Page 31 of 32 FirstFirst ... 21 29 30 31 32 LastLast
Results 301 to 310 of 320
  1. #301
    Player Mizuharu's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    148
    Character
    Tanzaw
    World
    Bahamut
    Main Class
    PUP Lv 99
    Quote Originally Posted by Camate View Post
    Based on everyone’s feedback, we will be making the below adjustments during the upcoming version update.


    Cool down* Lv95
    Reduces the overload on automatons.

    Adding Subtle Blow job trait to automatons.

    While we are adding Subtle blow in the form of a job trait, in the future we will also be adding attachments that add this as well.

    Also, I got the feeling there were some misunderstandings in regards to the feedback given previously, so I’d like to follow up on that.

    We feel that it is of extremely high importance to adjust automaton attachments. We received a lot of feedback saying “Revamp all attachments.” This is pretty much going to take place.

    However, just adjusting/adding attachments doesn’t mean that it will cover everything. We’d appreciate it if you took this as us putting all of our focus on first adjusting the current attachments and then we will be looking into other aspects as well.

    (*Please note that names and descriptions are under development and are subject to change.)
    Asuran Fists? :< :< :<

    Also with Empy Body + AF gloves + The lvl5 neck piece, overload has been reduced greatly. Really don't -need- that job trait but thanks for it.
    (1)

  2. #302
    Player Alkar's Avatar
    Join Date
    Mar 2011
    Posts
    32
    Character
    Alkar
    World
    Asura
    Main Class
    SMN Lv 90
    Can you guys possibly fix the Ashu Talif quests that drop attachments? Please?
    Or at least add another way to get them (Ob, casket, ENM)/let us enter solo.
    I'm aware the attachments are all powerful but no one really cares about those quests except for PUPs and it's always hard to even get people in there.
    (2)

  3. #303
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    WHERE IS THE AI FIX??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
    (1)
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

  4. #304
    Player Miera's Avatar
    Join Date
    Mar 2011
    Posts
    469
    Character
    Miera
    World
    Leviathan
    Main Class
    SCH Lv 96
    Honestly, I hardly ever overload.. However my Automaton killing me every chance she gets is what's hurtng me.

    I usually make sure to keep an eraser on and Always a Light Manny up but half the tme she'd stll would rather cure a status effect than cure me and by that time had already bit the dust.

    If you cannot fix the Automaton to Cast more frequently instead of every 20 secs can we please have a Mana Booster II?

    And yeah, AI fix Can I have it?
    (3)
    You've been trolled! You've been trolled you have probably been told, "don't reply to this guy, he is just getting a rise out of you," yes its true you respond and that's his cue to start trouble on the double while he strokes his manly stubble. You've been trolled you've been trolled you should probably just fold when the only winning move is not to play! And yet you keep on trying mindlessly replying, you've been trolled, you've been trolled, have a nice day!

  5. #305
    Player Darkvalkyr's Avatar
    Join Date
    Aug 2011
    Location
    Aht Urhgan
    Posts
    58
    Character
    Darkvalkyr
    World
    Lakshmi
    Main Class
    BLU Lv 95
    I'm glad we're getting subtle blow. Cooldown isn't anything I'd really want but eh, it lets me go wild with maneuvers a bit.

    Maybe if they buff attachments to scale with level...even so there's so many attachments, 16 spaces and such low elemental affinity is really cramping the automaton's ability.
    (0)

  6. #306
    Player Cyranda's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    43
    Character
    Cyranda
    World
    Asura
    Main Class
    PUP Lv 99
    Camate, given that there is a list of new spells being added and old spells being added to new jobs in another thread, could you find out and present the spell data for when (skill/level) automatons (of all types) will be gaining access to new spells and what they are?

    Also, since mage frames don't benefit much from Overdrive compared to other frames, perhaps adding automaton-specific spells during Overdrive might be interesting.
    (1)

  7. #307
    Quote Originally Posted by Camate View Post
    Based on everyone’s feedback, we will be making the below adjustments during the upcoming version update.


    Cooldown* Lv95
    Reduces the overload on automatons.

    Adding Subtle Blow job trait to automatons.

    While we are adding Subtle blow in the form of a job trait, in the future we will also be adding attachments that add this as well.

    Also, I got the feeling there were some misunderstandings in regards to the feedback given previously, so I’d like to follow up on that.

    We feel that it is of extremely high importance to adjust automaton attachments. We received a lot of feedback saying “Revamp all attachments.” This is pretty much going to take place.

    However, just adjusting/adding attachments doesn’t mean that it will cover everything. We’d appreciate it if you took this as us putting all of our focus on first adjusting the current attachments and then we will be looking into other aspects as well.

    (*Please note that names and descriptions are under development and are subject to change.)
    The stuff you are doing, none of it is bad per se so I'll let it slide. You still haven't addressed one of my biggest beefs: spell gain post level 72 on stormwalker head and, to a much lesser extent past level 50 on harley.

    I know most pups just retire harley once they have all of the other pups, but that might just be because harley has nothing to distinguish it past 50. The same holds true for Stormwalker head. Given the stupidity of the whm pup prioritizing status removal before curing low HP, stormwalker is generally the superior soloing mage pup, because it will actually attempt to keep you alive in spite of the blindness status the skeleton hit you with, the whm won't. But with spell growth stopped at level 72 you end up deciding that you are better off using the whm pup, hoping that it will get off all your status ailments and then get off its highest cure before you die, before your oponent decides to hit you with another status ailment (which is-in my opinion-too damn risky). Honestly, the only way I will solo with the soulsoother head is if I /dnc or have my NPC out on soothing healer, so I can remove the status ailment myself, forcing my whm pup to address my HP concerns.

    PLEASE fix this, or come up with some LEGITIMATE reason for it not to happen. It can't be a balance issue; Spiritreaver is always gonna nuke harder, Soulsoother is always gonna cure better, and is the only head that MIGHT cure another party member.
    (1)
    Last edited by Glamdring; 08-20-2011 at 07:00 AM. Reason: incomplete

  8. #308
    Player Niyariko's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Niyariko
    World
    Fenrir
    Main Class
    PUP Lv 99
    Based on everyone’s feedback, we will be making the below adjustments during the upcoming version update...
    If SE really update based on player's feed back, the AI would be fixed long ago.

    These update isn't getting to the roots of the problem, if the core isn't fixed, theres really no point doing anything else for pup, might as well just leave pup at lv90 cap. SE, shouldn't waste time on pup if they are not going to fix the AI problem. Just spend your dev times that might better benefit other jobs instead.
    (1)
    Last edited by Niyariko; 08-20-2011 at 03:41 PM.
    recently returned player

  9. #309
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    What people aren't realizing is that the devs seem to have misunderstood everyone complaining about maneuvers' duration and recast as "fix overload". Best Case Scenario, Cooldown increases the duration and/or reduces the delay of maneuvers while active. Otherwise good job guys. The subtle blow though, I'm not sure about, since none of us have legitimately complained about puppet's not having subtle blow aside from their TP generation being a slight inconvenience at times, against things that don't already have stupid amounts of regain (read, almost nothing at this point).

    Good job, pups.

    /endsarcasm
    (0)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  10. #310
    Player Mizuharu's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    148
    Character
    Tanzaw
    World
    Bahamut
    Main Class
    PUP Lv 99
    Now that I think about it, Cooldown could be used right after activate since that tends to be when Overload tends to be the highest. Depending on recast, this could be a welcomed JA...
    (0)

Page 31 of 32 FirstFirst ... 21 29 30 31 32 LastLast

Tags for this Thread