Spirit Surge is only Lancet in name, not function.
And it clearly should go to Dragoon.
Spirit Surge is only Lancet in name, not function.
And it clearly should go to Dragoon.
Woah, Lancet should be a BLU thing, obviously. Khimari was a BLU with a lance, not a DRG that can use the abilities of enemies.
You don't know your FF history then. Dragoon's before that furry had Lancet (or Lancer in some translations.) And Spirit Surge has jack to do with Lancet, who cares if the JP name for it is Lancet? Change it. Sucking up my wyvern's soul back into my body =/= hp/mp drain offensive attack.
But it's not a concern because we'll be getting tier 1 overwriteable wyvern breath debuffs, a JA that'll stop one aoe, and we get to make BLMs look better and help people who got real damage buffs (oh hey 1.25x damage against any mob with a weakness now every time on WAR with Ukon, sup permanent TP bonus on SAM) not die by lowering their hate instead.
I wouldn't be so harsh or negative about these changes honestly if not for the WAR/SAM ones which will clearly put them back into their own upper top tier echelon especially post Abyssea in the case of SAM in particular.
Last edited by Coldbrand; 07-21-2011 at 05:41 AM.
FFX was better anyway
I said this in another thread, but, I think what SE is trying to do with DRK and DRG is take them in other directions than just heavy DD. DRG more of an enmity control (which I honestly think will give it a place in HNM situations), while DRK's direction is just kind of silly atm.
Don't get me wrong Lancet is definitely a DRG thing and not a BLU thing, I'm just stating what has been stated already.
Also I am a little erked at why people claim DRG is overpowered already when these other jobs can dish out twice as much dmg easily, you know with SAMs new abilities they can deal ~15k in spike damage every 3min? (That isn't including their dot and ws in between that), what other job can honestly do that?
15k Spike damage every 3minutes is very poor dps. 5k/minute is INCREDIBLY BAD in abyssea when DRG can do 2~5k/10s (No, it's not farfetched that Drakesbane can do 5k damage, and at 78% haste with a 6hit build DRG should be getting 100% in 10.68 seconds without DA, TA, Meditate, or Jumps.)
WAR>DRG>DRK>SAM abyssea
WAR>SAM>DRG>DRK other
DRG>WAR>SAMDRK Ryunohige (debatable)
DRG's damage is really good at the moment, just it doesn't have red procs like WAR does so no one is very interested.
um...Leon that 15k spike happens between Masamune's 2-4k ws that go off every 15seconds, SAM's @99 will be the top dogs, hands down. The 15k dmg happens in like 5seconds every 3min (recast timers) you've misread what I was trying to say.
My opinion of DRG is that it has always been the least pet-oriented of the pet jobs. My opinion of the pet jobs is dragoon is a heavy DD with a slightly versatile pet that can cure or deal breath-type damage, beastmaster is a light DD with the ability to charm enemies and exploit the food chain, PUP is an extremely light DD with a very powerful pet, SMN is an ultra-light DD with super-powerful pets they can't maintain for long periods of time. Granted that's not the way it works in reality since SE is an absolute dunce when it comes to bringing pets in line with players, but that's the way I feel it should be.
That being said, I think the drg vision you list in the OP is too pet-centric, and would bring wyverns up to a level where they give puppets and avatars a run for their money. If you want the wyvern to be that powerful, you should be willing to sacrifice DRG's position as one of the highest damage dealers, and possibly even their ability to shed hate. The 3 other jobs who rely more heavily on their pets could use some of your listed improvements much more than dragoon could.
Obviously DRG is the weakest DD, because it loses all power when its pet dies!DRG's damage is really good at the moment, just it doesn't have red procs like WAR does so no one is very interested.
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