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  1. #271
    Player Shinron-PUP's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99
    If the attachment is doing something that's "unnoticiable" as you said, then it doesn't have any use. My point of my post wasn't to necessarily dock the attachment or still question what it's doing. I'm mainly trying to highlight the fact that if it's useless, then fix the attachment so it does something more than take up another slot. As Camate said, "Epic sauce? Anti-climatic? Let us know!" And my response is morely on the Anti-Climatic side lol.
    (3)

  2. #272
    Player Shinron-PUP's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99
    Camate, granted you're being so kind to review and look over all action in which goes on inside this thread so you can furthermore answer the mysteries that all puppetmasters crave to be answered, would you be so kind to also answer these questions.

    Are there any intentions to improve the completely lacking "Martial Arts" as we get closer to 99 for Puppetmaster or innovate some other techniques to make it so that we can better our quickness of our attacks? As of currently the only way to reach natural monk Martial Arts is through Kenkonkens which is extremely difficult to get. I understand that you do not intend for the job to be like monk, but I would hope that you would at least make it so that we're not lacking in damage incomparison to other jobs on the battefield.

    As every job seemingly has some form of method to protect itself like a monk's Counterstance, Black Mage's Mana wall, Ninja's Utsusemi, White mage's Cure's and Stoneskin/Blink, and etc. Are there any plans to implement and mechanism in which allows for the puppetmaster to increase the survivability of the master and quite possibly even the automaton? As a way to hopefully stimulate an idea for the team working for Puppetmaster, Quite possibly a job ability kind of like Mana wall but reverses the damage taken from yourself to your pet. Kind of where when a Black mage is attacked, its damage is converted to its MP... How about having the damage convert to our pet's hp or vice versa. This would allow there to be a good supplement for the fact that Puppetmasters are seemingly squishy in most situations and make it so pets like Ranger or black mage pet don't necesarily take a beating from times where they may snag some hate.

    Thirdly, Do you plan to create any new Automatons, not necessarily now, but for the upcoming level 99 cap? We had usually gotten a new automaton every 10 levels up until 50, so I would hope we'd have at least one "Final" pet for 99 to really make the title "Puppetmaster" true.
    (2)
    Last edited by Shinron-PUP; 08-05-2011 at 02:12 PM.

  3. #273
    Player PBlackII's Avatar
    Join Date
    Jul 2011
    Posts
    5
    Character
    Squatter
    World
    Sylph
    Main Class
    PUP Lv 90
    Honestly, the last role that we really don't have any influence whatsoever in is the enhancer/support role. I know it's old and tired, but a brd or cor like frame would probably fill that niche—though I would like something more unique like I don't know, a relatively weak automaton that reflects its attachments/maneuvers on other members of a party.
    (0)

  4. #274
    Player Psion's Avatar
    Join Date
    Apr 2011
    Posts
    80
    Character
    Psion
    World
    Asura
    Main Class
    PUP Lv 99
    What we need is a puppetmaster frame: an automaton that summons an automaton to fight by its side, and uses hand to hand attacks!






    ...what? :P
    (2)

  5. #275
    Player PBlackII's Avatar
    Join Date
    Jul 2011
    Posts
    5
    Character
    Squatter
    World
    Sylph
    Main Class
    PUP Lv 90
    A puppetmaster within a puppetmaster?!
    (0)

  6. #276
    Player Cyranda's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    43
    Character
    Cyranda
    World
    Asura
    Main Class
    PUP Lv 99
    Quote Originally Posted by Camate View Post
    Prepare to have your minds blown as we have…yes…information about what the Tactical Processor does!
    I'm glad to finally know what the Tactical Processor does. Thank you for getting that info.

    As far as its effect, I'm not sure it seems terribly useful. The white mage puppet seems to cure as soon as or shortly after its spell timer comes up, and if the Tactical Processor doesn't speed up the actual spell timer, its value then seems pretty small or non-existant. Back when I was using it to try to figure out what it did (which is pretty much exactly what it says on the tin), it didn't seem to appreciably speed up the rate at which the puppet noticed things, either; the Valoredge automaton's shield bash, for example, regularly goes off long after a monster has completed a weapon skill/action, and the tactical processor doesn't seem to have an appreciable effect on the rate at which it will actually bash in time to stun an action*. Likewise, the speed at which it uses TP after it reaches 100% doesn't seem to change noticeably with the processor attached.

    Perhaps the effect is just too small. Now that we know the way it works, is there any chance you could ask if its effect could be increased (or if it could be changed) such that the it is more noticeable or better? It is certainly noticeable how much the overload rate increases when you use it, but the tradeoff for that increased overload doesn't seem to be even close to worth it.

    *As an aside, why does the Valoredge try to Shield Bash ranged attacks? Most (if not all) monsters that use ranged attacks seem to use them instantly; as soon as the animation starts, the attack has completed, and stunning/bashing doesn't really make any sense. (I could be wrong about this, but it certainly seems as though Shield Bash never halts a ranged attack, even if it uses Shield Bash as soon as a monster starts using a ranged attack).
    (1)

  7. #277
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    That's all it does? Meh.
    (0)

  8. #278
    Player Niyariko's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Niyariko
    World
    Fenrir
    Main Class
    PUP Lv 99
    If Tactical Processor really works like that, is not doing a good enough job. Any attachment shouldn't require an explanation from the developers at all, IMO if it does, it fails on its existence already. Please keep that in mind when making future attachments.
    (5)
    recently returned player

  9. #279
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    now FIX the BROKEN A.I....

    ready?...
    3
    2
    1
    go!
    (0)
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

  10. #280
    Player Esvedium's Avatar
    Join Date
    Jun 2011
    Posts
    28
    Character
    Esvedium
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by PBlackII View Post
    A puppetmaster within a puppetmaster?!
    Mind blown.
    http://media.tumblr.com/tumblr_ljx8wa9I6j1qarc0k.gif
    (0)

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