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  1. #41
    Player
    Join Date
    Mar 2011
    Posts
    139
    I was hoping for some good news on the WAR end seeing as we got nothing new this VU lol. But seeing this kinda bums me out I was hoping to see something interesting like perhaps a JA or JT but instead we seem to be getting hit with a nerf bat lol. I wouldn't be so bothered by it but when you look at a job like SAM they've basically gotten an adjustment every update and now WAR isn't so much getting a boost as it's being hit down a peg.

    I guess what I"m curious about is are there any plans to add anything for WAR from 91-95?
    (0)

  2. #42
    Player
    Join Date
    Mar 2011
    Posts
    1
    Seriously? You guys announce a nerf as a job adjustment? Is this supposed to get us excited?
    (4)

  3. #43
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Quote Originally Posted by Camate View Post
    We are planning to update the test server extremely soon and we will be releasing the exact schedule in the information section. Below is a planned adjustment for warrior:

    • Cap on the weapon skill damage increase effect from Restraint will be lowered

    Since this is an adjustment that will reduce damage output, we will proceed carefully and take our time to do this, more so than other job adjustments.
    How about actually buffing other jobs instead of doling out nerfs for once as if that actually fixes anything?
    (11)

  4. #44
    Player Siiri's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    Honestly of all the things that make WAR overpowered is restraint even one of them? I would think retaliation would be nerfed first.
    (1)

  5. #45
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Restraint sucked ass when it was first released and they had to fix it because the first incarnation was more useless than Defender. War has no useful native defensive abilities other than kill stuff faster, nerfing restraint is the dumbest move I've heard for their 'adjustments' to War other than when they first released restraint.
    (5)
    Last edited by Neisan_Quetz; 10-06-2011 at 07:46 AM.

  6. #46
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Instead, you could always go back to having Restraint actually, y'know, restraining something.
    (0)

  7. #47
    Player Zoner's Avatar
    Join Date
    Jul 2011
    Posts
    88
    Character
    Zoner
    World
    Quetzalcoatl
    Main Class
    DRK Lv 95
    I agree with the WARs here, don't nerf warrior, buff other jobs to be equal with WAR
    (3)

  8. #48
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Good going, because Restraint was totally what makes WAR OP

    Not every other JA and a crit WS that, even without critting, deals pretty much better damage than everything else or anything. Nope, it's the x% amount of damage that most people don't even cap because ideally you should be WS'ing faster than it takes to cap the damage bonus.

    I guess this is supposed to appease the masses, I mean they're effectively doing absolutely nothing in terms of changing WAR, except taking the obscure situation where you store TP to 300 to let out one big blow instead of ws'ing every 10 seconds, out of the question.

    Lowering a cap that no one who is actually good at war should ever be reaching, nice.
    (7)
    Last edited by Leonlionheart; 10-06-2011 at 08:20 AM.

  9. #49
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    You should be happy they're nerfing something so minor. It could have been something on the same scale as:

    RNG Nerf(Ignored level correction)
    Penta Nerf(TP return equal to first hit on all hits on WS)
    Meditate Nerf(1 minute recast; instant 100% TP even when subbed)
    Sneak Attack Nerf(Worked from side)
    RDM Nerf(Had Cure5/Flash)
    Haste Nerf(Reduced haste cap from 92ish% to 80% reducing attacks made per minute more than half)
    Heavy Strike nerfMade a seemingly awesome BLU spell for NM/HNMs basically worthless)
    (2)

  10. #50
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    You should be happy they're nerfing something so minor. It could have been something on the same scale as:
    If they think war needs to be nerfed and this does not have the desired effect you think they won't nerf it in other ways too?
    (3)

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