Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
It would be fun indeed, though you basically need an empyrean staff to be able to tell how far off Dallas is.I'd like to run a Melee-SMN parse like someone did a Melee-RDM parse in that one thread, just to truly see where it stands. You would have to count the Avatar, to be frank its a part of the job, just like Automatons to PUPs, and Jugs to BSTs!
Actually, as crazy as this sounds, One of my good SMN friends (well, my GF, yay sani :3) Is working on that Staff. We figured it'd be fun to do.
We'll try to get her to the 85 sometime and try this out. She owns a Zelus Tiara and other basic gear, saddly her SMN ASA pants are used for Elemental Siphon Atm, Doubt she'd change it... She doesn't have perfect Melee gear either so its a toss up.
I'm going to try and parse it though, No doubt, just to see exactly how far behind it falls. I'll probably parse it against my THF, WAR, MNK, and maybe something like my DRK and PUP, just to see where it stands against each one.
I know Korpg has repeated his illiteracy enough that everyone thinks he knows what I said. It's too much trouble to find the misread post, but I'm sure the gimp twins have it bookmarked. When they post the link to save face, keep reading for GG to ask for clarification and the clarification I give.
When you do your parses, you have a choice: play to SMNs weaknesses or play to WARs weaknesses. A WAR/SAM isn't soloing squat, and an avatar isn't going to cap haste. Choose the answer you want before asking the question. That's what everyone else does.
You're on Asura, if you see me around I can parse with you. WAR90 Ukon90, MNK90 Revenent Fists +2, and a poorly geared DRK with Twilight Scythe, probably will have a DRG90 with some crap gear by the end of today.
I also have SMN90 if you want another SMN, but I won't have comparable gear to your SMN gf.
Remember to compare WAR with staff vs SMN with staff too. I'm quite certain the only reason WAR is so far ahead, is their WS selection.
That honestly is desperate grasping, and I wouldn't have expected it from you. Why on earth would the WAR use a staff? The reason the WAR is so far ahead is because it's a DD class. There is no trick there it was a SMN with it's best melee weapon vs a WAR with the same, recieving the same buffs. The WAR is ahead because it was designed as a DD with, armor choices, jas, stats, and traits designed to make it one of the most physically imposing job classes in the game. Comparing SMN to a WAR as a melee and expecting the SMN to even place, is like backing a bucket of KFC in a cockfight. You will be disappointed.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Same skill, let's say 400 attack base.
Showing Attack:
WAR:
AF3+2 Body: 20
AF3+2 Legs: 15
AF3 Earring: 3
Atheling Mantle: 20
AF3 Ammo: 8
=66 ON TP SET.
SMN:
Um... Aesir Earring: 7
Aesir Mantle: 8
Keen Ring: 7
Torque: 7(From skill)
Danger Grip(LOL): 5
Ammo: At most I think 4? IDK but I'll give it to you.
=38 ON TP SET
Half. Accuracy is worse.
Berserk: +25%
Warcry: +35
SMN:
Warcry: +35
Best WS: Cataclysm for both.
Even if SMN had A+ Skill, and a weaponskill on par with Ukko's, pDIF would be SEVERELY undercapped, meaning you'd be doing 25~50% of the damage a WAR would be with it.
Last edited by Leonlionheart; 07-23-2011 at 08:43 AM.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |