Or keep the shared timers but make it like Collaborator/Accomplice. If Jump is used, the recast will be 60 seconds. If Spirit Jump is used, the recast is 90 seconds. Give Jump a flash or stun effect to make it worthy of using, even if situationally, over Spirit Jump. High Jump could be a 90 second recast if used, but Soul Jump's will be 3 minutes but High Jump could have some kind of low duration aftermath effect similar to Sentinel or something. This way they 'share' timers but depending on which Jump is used, the recast is altered.