Annoying since for much of this the problem is AI, not attachments, and we're running out of room for necessary attachments, but whatever, it's your game...
other than making skillchain/magic burst a bit more likely this was never actually a concern for me...
Thank you, I know alot of players would rather the thing ran into melee. Me, I like my auto to live a bit...
can't you just borrow it from the NPC fellow AI? think it's been a few years since I saw my NPC try to silence a normal beetle...
ABOUT ****ING TIME!!! tell them we want this fast-tracked, they've had about 5 years now, they must have had SOME thoughts on the issue and all told I think this is THE top priority issue for most pups
nice, thanks, but I wasn't actually worried about this
another big issue, #3 on my personal list, just get it done
sooner the better, or else beef up the performance on the attachments that DON'T eat manuvers so we don't NEED to use the one's that do
whatever works...
sorry, but honestly, for a pseudo-pld the ability to take a hit should simply be an inate characteristic, using a consumable for this is a bad idea in my opinion. you COULD make either the Armor plate or equalizer perform better, and that WOULD be in keeping with that tank-type role
this never should have been classed as a special ability, especially since it still gets all the PENALTIES of being a ranged attack. so yes, fix it please
faster attacks, more dead autos, {You Can Have This}! I honestly think the speed of attacks is fine as is. Using ranged only attack my pup still generally pulls hate off any tank or anything else in 1-2 hits as it is, and that's WITH the stealth screen. And it can't take a hit
have the auto automatically move itself to the sweet spot and stay there unless a command is given otherwise? the real reason most pups are asking for this is the usual QQ about "my job is broken, it's not the game's top DD" by people who just want to deploy right on the mob so it will melee, too to add to the almighty DPS parser
absolutely right. people been complaining about the unfairness of ADA for MP for awhile now, let's not give them even more reason to try to have our auto's nerfed like the witch hunt they did about bst -pdt. because you know which way that will turn out and it rhymes with turf
Good.
Now for my biggest concerns. Are there any plans to remove the misguided, unnecessary and completely unjustifiable from either a game balance or difficulty standpoint caps on new spells for Stormwalker and Harlequin autos?