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  1. #61
    Player Mercilessturtle's Avatar
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    Jul 2011
    Posts
    32
    Character
    Mercilessturtle
    World
    Leviathan
    Main Class
    PUP Lv 99
    See where is says "Originally Posted by Glamdring" in a quote? That means I am quoting Glamdring. Read his post, he wants sharpshot to stay terrible so it doesn't pull hate (how do I shot deactivate?).

    And again, you are ignoring the very focus of the "make ranged attacks faster" issue. Making him shoot faster would only be an issue if he were still meleeing at the same time. The request is that we have a way to shoot *instead* of meleeing. This shouldn't be so hard to understand.
    (1)

  2. #62
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    Imho, the AI fix to Soulsoother is a given.

    On the drain/aspir debate, I don't think they should be removed, they have their place. Dark trigger? Maybe, if not, casting them at a lower % would be better in my opinion.

    On the sharpshot thing, I don't know honestly, I'll keep reading for now.

    Valoredge looks fine to me.

    Stormwaker...it's basically just a low level automaton like Harlequin to forget when you get at high level, meh.
    (0)

  3. #63
    Player Vagrua's Avatar
    Join Date
    Mar 2011
    Posts
    191
    Character
    Vagrua
    World
    Lakshmi
    Main Class
    SAM Lv 99
    Quote Originally Posted by Mercilessturtle View Post
    That's why all these people are replying to show their support.
    You can also show your support by just liking the op post (to those that don't like posting much). I've noticed topics with 50+ likes on op post get more replies from devs than ones with 50+ posts. I would really like a response to these issues mentioned.
    (1)

  4. #64
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,116
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    And out of the LOL hole
    On a performance level? yes we are. That doesn't mean that immature people will stop being immature.

    I know I gave up soloing on pup entirely after skeleton number 230 got a killshot by spamming enfeebles on me, easy prey cockatrice got the killshot on me by spamming silence, petrify, and poison, goobues get the best of me with paralyze > paralyze > beatdown.
    These are situations that can all be avoided without an AI fix. An AI fix just makes these situations easier to deal with. You can 1) not fight monsters that frequently inflict -na removable status effects, or 2) bring status cure items with you. Neither being ideal of course, but just saying. (An easy prey cockatrice shouldn't even be bringing you close to death, silence or not, however...)

    There's no reason to nerf the damage of the shots. NO reason.
    So you're saying that a PUP meleeing and doing WS, together with an automaton meleeing, shooting at the speed of a ranger for as much or more damage as a ranger and getting TP as fast as one and using strong wepon skills wouldn't be overpowered?

    If they decrease the cooldown on ranged attacks to just weapon delay, sharpshot will be ridiculously, incredibly strong. I do not see anything like this happening without some sort of damage compromise.

    I've noticed topics with 50+ likes on op post get more replies from devs than ones with 50+ posts.
    Getting lots of likes does not mean you'll get a staff response. How many people "liked" the idea of upgrading the title screen (before the dev posted in it)? But they responded to that... It definitely does help to see what people are interested in. Just saying just because people click the like button, it doesn't mean you'll get a response. (This being said, I liked the post anyway )
    (0)
    Last edited by Alhanelem; 07-19-2011 at 09:09 AM.

  5. #65
    Player Vagrua's Avatar
    Join Date
    Mar 2011
    Posts
    191
    Character
    Vagrua
    World
    Lakshmi
    Main Class
    SAM Lv 99
    Quote Originally Posted by Alhanelem View Post
    Getting lots of likes does not mean you'll get a staff response. How many people "liked" the idea of upgrading the title screen (before the dev posted in it)? But they responded to that... It definitely does help to see what people are interested in. Just saying just because people click the like button, it doesn't mean you'll get a response. (This being said, I liked the post anyway )
    I'm not necessarily saying that you need 50+ likes to get a response from them. I'm saying that most topics I've seen replied in the past have many likes.
    (0)

  6. #66
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,116
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I suppose that's true. Just a reminder that correlation does not imply causation.
    (0)

  7. #67
    Player Mercilessturtle's Avatar
    Join Date
    Jul 2011
    Posts
    32
    Character
    Mercilessturtle
    World
    Leviathan
    Main Class
    PUP Lv 99
    Quote Originally Posted by Alhanelem View Post
    If they decrease the cooldown on ranged attacks to just weapon delay, sharpshot will be ridiculously, incredibly strong. I do not see anything like this happening without some sort of damage compromise.
    The damage compromise is not getting to melee at all. This was pointed out in the first post, the second post, and then several times directly to you since you keep ignoring it. The request is not "make sharpshot shoot faster". It is "give us a mode where sharpshot shoots faster but can't melee".
    (2)

  8. #68
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,116
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    The damage compromise is not getting to melee at all.
    If you're in melee range, you still make melee swings. These swings are getting you TP, they were never about good damage. Disabling melee swings with a mode does not go far enough to solve the problem- you're just losing a little bit of damage and some TP. It's not enough. At least, I don't see it being enough.
    (0)

  9. #69
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    I think its more than Enough.

    Reducing its Ranged timer from say, 20 to 12 or 10, and in turn remove its ability to use Melee attacks seems like a fair balance.

    RNGs, Unlike Sharpshooter, Get access to WS like Jisnhu's which wrecks our frame, and abilities like Snapshot, Rapid Shot, The new Critical hit-ranged buff (something like 40%?), Velocity Shot or w/e that new RNG ability is, etc etc.

    I just think It'd take more than reducing Their ranged delay and removing their ability to melee to be as strong as a RNG.

    Edit: Furthemore, most RNGs can get a comfortable 5-hit build for their bows, where as an Automaton Frame gets TP based on a delay of 360. The RNG frame is far weaker than you make it out to be. Its slow to get TP, its slow to shoot, and its melee attacks are weak. buffing one field and removing another (Reduce range delay, remove melee) would be a decent balance, and not break it.
    (5)
    Last edited by Karbuncle; 07-19-2011 at 09:34 AM.

  10. #70
    Player Psion's Avatar
    Join Date
    Apr 2011
    Posts
    80
    Character
    Psion
    World
    Asura
    Main Class
    PUP Lv 99
    Quote Originally Posted by Alhanelem View Post
    On a performance level? yes we are. That doesn't mean that immature people will stop being immature.

    These are situations that can all be avoided without an AI fix. An AI fix just makes these situations easier to deal with. You can 1) not fight monsters that frequently inflict -na removable status effects, or 2) bring status cure items with you. Neither being ideal of course, but just saying. (An easy prey cockatrice shouldn't even be bringing you close to death, silence or not, however...)
    You are purposely being dense just to piss people off, aren't you?

    Can these situations be avoided by bringing status cure items and/or avoiding those mob types? Yes, they could... if you don't mind giving up magian trials, FoV pages, certain fights, otherwise soloable mobs, and more, or if you don't mind paying a miniature fortune on echo drops, eye drops, antidotes, remedies to remove paralyze (which WILL always get paralyzed and used up without removing it... thanks for never changing that, as well, dev team! /sarcasm) and so on. I dunno about you, but I'd rather they just fix what should have been fixed a long time ago and save the headaches, and be able to participate in content everyone else can seemingly participate in with no trouble.

    And believe it on the EP cockatrices killing me. Does it happen often? no, but it happens, and that shouldn't happen at all, especially not with signet boost. Yet it does, because all it takes is one cockatrice being a bastard sword and deciding to spam enfeeble moves at the last 25% of HP and you can't always kill it quickly because your using a horrible magian weapon that has +5 damage. -_-;

    And please do not tell me to store tp and use ws at last 25%. That's exactly what I did, and a combination of low damage, unlucky whiffs, and no crits resulted in doing 8% of its HP removed, and a petrify status for my efforts, followed by ANOTHER petrify the instant my auto stonad, then it decided to attack my automaton and silence it while I was stoned, and then it slowly beat me down to death over the course of a minute, all because my automaton wouldn't cure me at all while I was stoned.

    ::edit:: lol, just noticed the tags for this thread. <_<;
    (3)
    Last edited by Psion; 07-19-2011 at 09:51 AM.

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