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  1. #221
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    11,052
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    and how they're not balanced cost-wise with other mages, which I agree with
    Cost doesn't have much to do with it. Hastega is an MP saver over casting haste on 6 people. The problem is casting different buffs from different avatars is a huge pain.
    (0)

  2. #222
    Player Malamasala's Avatar
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    Mar 2011
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    1,261
    Quote Originally Posted by Alhanelem View Post
    Cost doesn't have much to do with it. Hastega is an MP saver over casting haste on 6 people. The problem is casting different buffs from different avatars is a huge pain.
    Speaking of Hastega, it is silly that it had to be hastega to begin with. Calling it something else would have allowed it to stack, and made SMN one of the most popular support jobs 2003. Instead we aren't even considered support jobs at 2011.
    (0)

  3. #223
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,052
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Calling it something else would have allowed it to stack
    lots of things with different names give the same effect. Refresh, every drink under the sun, FoV buff all want a word with you.
    (0)

  4. #224
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Alhanelem View Post
    Just blacklist dallas and all your SMN thread troubles will go away.
    Not quite true unless everyone does it. I blisted him about 5 pages ago, but every time he posts, the post under it quotes him >.>

    The same people that agreed with me about ignoring him to stop feeding the troll are still quoting and arguing with him. /sigh
    (0)

  5. #225
    Player Malacite's Avatar
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    Mar 2011
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    228
    Speaking of hastega, why is that still our only unique buff?

    I mean honestly, there's no real good reason to bar Accession + Haste at this point. If SMN is the only reason SE can come up with, then that just shows how much trouble SMN is really in.


    Separate timers would be great, but there's a lot of potential for abuse there, especially in abyssea where MP isn't an issue.


    I'd love to see avatar's stats scale up with summoning skill instead of just job level for one thing. How about fixing it so avatars don't lose TP when not actively engaged with an enemy? The list just goes on really...
    (0)

  6. #226
    Player Elidani's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    38
    Character
    Elidani
    World
    Odin
    Main Class
    DNC Lv 95
    Quote Originally Posted by Alhanelem View Post
    Do you really think they're just making stuff up with no intention of actually doing it? Did you know that many of these abilities/spells already have animations in the DAT files as of the most recent update?

    This is a result of funny story telling and the telephone game. They NEVER said this. They said we were getting 2 new avatars, and that they wanted us to be able to keep our summons out more. Two seperate things, and both of them were achieved. They said NOTHING about the new avatars specifically being the ones we'd summon longer.

    They used the word "example" to say that the exact changes are not set in stone, e.g. they could change. I won't blame you for being skeptical, as SMN tends to get the short end of the stick, but these changes are backed up by new data in the data files.

    Finally, to reinforce this further, they would not name SPECIFIC avatars if they were not going to implement them.
    {*Multiple example adjustments follow each job vision. These are provided merely to illustrate the general direction we intend to take each job—actual adjustments implemented may differ from what is written.}

    This was also in that announcement in bright red writing. Not saying it won't happen, just pointing out that even SE is saying it isn't written in stone. I hope that they do implement the changes they *envisioned,* not only as a SMN, but as every other job I play.
    (0)

  7. #227
    Player Elidani's Avatar
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    Mar 2011
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    Windurst
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    38
    Character
    Elidani
    World
    Odin
    Main Class
    DNC Lv 95
    The point in telling certain jobs not to melee is so that enemies are not fed godly amounts of tp with least amounts of damage. i.e. If your melee smn/rdm/whm/blm...etc...you are hitting for very little damage per staff swing. You aren't doing much damage at all. At the same time though, you are feeding TP to the mob which allows it to use those horrible JAs available to mobs called *my party just wiped.* Hence the reason most people get bent out of shape over mages meleeing.

    On a personal note, I don't really care one way or the other. When I am in a party or alliance I try to play my job as the situation calls for whether I am a mage or not. It simply all depends on what is most beneficial to my team, because to me the only reason to be on a team in the first place is to help, not hinder.
    (0)

  8. #228
    Player Leonlionheart's Avatar
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    Mar 2011
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    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Elidani knows whats up.

    Mages shouldn't melee in team play.
    (0)

  9. #229
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,052
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    This was also in that announcement in bright red writing. Not saying it won't happen, just pointing out that even SE is saying it isn't written in stone. I hope that they do implement the changes they *envisioned,* not only as a SMN, but as every other job I play.
    may
    The key word here is "may." They already have their ideas at this point, it's game balance or design/implementation problems that could change things, or input from the community. No, it's not set in stone, but clearly they have a plan laid out. But by all means, continue to play the semantics game.

    The point in telling certain jobs not to melee is so that enemies are not fed godly amounts of tp with least amounts of damage. i.e. If your melee smn/rdm/whm/blm...etc...you are hitting for very little damage per staff swing. You aren't doing much damage at all. At the same time though, you are feeding TP to the mob which allows it to use those horrible JAs available to mobs called *my party just wiped.*
    That's why you learn which mobs have "My party just wiped" and which ones don't and adjust your behavior accordingly. The best players are the ones who are able to adapt themeselves accordingly to changing circumstances. Things aren't as black and white as you portray them to be.
    (0)
    Last edited by Alhanelem; 07-26-2011 at 05:17 PM.

  10. #230
    Player Malamasala's Avatar
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    Mar 2011
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    Quote Originally Posted by Leonlionheart View Post
    Elidani knows whats up.

    Mages shouldn't melee in team play.
    And when you've made the perfect team, you'll notice healing on SMN is not needed. And we are right back on my initial post, watching paint dry as we do nothing. Melee isn't desired, Healing is pointless.

    I agree with you when you got a crappy team though. Then you do not want mages to melee.
    (0)

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