Of course every drg wants the timers split. Or they could throw in a
flash jump for norm or less DMg and stun. 1 min recast
The enfeeble breaths
I like the wyv survivability idea as well as the potential for increased breath DMg because as it is now if a mob is weak to fire and it uses flame breath. It usually doesnt do anymore DMg than any other breath or a regular attack.
And how bout shadow jump. 3hit jumping attack (or 1) that generates 3 shadows. Then spirit link em to wyv recast 5 min.
It's not hard to come up with decent ideas. Some of SE's just seemed out of touch with the game. If they want drg to be pt friendly go ahead with HB 4. And split jump timers but the old jumps can do a debuff each or grant the entire party the tp from jump and high jump. Each person 14-15 tp. Pt would definitely want that
My feelings are on par with xaander. It seems like we constantly get worthless adjustments while other jobs get even more buffs that are already ssj9000 that can tank+ do more damage+more damage just from tanking. Even if you could heal up to 1/3 of the health of a wyvern+spirit link(with a redundant 3min recast) it doesn't stop the fact that just a few aoe hits can kill it or be typically one shotted by any normal hnm type mob. The thing i'm more annoyed about is the fact that wyvern recast is still 20 minutes. When the wyvern itself only deals out like 1% of the overall damage in an alliance of a few or more empyrean weapons+1 minute heal breath recast that doesn't really hold an impact except for when you use spirit link on it or everyone is brb for 5 minutes in dynamis. Not to mention still be easily killed and gimping up your damage even more(ESPECIALLY WHEN YOU GOT RYUNOHIGE AND AF3 ARMOR). I know this job is kind of a solo job(hopefully still considered a dd job), but what can a drg solo that a ninja can't(implying drg can solo anything)? If you try to par it with any other job in terms of damage you'd still be pretty disappointed when twilight set comes into play.
From what I understand, when is hate really an issue in any part of the game besides hnm? Most of the time your ally dd have twilight set which dieing will reset their hate anyway, and once they get back up and swing at it they have hate again even IF the pld knows what he is doing.. If your job was meant to lower the hate of other people, I don't think it would work out very well especially when you have horrible recast timers. The only person i'd imagine using the jump hate reducers for would be the white mage concentrated solely on the pld and you probably won't even be in their party for it to work anyway.
What it looks like, is as if the new Dev team is trying to correct the paths the old dev team took 11 in with Jobs.
However, they do take considerations from the community who has actually played the job for a very long time.
Jobs tend to get what the issues are to adjust them well, while remaining balanced. The Dragoon community has always buckled down, and just took whatever we got because we never got jack.
The issues that need to be addressed are what we lack, with what we currently have. Not new upgrades to old and outdated abilities, not more accuracy, and certainly not a care to how big your Wyvern is or what color it is. Ridiculous. Get a Chocobo and dye it. Get away from your Wyvern with that dye bottle.
Wat.
Just because we didn't get a bunch of job ability/trait fixes? What about having an expansion where most of the popular exp camps from 55-75+ were piercing weak? Or getting put on new "heavy armor" options to make up for not being on hauby. Or getting one of the strongest empyrean WSs.
That doesn't mean anything at all. Oh, you got more birds to fight. I mean are you serious? What new Heavy Armor options? Ares's? Everyone got something really. Are you just trolling just to do so? Making that post count go up so you can get pretty medals?
The Dragoon Community, like a lot of other jobs weren't hooked up as heavily, nor as heavily focused as others. They had patches/updates dedicated to 1-2 jobs heavily, then others got junk.
Drakesbane is strong, however it made Dragoon compete with the already beefed jobs out there. Just because content released revolves around "That's a bird!" doesn't mean the idea is: "We need more DRG's for this!" back then it was more "We need RNG's on this!" Especially if it was a bird.
This is a new direction 11 is going in, everything old was from the old dev team, that got replaced. I don't know if you're saying: "DRG doesn't need an improvement" or "DRG is fine as is" either way it sounds like that's all you're really saying.
Last edited by Amador; 08-07-2011 at 10:55 AM.
Well no shit. Drg should be competeing against other heavy DDs, it should not be besting them due to it's amazing solo ability.
Drg almost always had an alliance spot for Angon. Drg was popular for EXP because of piercing weak mobs. Drg was keeping up on damage with the other heavy DDs, thus it didn't need huge fixes.
I don't disagree that drg needs a buff now, after the other jobs have been getting significant buffs, however back in ToAU it really didn't need a serious buff. And that's why people didn't talk much about it. It wasn't some bullshit about our patience and stoic nature etc etc.
are you serious? there is like nothing worth while a drg can solo anymore unless you want sky farming. and even by that point you may as well be on thf since evasion is the most broken form of tanking out there now. well you're talking in past tense, maybe that's why you said it..?
Last edited by Meldity; 08-07-2011 at 05:38 PM.
See what I mean? Just garbage.
People seem to think that our Pet Job is amazing for soloing. Who cares about soloing if it's only Party Mobs? They want to keep it that way it is, because we can solo T-VT mobs. Yay. Go level Dancer.
If our Wyvern could out live more than 2 nukes, maybe then we'd be more solo capable.
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