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  1. #1
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    This whole melee smn thing is silly.

    Fun to play with, no real practicality. Something tells me, though, that Dallas doesn't really play ffxi very much
    (0)

  2. #2
    Player Raxiaz's Avatar
    Join Date
    Mar 2011
    Location
    Sylph
    Posts
    466
    Character
    Raxiaz
    World
    Sylph
    Main Class
    WHM Lv 96
    Quote Originally Posted by Dallas View Post
    The shame is ours to share, as I'm pretty sure attack and weapon rating are not modifiers. The best weapon for Cataclysm is OA4 Yantok +2. For WAR, it's Pluto's staff.
    what? pluto's staff? i would've thought jupiter's.
    (0)

  3. #3
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Raxiaz View Post
    what? pluto's staff? i would've thought jupiter's.
    sssshhhhh! He's trying to stack the deck.
    (1)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  4. #4
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    He's right about pluto's for Cataclysm. Darkness Elemental WS. With staff, TP phase doesn't matter as much, since it's the worst weapon type anyway.
    (0)

  5. #5
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    I went down to your level and compared WAR w/ STAFF with SMN w/ STAFF

    If we're adding in Avatar's, no way in hell I'm going to do that.

    Honestly, how is it even POSSIBLE TO THINK that there is competition between SMN Melee and WAR, when there's barely any competition between WAR and the next best runner up in terms of DD?
    (0)

  6. #6
    Player Tagrineth's Avatar
    Join Date
    Apr 2011
    Posts
    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    I still say if you want to melee so badly on SMN that playing SMN feels like "watching paint dry", you need to have a chat with that white blob in your Mog House. I hear he can fix the problem for you.
    (1)

  7. #7
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,207
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Mekki-shakki go!

    (0)

  8. #8
    Player Mightyg's Avatar
    Join Date
    Apr 2011
    Posts
    66
    Character
    Fredrico
    World
    Carbuncle
    Main Class
    PLD Lv 90
    I see no reason why summoners couldn't get a charge system like cor and sch for pet abilities. That way they're balanced in that they can't just spam all of the pets abilities, but you still have the freedom to use multiple attacks as you please. they're should probably be a short recast on individual blood pact abilities, but nothing that keeps you too limited.
    (1)

  9. #9
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Charges only work for things you use occasionally. Like QD charges is good because you might need to do 2 sleeps at once. At other times you might be able to just let the charges refresh. On SMN though, it would mean you do 2 predator claws in 1 minute, but then wait 2 minutes until you do next, to get the charge back. In other words, it is only useful if you put SMNs in a zerg alliance and kill something in 30 seconds. If the fight lasts longer, like 2 minutes, charge system isn't very helpful.

    However, for wards it could be a little help. You could throw up 2 defensive pacts at once, instead of waiting a 1 min cooldown between them. Wards last a while, rages are instant and then the effect is gone.

    Personally I wouldn't mind a 3 timer system though.

    Low level rage pacts, could have 3 charges. This is for applying debuffs, or making a weak level 1-2 skillchain to lower elemental resistance.

    Ward pacts, again 3 charges. So you can add multiple buffs in a short time.

    High level pacts, 70+. As today. No charges, because it would never make a difference.
    (0)

  10. #10
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    SMN gets its best weapon
    WAR gets its 7th best weapon

    Comparisons.
    (0)

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