Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
How about, instead of focusing on what Summoner can not do, why not focus on what Summoner can do?
Will it be a great melee? No. Was it intended to be a great melee? No.
Will it be a great healer? No. Was it intended to be a great healer? No.
It is a great solo job. It also provides a lot of damage for free TP feed. Why not focus on being an actual summoner instead of a melee mage or gimp healer?
If you really want to be a melee, level WAR/DRK/DRG/MNK/SAM.
If you really want to be a healer, level WHM/SCH/RDM.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Meleeing as RDM, BLM, or SCH? No, much more pathetic than that. 23% haste (mage) versus 26% haste (melee) is much closer than Cure 4 is to Cure 6.
I was talking about SMN, it's ok it's forgivable for you to forget it(seeing as you don't have it leveled). Outside Abyssea Cure IV does fine. There's lots more factors that go into making an effective melee than haste, if you ever level a job you'll learn this. Don't worry we were all new once.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
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