Page 11 of 26 FirstFirst ... 9 10 11 12 13 21 ... LastLast
Results 101 to 110 of 255
  1. #101
    Player OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Posts
    124
    Character
    Altrage
    World
    Shiva
    Main Class
    SCH Lv 90
    oh no, don't give into the "We'll make the Wyverns bigger!" idea...it's gonna be Wyvern emotes all over again D:>

    (In case you are not familiar of what I speak of, there was once an update where all the jobs got goodies...but Dragoon's just got Wyvern Emotes while everyone else got practical updates)
    (0)

  2. #102
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Yeah, that's what these people aren't getting is that WAR is literally getting 125% damage while we get a completely aesthetic addition. My beef is that all these changes aren't about me the Dragoon itself. My wyvern is not me, the black mage I hook up is not me, the newly top tier again SAM whose life I save isn't me.

    What am I a bard? I'm not looking to be a support class, I'm looking to compete with those WARs and SAMs after the content shifts away from Abyssea and the loss of Razed Ruins and the HNMs etc. who are a level much higher than I am with significant defense pulls all the SAMs and RNGs out of the woodwork. Things will be LESS balanced after this list of ideas they have are implemented which is frustrating to say the least.

    But hey, it's cool, the rep posted in here and showed us all a treat instead of talking about their plans for keeping our damage on the competitive edge, so let's all lay down and roll over like good boys.
    (1)
    Last edited by Coldbrand; 07-26-2011 at 02:47 PM.

  3. #103
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Coldbrand View Post
    Yeah, that's what these people aren't getting is that WAR is literally getting 125% damage while we get a completely aesthetic addition. My beef is that all these changes aren't about me the Dragoon itself. My wyvern is not me, the black mage I hook up is not me, the newly top tier again SAM whose life I save isn't me.

    What am I a bard? I'm not looking to be a support class, I'm looking to compete with those WARs and SAMs after the content shifts away from Abyssea and the loss of Razed Ruins and the HNMs etc. who are a level much higher than I am with significant defense pulls all the SAMs and RNGs out of the woodwork. Things will be LESS balanced after this list of ideas they have are implemented which is frustrating to say the least.

    But hey, it's cool, the rep posted in here and showed us all a treat instead of talking about their plans for keeping our damage on the competitive edge, so let's all lay down and roll over like good boys.
    I agree, the lack of attack on DRG is a big issue. Not to mention that unlike WAR DRG doesn't get much in terms of Critical Damage Bonus, other than AF3+2 legs (while WAR gets AF3+2 Feet with the same value, and 8% in traits).

    Since critical damage is now a HUGE part of DRG (Drakesbane+Soul Jump make up for most of DRG's damage) DRG should at least get a bonus in critical rate, to offset the failure to bring good attack to the picture.

    DRG is essentially forced to /SAM, like all two-handers. If you lose out on Hasso and STP(allowing a decent xhit) your DPS drops significantly. So it's not like /WAR is really an option.

    Enmity control is nice, but on high defense, high agility enemies the enmity shedding capabilities of DRG are kind of useless, considering they won't be getting hate like WAR will.
    (1)

  4. #104
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    This is indeed true, they haven't given Dragoon anything that makes them a true stand alone job. Regardless of the fact that it's a "Pet job" the pet is beyond fragile. Even with Empathy Shell V + Protect V. Not to mention Empathy transfers worthless buffs like Seigan and Hasso over from time to time.

    Dragoon is in need of additional critical hit rate, and an attack booster to help it better compete. It seems like every other job is getting a solid damage increase, while we're basically keeping the same, and simply getting a wyvern beef that should of been there from the start.
    (1)

  5. #105
    Player Tagrineth's Avatar
    Join Date
    Apr 2011
    Posts
    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    The biggest thing DRG falls short in is Attack.
    (0)

  6. #106
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    In Abyssesa DRG is amazing. Drakesbane for 4~7k and Spirit Jumps and Soul Jumps for 700~2k depending on DA TA.

    Not to mention those jumps when TA'd or DA'd give 50~120 TP. On DRG I seem to WS more than on WAR, unless the target can TA or DA itself.
    (0)

  7. #107
    Player Malacite's Avatar
    Join Date
    Mar 2011
    Posts
    228
    Yeah except Abyssea is over, so it's back to regular game mechanics.


    At this point, I'd settle for at least Healing Breath V and for Elemental Breaths to be bumped up to roughly 1/2 WS damage. Dunno if that should apply to Smiting Breath as well however, as that would be somewhat crazy. But the little guy is definitely in need of a big power boost given the lack of durability.

    Also, can we make DRG's "alternate" version of Super Jump function like classic jump? Leap into the air for a set period of time, totally invincible, and then come crashing down for double damage. Aftermath/DA/TA etc should also be able to proc on this.
    (1)

  8. #108
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Perhaps the dev team should consider Jump and High Jump giving Attack or Critical Hit Rate boost for a short duration instead of enmity down for other people :|
    (0)

  9. #109
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I wonder if anyone remembers Earth Greaves exist?

    Wonder why they don't just fix the useless duration on those in concert with the new "Stoneskin like" wyvern ability.
    (1)

  10. #110
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Because duration alone wouldn't do anything. They said "Stoneskin-like" so hopefully it won't be simply Stoneskin. Hopefully it'll be something substantial that will allow the Wyvern to live through devastating attacks/magic.

    It's just sad that right now, the only way to cure your Wyvern is to either A: Spam Spirit Link, whenever it's up. Spam your Cure Salve II for Pets, and or use the newly released pet medicine, which doesn't stack. It's just rather silly. Especially for Dragoon since out set bonus depends on our Wyvern as does our use of Spirit Jump, Soul Jump and use of Breaths both healing and offensive.

    Stoneskin period, or stoneskin boots with 3 min recast, 15 second use 300 damage absorb, won't do a thing to change the outcome.
    (0)

Page 11 of 26 FirstFirst ... 9 10 11 12 13 21 ... LastLast