I thought oat spear was better than lolrhongo.
I thought oat spear was better than lolrhongo.
yeah OAT spear is better but it still wont hold a candle to a 90Masa if you don't have your wyvern lol
Masa isn't very good.
I just wanted to add in to the person who said we're not interested in being the masters of manipulating enmity, that's always been Thief's job and I'm sure Rangers feel the same way with the whole trying to bleed THF into our jobs. DRG is in a good spot right now and it's going to be really sad if they ignore the damage dealing aspects of MNK/DRG/RNG to try and make them more utility oriented. History has shown that people tend to care more about damage than utility, so it'd be really nice if we could get some kind of acknowledgement that the dev team understands this.
That or make the utility so great that it makes it worth sacrificing superior damage if you aren't going to keep damage in check. But really, I never signed up for a pet or support job. I signed up to jump. I'd go blow in a horn or pluck a harp if I cared about helping my teammates out so badly.
Last edited by Coldbrand; 07-22-2011 at 11:55 AM.
Well DRG has gotten some really good damage dealing jumps since 75, but hasn't DRG always had a support side to it?
People subbed BLU and RDM for a reason, though usually solo.
Funnest party I had was at lvl 61 birds, WAR+ 5x DRG/BLU. WAR for initial voke, then the thing just got penta thrusted to death. No one ever died either.
Yeah, that's not really relevant to an endgame event at all. This content is being balanced around level 99 endgame content as is stated clearly at the start of the manifesto.
Our original hate management was because of the damage we'd put out (penta spam) and keeping the mob off OUR backs. I'm not looking to cover for other people, hate shedding is supposed to be one of the few things we have for ourselves as an advantage. I'd just like to hear what SE will be doing to keep DRG's damage relevant to what'll be happening to WARs and SAMs so that we actually have a need to shed hate to begin with.
Really not a fan of homogeous design, the whole point of the job system is to have unique options that stand out from each other that players can identify with and grow attached to. Making all the jobs do the same stuff is really annoying and cheapens the unique factor of each job. (Enmity Douse, Bounty Shot, Konzen-Ittai) Not to mention that homogeny has got to be the laziest form of balance and just results in exaggerating the differences between which jobs are better once they all present the same options.
Last edited by Coldbrand; 07-22-2011 at 04:51 PM.
Well as it stands the job's ... job description... is blurred with WAR's right now anyway.
DRG: JUMP JUMP WS WS WS WS JUMP WS WS WS JUMP JUMP WS WS WS WS oops forgot Hasso, JUMP oh hey look my wyvern's still alive lol cool JUMP WS WS nope nevermind it died.
WAR: BERSERK BLOOD RAGE RETALIATION WS WS WS WS WS WS WS WS WS WS WAR CRY WS WS WS WS WS WS WS WS WS WS WS WS oops forgot Hasso RETALIATION WS WS WS WS BERSERK WS WS WS WS
I don't know if continuing to add jumps that do nothing other than damage is really what players want to separate DRG from WAR. Plus, jumps have that enmity reduction factor on them already. High Jump = -30%, Super Jump = -50%, allowing for them to keep pounding on the mob without being detected, while WAR just get's beat up on constantly and has always been an MP sponge.
I personally like the idea of enmity control for DRG. Granted it is THF's past role- but if you're going there then it was also DRK, SAM, and WAR's role too. Considering in the classic tank and spank scenario they all subbed THF for enmity control. I think that DRG getting it's own version of enmity control will allow it to sub SAM while DRK and WAR have to sub THF if we ever revert to tank and spank methods.
Edit: However I realize that players want is more damage rather than more utility, but that's not what makes it a unique job.
Last edited by Leonlionheart; 07-22-2011 at 08:12 PM. Reason: typo
:\ I think the game will really need it assuming we don't go for more easy mode events like Abyssea anymore.
I mean if the actual enemies are strong?
And you need a PLD, because it two hits MNK
but you need a WAR too, because it's not dying fast enough
and the BLMs and WHMs keep getting hate,
Everyone will be all like "Damnit gotta go sub THF!"
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