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  1. #281
    Player TimeMage's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Quote Originally Posted by Shinron-PUP View Post
    As every job seemingly has some form of method to protect itself like a monk's Counterstance, Black Mage's Mana wall, Ninja's Utsusemi, White mage's Cure's and Stoneskin/Blink, and etc. Are there any plans to implement and mechanism in which allows for the puppetmaster to increase the survivability of the master and quite possibly even the automaton? As a way to hopefully stimulate an idea for the team working for Puppetmaster, Quite possibly a job ability kind of like Mana wall but reverses the damage taken from yourself to your pet. Kind of where when a Black mage is attacked, its damage is converted to its MP... How about having the damage convert to our pet's hp or vice versa. This would allow there to be a good supplement for the fact that Puppetmasters are seemingly squishy in most situations and make it so pets like Ranger or black mage pet don't necesarily take a beating from times where they may snag some hate.
    So... you're basically asking about Role Reversal and Ventriloquy, the two merit JA we already have? Because Ventriloquy exchanges your enmity with your auto's, effectively making it take your hits or vice versa, and Role reversal swaps your HP, getting a ghetto Cure V for you or your auto in a moment of need.


    P.D.: So, that's what Tactical Processor does? No wonder we didn't know, the effect is barely noticeable, if at all, specially compared to the heavy penalty on overload rate it gives.
    (1)
    Frejan from Ragnarok, at your service.

  2. #282
    Player chubrocka's Avatar
    Join Date
    Mar 2011
    Location
    Sandy. Started in 2004 and miss the OLD WAYS of playing.
    Posts
    104
    Character
    Chubrocka
    World
    Leviathan
    Main Class
    PUP Lv 90
    I just want my AUTO to heal me like a whm would or should.
    (2)
    Going strong since 2004
    PUP the red headed bastard stepchild of SE
    FORUM MAKERS NEED TO GIVE US OUR MUCH NEEDED "PM" ABILITY

  3. #283
    Player Niyariko's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Niyariko
    World
    Fenrir
    Main Class
    PUP Lv 99
    Quote Originally Posted by TimeMage View Post
    So... you're basically asking about Role Reversal and Ventriloquy, the two merit JA we already have? Because Ventriloquy exchanges your enmity with your auto's, effectively making it take your hits or vice versa, and Role reversal swaps your HP, getting a ghetto Cure V for you or your auto in a moment of need....
    I think is more like Cover+mana wall for the automaton and vice versa. When you or your auto gets hit, the pain directly transfer to the master or pet but not the hate.

    I think this can be a good addition to pup.
    (2)
    recently returned player

  4. #284
    Player Mightyg's Avatar
    Join Date
    Apr 2011
    Posts
    66
    Character
    Fredrico
    World
    Carbuncle
    Main Class
    PLD Lv 90
    So this is basically an A.I. boost. Why isn't this just part of the automaton? And why does such a subtle effect need additional overload to balance it?
    (4)

  5. #285
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    They did say they were looking into reworking the negatives from those attachments in the previous questionnaire.
    (2)

  6. #286
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Quote Originally Posted by Mightyg View Post
    So this is basically an A.I. boost. Why isn't this just part of the automaton? And why does such a subtle effect need additional overload to balance it?
    So basically this makes the automation stupider.

    I know stupider is not a real word...
    (0)

  7. #287
    Player Kayn's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    40
    Character
    Khayn
    World
    Phoenix
    Main Class
    PUP Lv 92
    well, back to square one, i hope when the "rework" actually happens this attachment effect becomes something else entirely or an actually usefull one.
    (3)
    --- Viva Mexico ---

  8. #288
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Camate View Post
    This attachment is a bit different than the standard attachment that, for example, gives XX% increase in attack, defense, etc. The automaton periodically checks the information around the automaton and decides its next move (if HP took a hit, it will cure, if TP has been saved up, it will perform a WS, etc.).
    I have doubts about the HP bit, since the automaton doesn't wait to cast. For example, it'll cast silence and slow back-to-back on a wind elemental until it lands, unless the master is hit by Silence or received enough damage to trigger a cure threshold. Improved reaction time will do nothing there, since it has to wait for the cast timer. (Although that might change if there is any truth to the rumor that casting timers will be divided among more categories instead of a single universal timer.)
    I can see how it helps with Shield Bash stunning a spell or JA though, since the automaton will indeed wait there and usually uses it too late. A quicker response could help there. It also fits snugly in the 2 ice capacity the Valoredge frame has.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  9. #289
    Player Tarage's Avatar
    Join Date
    Jun 2011
    Posts
    146
    Character
    Tarage
    World
    Ragnarok
    Main Class
    SMN Lv 99
    This will be the last place I post this. I apologize that this is Summoner centric, but I believe these concepts can be applied to PUP, as well as BST and DRG. Especially the third.

    Let me state again the three fixes I would like to see implemented in summoner pet AI and why I feel they are important.

    1. Avatars should not auto-attack sleeping, bound, or petrified mobs. Yes, I know this is a modification on what I first said, but it's the same concept. In hectic situations it is very hard to keep off the top of the hate list, and sometimes we need to be able to have our avatars not attack things. Please do not get rid of auto-attack all together, just fix it so that it doesn't happen on sleeping, bound, and petrified mobs.

    2. Please extend the radius for being able to use the assault command. No, I do not mean being able to assault from further distances away from mobs, I mean that if my avatar is 30 yalms away from me, and I tell it to attack something, I want it to attack something, not ignore my command and come to me. Having your avatar not attack a mob and at the same time having the cooldown timer not reset is very annoying and can be deadly.

    3. We were very grateful when you fixed the issue where if a mob was too far away from a bloodpact, the bloodpact timer was reset. Please apply this same fix to when a mob dies before a bloodpact goes off. It's very annoying to do an attack, or even worse a ward, and have the mob die and the avatar just stand there as if nothing happened, still stuck in the 'preparing' animation. This applies to puppets, wyvern, and beastmaster pets.

    I know there has been a lot of confusion surrounding the debate of these three issues, specifically the first, but there is a clear consensus that people would like this fixed. Please look into it.

    And my fellow forum posters, if you like these ideas, please show your support for them. Or, if you think they can be improved, please offer improvements. Thank you.
    (2)

  10. #290
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    Keep smn things in smn threads. No one cares about smn in pup thread.
    Thank you.
    (4)

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