#1- Adding an ability that makes wyverns more difficult to KO.
Wyvern survivability should have been dealt with a long time ago. An ability that makes wyverns more difficult to KO will not be much help unless it is a severe form of both physical and magical damage reduction for the pet that can be up full time. What Dragoon really needs is a job ability that is the equivalent of the Puppetmaster's "Deus Ex Automata". Deus Ex Automata is a 1 minute recast job ability that revives the pet with half of its maximum HP. A job ability like this for Dragoon would be a simple fix to the issue of a Dragoon not having its wyvern. The days when wyverns were 2 hour abilities has long since passed and SE understood the need to shorten the recast to 20 minutes. The game we play in now is one of new challenges and monsters with increasing strengths and frequent use of incapacitating area-of-effect abilities. A new ability like Deus Ex Automata would give the wyvern the edge it needs to be useful in the game we play today.
#2- Adding an effect to Jump, High Jump, and Super Jump that reduces enmity of the player behind the dragoon.
Support functions to other party members are fine, but the next two adjustments are evidence that SE intends ignore Dragoon's main role as a damage dealer in future updates. SE should give Dragoon useful support functions, but should never lose sight of the damage focus Dragoons are accustomed to.
Two main problems with SE giving Jump, High Jump, and Super Jump enmity reduction to other party members behind the Dragoon are the obvious logistical problems, and, that Jump and High Jump share timers with Spirit and Soul Jump. Most people who have played PLD understand the typical difficulties of trying to run in front of another player to access their job ability. Also, many times mages who are likely to pull hate stand at max casting range. Max casting range far exceeds the distance Dragoon's can jump, which means that the only way Dragoon would be able to clear the hate of a mage in an intense fight is if the monster is barreling towards or in the process of destroying them. By that time it is usually too late to make use of a hate diminishing ability that erases hate based on positioning. Currently, Super Jump partially erases the hate of the player standing behind the DRG when under the effect of Spirit Surge and is difficult to execute quickly and properly in intense battle situations.
Another problem with SE giving hate diminishing support functions to Jump and High Jump is that that the timers are shared with Spirit and Soul Jump. Dragoon's would need to sacrifice the ample TP gain of Spirit and Soul Jump to use the inferior Jump and High Jump. Unless TP gain of Jump and High Jump were increased to useful levels, using these jumps to lower the hate of a party member would harm the Dragoon's damage output in such a way as not to be worth using unless it were certain to save the party member from an untimely demise.
#3- Adding the effect of reducing magic resistance to certain wyvern breath attacks.
As I sit here wondering if this was the best thing they could do to balance the Dragoon job class with other jobs, I feel the need to slam my head into the floor repeatedly. The only way this wyvern breath alteration could be useful is if the DRG could physically choose which breath the wyvern would do. Wyverns try to target a mobs weakness, with "try" being a key word here. Some gear, like AF helm, up the chance that a wyvern will target a foe's weakness. But unfortunately, some mobs have no weaknesses or have weaknesses to elements like Light or Dark that a wyvern does not have a corresponding breath to use. And even still, some battle circumstances make it so some elements are still more powerful to use than the monster's actual weakness. I highly doubt that the party members with magical capabilities will all sit around the wyvern with bated breath praying that it uses the element they want it to then shout, "HOLY MOTHER OF GOD IT ACTUALLY DID FLAME BREATH! EVERYONE NUKE FIRE FAST!".
In comparison to some of the proposed adjustments for other jobs like Samurai- "Adding an ability that increases accuracy and damage of weapon skills" and how could we forget, "Adding an ability that augments the next weapon skill used with a TP bonus"- It is a real let down for people who actually care about Dragoon. As I fall asleep to ponder these adjustments, I begin to wonder if there is boom in elementary school drop outs that make up the pool SE hires from. I try to convince myself that maybe, just maybe, SE developers might read their own forums and learn something from the people who experience the game on a regular basis. God bless the Dragoons.
-Xaander