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  1. #1
    Player OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Posts
    124
    Character
    Altrage
    World
    Shiva
    Main Class
    SCH Lv 90

    Dragoon Manifesto thoughts

    Level55: Wyvern learns Elemental Breath II (damage without any bonus: 300ish)
    Level55: Wyvern learns Dragon Scales Trait (-10% Damage(any) reduction)
    Level65: Wyvern learns Healing Breath IV (no bonus cure amount: 300-350)
    Level65: Wyvern learns Dragon Scales II Trait (-20% Damage(any) reduction)
    Level80: Wyvern learns Elemental Breath III (damage without any bonus: 400ish)
    Level80: Wyvern learns Adaptability Trait (Wyvern gains 25% of bonus from equipped gear effects)
    Level85: Wyvern learns Dragon Scales III Trait (-30% Damage(any) reduction)
    Level95: Wyvern learns Healing Breath V (no bonus cure amount: 400-450)
    Level95: Wyvern learns Dragon Scales IV Trait (-40% Damage(any) reduction)
    Level99: Wyvern learns Elemental Breath IV (damage without any bonus: 500ish)
    Level99: Wyvern learns Adaptability II Trait (Wyvern gains 35% of bonus from equipped gear effects)


    Level25: Dragoon learns Cleansing Breath* (removes 1 status ailment from target; Recast 2min)
    Level45: Dragoon learns Cleansing Breath* (removes 2 status ailments from target; Recast 2min)
    Level55: Dragoon learns Dragon's Vision *** Job Ability
    Level65: Dragoon learns Dragon's Rage**** Job Ability
    Level70: Dragoon learns Dragon's Stamina***** Job Ability
    Level95: Dragoon learns Cleansing Breath* (removes 3 status ailments from target; Recast 2min)
    Level95: Dragoon learns Comet Jump****** Job Ability
    Level99: Dragoon learns Dragon Heart** Trait

    *Its the same ability it just gets stronger, also with this they should get rid of the Wyvern learning only a handful of Removal Breaths at staggered levels; or as it gets stronger then allow more of a variety of ailments to be removed
    **If Dragoon is to die with a Wyvern out, it will sacrifice the wyvern in order to bestow a special RR wherein the Dragoon will be revived with 50% of his HP and no weakness (this is inspiration from the FFT games)
    ***Recast 3min, stance ability; grants the Dragoon a "Sphere Effect" of Evasion+20, Crit Def bonus+15 and Increases chance to parry/block/guard
    ****Recast 3min, stance ability; grants the Dragoon a "Sphere Effect" of Attack+20 Crit Hit Rate+15 and Accuracy+10
    *****Recast 3min, stance ability; grants the Dragoon a "Sphere Effect" of Refresh(1/tic), Matt Bonus+15, Cure Potency+10%
    ******AoE jump that gives TP based on the number of targets hit (1hit = normal TP return; each additional target = +5TP) range 5' from target

    (Sphere effects work just like from the new gear sets; could have a different range though)

    It's a long post with A LOT of content I know; but honestly it's like the stopped leveling the Wyvern @50, so that's why they'd be getting so much; it also has to do with the "making Wyvern more of an aspect and not being able to be killed in 3 seconds in a critical/boss fight" Some of the ideas might seem too over powered (but before you comment don't just say "overpowered" look at what the other melee jobs can do and at what speeds, then evaluate).
    (0)

  2. #2
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Nope we're stuck with our breaths doing +50 damage while WAR will permanently have some flat damage+% from always doing the mob's damage type weakness. Then not using the old jumps because they're pathetic compared to the new, and then people complaining when we can't save them on time since we don't not use our jumps to save for saving them. The wyvern saving thing will probably be an activated ability to detract from our damage with it's JA that interrupts our high delay weapon from attacking.

    We don't need stuff like Lancet or more damage oriented traits or JAs, what are you, crazy?

    Please, please don't let them give Dragoons wyverns in FFXIV.
    (0)

  3. #3
    Player Dauntless's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Dauntless
    World
    Valefor
    Main Class
    DRG Lv 90
    I like their vision for DRG, as I do want to see DRG more jump oriented but I don't like their ideas with jump and high jump working with Enmity unless they removed spirit/soul jump sharing timers with jump/high jump.

    I do like that they're thinking of giving Wyverns more survivability.
    (0)
    RIP Shadowix 75 DRG-WAR-DRK

  4. #4
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Oh I agree that jump should be the main focus of Dragoon by far, I wish we had classic jump really with full invincibility (staying up in the air for a second or two, with damage to compensate for the lack of auto-attacking) and 100% accuracy, the latter of which Ryunohige achieves, but really, if they put this on the old jumps that's just incredibly stupid and agitating to Dragoons. I'm plenty happy helping other people do well with (post buff) circle, dragon breaker, angon, and healing breath. I didn't sign up for a support class, I signed up to play Dragoon.

    Really though, my main concern for Dragoon is that whatever we're getting keeps us competitive with how ridiculous SAM and WAR will be at the end of all this, and that the WS rebalancing fixes Camlann's Torment so that Rhongomiant users prefer it to Drakesbane (likewise for Geirskogul and Gungnir) but no matter how much I post on that topic it always gets buried by some ridiculous relics vs empyreans war.

    I'd also like better itemization options so I don't have to look completely ridiculous for my 5 hit haste cap build. (Zelus Tiara, Emp body/legs/feet, dusk hands) Seriously, if you community reps do read this stuff, do me a favor and look up how attrocious that is. Please add haste/stp augments (or better yet trials to the af/relic) to either relic/af+1, askar, homam or aurum sets.

    That and Lancet, I mean really, come on already, it's time.

    Of course, we'll probably just get like weak para/blind/slow breath etc. that gets overwritten by RDMs, minor elemental resistance debuff so we can make BLMs look even better, and some JA with a 5 minute recast that'll save the wyverns from one AoE if the notes are to go by. We won't need to remove hate from other people if we're not using spirit/soul jump since there's no way in Hell we'd be taking hate off SAM/WAR at this rate.
    (3)
    Last edited by Coldbrand; 07-17-2011 at 12:30 PM.

  5. #5
    Player Dauntless's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Dauntless
    World
    Valefor
    Main Class
    DRG Lv 90
    Healing Breath 4

    Remove Silence breath

    No more shared timers on Soul/Spirit and jump/high jumps

    Jump based weaponskills

    More Wyvern survivability

    These are the things I see DRGs needing more than anything.
    (2)
    RIP Shadowix 75 DRG-WAR-DRK

  6. #6
    Player Arlan's Avatar
    Join Date
    May 2011
    Posts
    231
    Quote Originally Posted by Dauntless View Post
    Healing Breath 4

    Remove Silence breath

    No more shared timers on Soul/Spirit and jump/high jumps

    Jump based weaponskills

    More Wyvern survivability

    These are the things I see DRGs needing more than anything.
    I approve the OP's thread and this guy's Quote.
    Enough said! =)
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    503
    I really liked the adjustment to the Wyvern to where it's behavior was more independant of the Dragoon's Support Job. However, it often feels like the Healing Breath is too little, too late. Dragoon needs either a trait or a new Helm that raises the minimum HP at which a Wyvern will cure. Not only that, but the flying companion is long since overdue for a new tier of Healing Breath.

    I do like the idea of making the Wyvern capable of debuffing, and I'm glad to see that SE is clearly listening to it's player base in this instance. However, I'd hope for the debuff to be different in nature, like the grown up Wyvern's Radiant Breath.

    Perhaps the debuff could be related to the element of the Breath it's doing. For example, the Earth Breath could have a chance of inflicting Slow, Ice Breath inflicts Paralyze, etc.

    As for making jumps a dynamic part of combat... perhaps they could have Skillchain Properties?
    (1)

  8. #8
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Although I hate global timers with a passion. I could almost see DRG work with just a global timer Jump menu, in which you have plenty different ones to pick. More like QDs than BPs perhaps.

    Though it is impossible to deny that is more fun with like 2-5 job abilities available to use.
    (0)

  9. #9
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    Why doesn't DRG have lancet?
    It should, it's a classic!
    (0)

  10. #10
    Player OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Posts
    124
    Character
    Altrage
    World
    Shiva
    Main Class
    SCH Lv 90
    Spirit Surge = Lancet (they just didn't use the same wording for whatever reason; more than likely it was because a while back there was a big bit about who should get the ability...BLU or DRG)
    (0)

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