Level55: Wyvern learns Elemental Breath II (damage without any bonus: 300ish)
Level55: Wyvern learns Dragon Scales Trait (-10% Damage(any) reduction)
Level65: Wyvern learns Healing Breath IV (no bonus cure amount: 300-350)
Level65: Wyvern learns Dragon Scales II Trait (-20% Damage(any) reduction)
Level80: Wyvern learns Elemental Breath III (damage without any bonus: 400ish)
Level80: Wyvern learns Adaptability Trait (Wyvern gains 25% of bonus from equipped gear effects)
Level85: Wyvern learns Dragon Scales III Trait (-30% Damage(any) reduction)
Level95: Wyvern learns Healing Breath V (no bonus cure amount: 400-450)
Level95: Wyvern learns Dragon Scales IV Trait (-40% Damage(any) reduction)
Level99: Wyvern learns Elemental Breath IV (damage without any bonus: 500ish)
Level99: Wyvern learns Adaptability II Trait (Wyvern gains 35% of bonus from equipped gear effects)
Level25: Dragoon learns Cleansing Breath* (removes 1 status ailment from target; Recast 2min)
Level45: Dragoon learns Cleansing Breath* (removes 2 status ailments from target; Recast 2min)
Level55: Dragoon learns Dragon's Vision *** Job Ability
Level65: Dragoon learns Dragon's Rage**** Job Ability
Level70: Dragoon learns Dragon's Stamina***** Job Ability
Level95: Dragoon learns Cleansing Breath* (removes 3 status ailments from target; Recast 2min)
Level95: Dragoon learns Comet Jump****** Job Ability
Level99: Dragoon learns Dragon Heart** Trait
*Its the same ability it just gets stronger, also with this they should get rid of the Wyvern learning only a handful of Removal Breaths at staggered levels; or as it gets stronger then allow more of a variety of ailments to be removed
**If Dragoon is to die with a Wyvern out, it will sacrifice the wyvern in order to bestow a special RR wherein the Dragoon will be revived with 50% of his HP and no weakness (this is inspiration from the FFT games)
***Recast 3min, stance ability; grants the Dragoon a "Sphere Effect" of Evasion+20, Crit Def bonus+15 and Increases chance to parry/block/guard
****Recast 3min, stance ability; grants the Dragoon a "Sphere Effect" of Attack+20 Crit Hit Rate+15 and Accuracy+10
*****Recast 3min, stance ability; grants the Dragoon a "Sphere Effect" of Refresh(1/tic), Matt Bonus+15, Cure Potency+10%
******AoE jump that gives TP based on the number of targets hit (1hit = normal TP return; each additional target = +5TP) range 5' from target
(Sphere effects work just like from the new gear sets; could have a different range though)
It's a long post with A LOT of content I know; but honestly it's like the stopped leveling the Wyvern @50, so that's why they'd be getting so much; it also has to do with the "making Wyvern more of an aspect and not being able to be killed in 3 seconds in a critical/boss fight" Some of the ideas might seem too over powered (but before you comment don't just say "overpowered" look at what the other melee jobs can do and at what speeds, then evaluate).