustments follow each job vision. These are provided merely to illustrate the general direction we intend to take each job—actual adjustments implemented may differ from what is written.}
This was also in that announcement in bright red writing. Not saying it won't happen, just pointing out that even SE is saying it isn't written in stone. I hope that they do implement the changes they *envisioned,* not only as a SMN, but as every other job I play.
The point in telling certain jobs not to melee is so that enemies are not fed godly amounts of tp with least amounts of damage. i.e. If your melee smn/rdm/whm/blm...etc...you are hitting for very little damage per staff swing. You aren't doing much damage at all. At the same time though, you are feeding TP to the mob which allows it to use those horrible JAs available to mobs called *my party just wiped.* Hence the reason most people get bent out of shape over mages meleeing.
On a personal note, I don't really care one way or the other. When I am in a party or alliance I try to play my job as the situation calls for whether I am a mage or not. It simply all depends on what is most beneficial to my team, because to me the only reason to be on a team in the first place is to help, not hinder.
Elidani knows whats up.
Mages shouldn't melee in team play.
This was also in that announcement in bright red writing. Not saying it won't happen, just pointing out that even SE is saying it isn't written in stone. I hope that they do implement the changes they *envisioned,* not only as a SMN, but as every other job I play.The key word here is "may." They already have their ideas at this point, it's game balance or design/implementation problems that could change things, or input from the community. No, it's not set in stone, but clearly they have a plan laid out. But by all means, continue to play the semantics game.may
That's why you learn which mobs have "My party just wiped" and which ones don't and adjust your behavior accordingly. The best players are the ones who are able to adapt themeselves accordingly to changing circumstances. Things aren't as black and white as you portray them to be.The point in telling certain jobs not to melee is so that enemies are not fed godly amounts of tp with least amounts of damage. i.e. If your melee smn/rdm/whm/blm...etc...you are hitting for very little damage per staff swing. You aren't doing much damage at all. At the same time though, you are feeding TP to the mob which allows it to use those horrible JAs available to mobs called *my party just wiped.*
Last edited by Alhanelem; 07-26-2011 at 05:17 PM.
And when you've made the perfect team, you'll notice healing on SMN is not needed. And we are right back on my initial post, watching paint dry as we do nothing. Melee isn't desired, Healing is pointless.
I agree with you when you got a crappy team though. Then you do not want mages to melee.
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