I agree with everything the OP has said.
Longer lasting maneuvers!
Should we be able to manually cancel out maneuvers as well? Sometimes we throw up a maneuver to trigger an auto JA, and after that, the maneuver has really out-lived its usefulness.
While I agree to everything in this thread, I would also like to request a simple thing.
If your post something on the jp forums regarding pup, why not translate it to the English forums as well? Are we just expected to browser their forums and use google translate or something?
My position elsewhere isn't required to dictate my behavior here, and you are derailing this topic just as much by reacting to me as I am by reacting to someone else. I do not hold you to any special standard because you had X job somewhere else.
As a PUP myself, I resent being implied to be a part of a group that has the opinions of the original poster. I want them to do whatever they can to improve PUP, of course. but I'm not going to act like every/most/many PUPs share my views in the matter.
Well hello special snowflake, cause you're actually the only one I've ever seen who's happy with the Soulsoother's AI. If you're not, then don't complain cause you agree with the rest. If you only disagree with a part of a post, then quote and explain your reasons. But just coming here sayin that everyone should ignore this thread is just a lame attempt at attention seeking.
I'm not posting here to get attention, unlike the original poster. Nowhere did I ever say, suggest, or imply that someone needed my approval to talk."look at me! please pay attention to me! I am so important, stop talking without my approval!"
Nobody cares about your opinion of me either, but you still post about it. Excuse me for feeling that this forum would be more pleasant if people posted their threads normally instead of all trying to get the dev's attention.Nobody cares about your opinion on how people word their topics
I'm not "happy" with the soulsoother AI. You can now stop calling names in an effort to make yourself look better. I'm not saying that everyone in this thread should be ignored. My only intention was to convey that we the PUP community aren't issuing some kind of ultimatum. I request changes, not demand them.cause you're actually the only one I've ever seen who's happy with the Soulsoother's AI.
That's all I have left to say, in an effort to prove my intentions.
Last edited by Alhanelem; 07-19-2011 at 07:22 AM.
I didn't think special snowflake was offending, I thought it was just a way to say being different.I'm not "happy" with the soulsoother AI. You can now stop calling names in an effort to make yourself look better.
Explain what you agree with and what you disagree with, cause you haven't been constructive at all. Just sayin "ignore this thread and everyone who posts in it" isn't going to improve the development of the job.
I've already posted some thoughts on this subject in the PUP forum, which I imagine is where this thread will eventually be moved.
But on other areas...
That's why you allow it to go to melee range to get TP. It might feel silly, I suppose- but what if it did TP much better than it does now at range? Then TPing at melee range would be even more powerful- way too powerful, because Sharpshot does not have the ranged sweet spot system (Unless I'm sorely mistaken, but I've never seen a difference in its damage based on range)The main issue with sharpshot, is that for a ranger, it's pretty bad at shooting for TP.
Sharpshot's ranged attack is extremely high, having it shoot significantly faster would be pretty imbalanced, and lower ranged attack would weaken its weaponskills. HOWEVER, the barrage turbine needs to be adjusted to give full TP for each shot, and it should have a shorter cooldown.
Last edited by Alhanelem; 07-19-2011 at 07:33 AM. Reason: expanding first point
This was addressed in the first two posts, did you bother to read the OP or just skipped that part so you could jump straight to crying for attention? The whole point is that we already have a melee frame, having to have the ranged frame be in melee range defeats the purpose of having a ranged frame. Notice how both suggestions involved a way to make the trade off of sacrificing melee damage to gain ranged attack speed.
And yes, automatons suffer the ranged damage penalty, and their sweet spot is melee range. It is easy to see it, go shoot some worms from melee range and from 10+ away. No, automatons don't have "extremely high" ranged attack, their attack is calculated the same as anything else.
Thanks, that's a constructive post.
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